Arcane Wonders Forum

Mage Wars => Spells => Topic started by: Guru of Mana on October 27, 2016, 04:03:55 PM

Title: Darkfenne Hydra
Post by: Guru of Mana on October 27, 2016, 04:03:55 PM
Hello!
Isn't the (http://Darkfenne Hydra) OP with all its dice and a cheetah speed?
9 dice is strong, and 4 additional counter-dice is very strong against swarm builds.
Title: Re: Darkfenne Hydra
Post by: Halewijn on October 27, 2016, 04:08:23 PM
I love posts like this with refreshing views.  :D

9 dice is a lot stronger than 3x3 dice. Just imagine armor, aegis, ...
Also, that attack is a full action, so even with cheetah speed you cannot use it. That's why cheetah speed is not great on it.
Title: Re: Darkfenne Hydra
Post by: Coshade on October 27, 2016, 05:18:57 PM
Darkfenne Hydra rocks against swarms with a Bear Strength :D 6 dice counter strikes mwahaha
Title: Re: Darkfenne Hydra
Post by: farkas1 on October 27, 2016, 06:18:51 PM
Coshade you just blew my mind.  I had to recheck the codex for the melee + trait, because I knew about it only worked on the first strike and not the other two, I just was not sure how that effects counter strike.

What I discovered is awesome and your totally right the counter strike ability allows every attack to get melee + bonus.  Duh I am such noob, still learning new things.   

And Now I want to play Wizard more with Hydra's because they are now more awesome than I originally thought especially with bear strength!!!
Title: Re: Darkfenne Hydra
Post by: zot on October 27, 2016, 07:41:02 PM
indded they are awesome. i built a book that spams the board with hydras and gorgon archers.  basically build up channelling and hard cast one each round.  ;D
Title: Re: Darkfenne Hydra
Post by: Guru of Mana on October 28, 2016, 01:49:16 PM
How effective is that strategy?
Title: Re: Darkfenne Hydra
Post by: iNano78 on October 28, 2016, 02:03:02 PM
I prefer Wolf Fury on the Hydra. 4+3+3 with  Piercing +1 on each strike, and 5-dice with Piercing +1 on counterstrikes is generally a better deal than 5+3+3 and 6-dice counterstrikes all without Piercing. You might argue that Bear Strength is still better vs swarms of 0-armour creatures, but the problem is your opponent has control over whether or not the counterstrike gets to trigger (e.g. nobody is forcing an opponent to send his creatures at the Hydra).

Oh, and Wolf Fury costs less mana.

That said, when in doubt, use both!
(6+3+3 with Piercing +1 full action; 7-dice with Piercing +1 on counterstrikes!)
Title: Re: Darkfenne Hydra
Post by: Sailor Vulcan on October 28, 2016, 02:06:22 PM
I prefer Wolf Fury on the Hydra. 4+3+3 with  Piercing +1 on each strike, and 5-dice with Piercing +1 on counterstrikes is generally a better deal than 5+3+3 and 6-dice counterstrikes all without Piercing. You might argue that Bear Strength is still better vs swarms of 0-armour creatures, but the problem is your opponent has control over whether or not the counterstrike gets to trigger (e.g. nobody is forcing an opponent to send his creatures at the Hydra).

Oh, and Wolf Fury costs less mana.

That said, when in doubt, use both!
(6+3+3 with Piercing +1 full action; 7-dice with Piercing +1 on counterstrikes!)

Bear strength is also useful if you don't feel like dispelling an agony. Although it doesn't help his second and third strikes...


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Title: Re: Darkfenne Hydra
Post by: zot on October 31, 2016, 04:51:45 PM
How effective is that strategy?

Actually very effective in casual matches. It is not a competitive book at all. But quite fun. Nothing like having 2 or 3 archers and 2 or 3 hydras slithering around the board. I used teleports, force pushes (and now lesser teleports) to move them around. No lame clumping them all in one place and porting enemy to them. Just pushing them around was enough. Oh, and I would not buff them at all either. Just let them be as they were created. I included a banish (because it cost a lot of mana too) for a creature that could harm my pets, thunderbolts (because they cost a lot of mana), purge and destroy magic (because they cost a lot of mana) . I had a forge in it (because I had a lot of mana to spare).

I would first cast the forge and and move to get mana spread around. The arcane ring (to conserve even more mana), and cast several crystals, harmonize, amulet, and move back to the corner and start pumping out the scary beasts. I would stand off and bolt opponents while the creatures would pound things to mush. Huge entertainment for both me and my opponent. Without fail, all the opponents loved getting beat up by the huge creatures.

The book was intentionally not efficient (except to generating mana). It was specifically to be about casting the large creatures. I also skipped the spawnpoint (even though it cost a lot of mana) intentionally too, same for wizard tower. It was more about the fun of spamming huge dudes onto the board. I would not go after my opponents at all and let them do whatever they were wanting to do. Then we would eventually clash and my creatures were generally superior so would be enough to sway things. I have had this one for a long while, and never had to convert it to air as it was always an air wizard. People were worried when they faced a wizard, but I told them it was a very slow book to match their slow book or noncompetitive build on their side. I could easily make it meaner, but want something slow to match up against opponents who wanted a slower match. I could also play this book against newer players who may have a faster book but not experienced yet and it would be a good match. At one point, it had zero dispels and zero seeking dispels in it because all my copies were in other books. I had a destroy magic, and a dispel wand. How awful is that? Anyway, it has been completely fun to play.

It is undefeated I think. Maybe lost once. But I am sure the opponents did not mind losing to it because it was not a cheesy in your face competitive wizard.

I have had an opponent turn one of my hydras into a zombie, and he used it to kill his own mage before I could do it for him. A great example of how fun it was for both players.
Title: Re: Darkfenne Hydra
Post by: Guru of Mana on November 01, 2016, 06:51:43 PM
Thanks for the detailed reply!
It was very interesting.

Two question pertain however:
1/ Were you ever rushed?
2/ How in the world did that mage kill himself?
Title: Re: Darkfenne Hydra
Post by: exid on November 02, 2016, 12:17:21 AM
I love this hydra-gorgon story!
Title: Re: Darkfenne Hydra
Post by: zot on November 02, 2016, 08:52:53 AM
No not rushed. The opponents each said they had a non competitive book, or a slow book, or asked for me to match speed or play a slow book on my side.

He killed himself by attacking his own zombie hydra and the counterstrike killed him is how I think it went. Pure silliness.
Title: Re: Darkfenne Hydra
Post by: Beldin on November 22, 2016, 05:24:58 AM
I prefer giving a Gorgon Archer the eagle wings enchantment for swarms, especially if they chuck a load of damage its way and they cannot fly. The damage falls off and it can kill a lot of small creatures really easily.
Title: Re: Darkfenne Hydra
Post by: ringkichard on November 22, 2016, 10:50:41 AM
Summoning Gorgon Archer round 1 is a very nasty play against a dedicated rush book, if its creatures are living.