Arcane Wonders Forum
Mage Wars => General Discussion => Topic started by: iNano78 on June 08, 2016, 02:50:04 PM
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Here is the first information I've seen for this product (delayed to "late Q3 2016 (http://forum.arcanewonders.com/index.php?topic=16854.msg70083#msg70083)"):
(http://client-cdn.crystalcommerce.com/photo/cardhaus/file/30b2a1a0e63011e595e90da1e5daaef8/large/grim.jpg)
"The Lost Grimoire contains 108 previously unreleased spells that augment every playstyle. Do the secrets in this ancient tome contain the advantage you need to crush those who oppose you in the Arena? Trample is a new trait found on large creatures that allows them to run over enemies dealing damage as they move and new creatures are included such as Titanodon, Fire Elemental, Messenger of Bim-Shalla and more! Requires the Mage Wars: Arena main game to play."
Source (http://www.cardhaus.com/catalog/board_games-preorder_board_games/mage_wars_arena_lost_grimoire_v1/369573)
Trample (keyword)! Titanodon = more dinosaurs! And a couple of promos are confirmed (Fire Elemental; Messenger of Bim-Shalla).
*edit* The box cover image is Mordok's Tome, so that's another promo we should expect to find inside this expansion.
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I've been dying to be allowed to play Fire Elemental. My all time favourite creature!!!!
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Wasn't this support to have a few more of the cards that are already out? I thought I saw somewhere that only about half of the spells would be new. I wonder if I'm confusing it with another product.
I am guessing that we are going to see the Wizard's book come out also... isn't that the same artwork for that card? Mordok's Tome or something like that?
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It has promos that were not released in another set before and it has entirely new cards that nobody has seen yet (except playtesters of course). The last statement I remember from Aaron is, that it would be slightly more promos than new cards.
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It's a good way to bring promo's to the public without stashing new sets with it. I would be dissappointed if Paladin Vs Siren included 20 promo cards instead of brand new cards.
(In general, I'm not a fan of promo's, but I understand that this is something to distribute on events in America)
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Can Talos ride Titanodon? Titanodon sounds like great name for Talos' mount ;)
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Wasn't this support to have a few more of the cards that are already out? I thought I saw somewhere that only about half of the spells would be new. I wonder if I'm confusing it with another product.
As others have mentioned, a goal of this product is to publish a lot of the existing promo cards (e.g. from organized play kits, conventions, kickstarter bonuses, magazines, etc). It also includes some new non-promo cards.
I am guessing that we are going to see the Wizard's book come out also... isn't that the same artwork for that card? Mordok's Tome or something like that?
Yes, the image on the box is Mordok's Tome (as I mentioned in the opening post):
(https://cf.geekdo-images.com/images/pic1794791_md.png)
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I'm hoping for Summoning Circle.
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I'm hoping for Summoning Circle.
I thought the consensus with Summoning Circle was that Teleport is almost always better (and certainly more versatile)... Although I guess if you're walled in, you could Enchantment Transfuse a Summoning Circle over a wall via a flying creature, or something like that.
I'd love to see a fixed Ballista, but I assume if it were in this set, we'd have heard something by now. Bloodthirsty Strike and Critical Strike would also be nice to see. In fact, the whole set of promo "____ Strikes" might be nice (Holy, Flame, Lightning... can't remember if there are others). Also Chitin Armor, Vorpal Sword, Gloves of Skill... and maybe some pants aside from Leather Chausses.
Are there any pants in PvS? I don't recall from the spoilers/unboxing vids.
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Are there any pants in PvS? I don't recall from the spoilers/unboxing vids.
There are not. This is probably the one thing I'm dissapointed about. Rest assured I'm working to get some more pants in the next Arena set.
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Are there any pants in PvS? I don't recall from the spoilers/unboxing vids.
There are not. This is probably the one thing I'm dissapointed about. Rest assured I'm working to get some more pants in the next Arena set.
Missed opportunity for in-theme swimming trunks...
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Are there any pants in PvS? I don't recall from the spoilers/unboxing vids.
There are not. This is probably the one thing I'm dissapointed about. Rest assured I'm working to get some more pants in the next Arena set.
Missed opportunity for in-theme swimming trunks...
We'll just have to move on to the evening wear competition...
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I am hoping for
Ballista
Gloves of skill
Chitin armor
Leather clothing all the rest
Fire elemental
Mountain ram
And BLUR (would be totally awesome)
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I don't like the current version of Blur. Too cheap and should be level 2. I also don't like leather for every slot, in combination with a battle forge it is too easy to get tons of armor.
Add to this list Kumanjaran Leopard! I recently summoned it on OCTGN and I really enjoyed how he plays.
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I am hoping for
Ballista
Gloves of skill
Chitin armor
Leather clothing all the rest
Fire elemental
Mountain ram
And BLUR (would be totally awesome)
FYI Fire Elemental is a guarantee given the product announcement (from a vendor). Magma Golem, on the other hand, might be cool, too, but I doubt they'd put both it and the Elemental in the same product.
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I'm hoping for Summoning Circle.
I thought the consensus with Summoning Circle was that Teleport is almost always better (and certainly more versatile)... Although I guess if you're walled in, you could Enchantment Transfuse a Summoning Circle over a wall via a flying creature, or something like that.
Main advantage of the Circle is that You can use it few times and pay only once.
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The best use for Summoning Circle disappeared when Earth Wizards died unfortunately.
Summoning Circle costs the same as a teleport:2 the first time, but comes a round earlier, and gives them a chance to move away. It's worse that first cast, but it is resuseable. It's not great, but is occasionally useful.
The biggest downside is honestly that it doesn't work with spawnpoints, in the school with the best creature spawnpoint in the game. If it were printed to work with them, then it would be a good card.
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It's a more expensive [mwcard=FWJ04]Garrison Post[/mwcard] (except level 2 Arcane) that is easier to get rid of and doesn't work with a spawn point. Now, it's not [mwcard=MW1J06]Gate to Hell[/mwcard] bad, but in general I'd rather have a Teleport. However, I could see it getting played in Domination... except Domination already has [mwcard=MWBG1J03]V'Torrak Gate[/mwcard].
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If the spend a Dispel on a summoning circle you've gotten yourself a small victory.
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I'm hoping for Summoning Circle.
I thought the consensus with Summoning Circle was that Teleport is almost always better (and certainly more versatile)... Although I guess if you're walled in, you could Enchantment Transfuse a Summoning Circle over a wall via a flying creature, or something like that.
A flying creature is not a legal target for summoning circle, so ET is no option.
It could be used as surprse. Fake a trap or let huginn cast it the right moment. Last action summon a problem to enemy mages zone with no chance to react. Can still be countered in first QC but can add pressure.
That would be 6 + casting cost and 1 main action + QC by huginn compared to casting cost + divine intervention for 12 and both actions by mage. The last is better for holy maybe, the first for wizard only.
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A few other uses are listed here - mainly as a rush tool (since enchantments have a range 0-2 rather than 0-1 for most conjurations that do something similar), or a way to Conquer a zone exclusive conjuration (since Garrison Post couldn't go there). http://forum.arcanewonders.com/index.php?topic=14548.msg41248#msg41248 (http://forum.arcanewonders.com/index.php?topic=14548.msg41248#msg41248)
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I'm hoping for Summoning Circle.
I thought the consensus with Summoning Circle was that Teleport is almost always better (and certainly more versatile)... Although I guess if you're walled in, you could Enchantment Transfuse a Summoning Circle over a wall via a flying creature, or something like that.
A flying creature is not a legal target for summoning circle, so ET is no option.
It could be used as surprse. Fake a trap or let huginn cast it the right moment. Last action summon a problem to enemy mages zone with no chance to react. Can still be countered in first QC but can add pressure.
That would be 6 + casting cost and 1 main action + QC by huginn compared to casting cost + divine intervention for 12 and both actions by mage. The last is better for holy maybe, the first for wizard only.
Huginn can't cast enchantments...
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You sure right Vulcan!
To use summoning circle to conquer conjurations as mentioned in inanos linked post is neat.
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Huh, interesting to hear that Summoning Circle is regarded this way. It's always made me nervous.
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You sure right Vulcan!
To use summoning circle to conquer conjurations as mentioned in inanos linked post is neat.
Expensive though. Since warlord pays triple for arcane...
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ב"ה
Spells that I hope to see in this Lost Grimoire expansion include-
* Acid Burst (cost 8, quick, range 0-2, attack spell, water 2)
Making a 4 dice ranged attack with: 1-2 corrode, 3-7 2 corrodes, 8+ 3 corrodes.
* Shapechange (cost X, quick, range 0-2, target friendly creature, incantation, nature 1)
Attach up to 3 revealed nature enchantments from your spellbook to the target. X= the sum of the enchantments casting costs plus the sum of the enchantments reveal cost plus the sum of the enchantments levels. If this spell is countered, return the enchantments to your spellbook.
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OK... So at least the English version of Paladin vs Siren is available retail and has arrived for pretty much anybody who has ordered it. So... when do the Lost Grimoire v1 card spoilers start?
8)
Personally, I wanna see some of these trampling dinosaurs...
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There are no dinosaurs, but I think there is a Rhinoceros and an Elephant. I'll see if I can't get a spoiler up today, if that's possible.
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There are no dinosaurs, but I think there is a Rhinoceros and an Elephant.
Oh. I guess I was mislead by the product announcement stating that the expansion included a creature called "Titanodon" and that included the "Trample" keyword whereby they can deal damage by moving. Thought it sounded like a dinosaur.
I'll see if I can't get a spoiler up today, if that's possible.
Sweet!!
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There are no dinosaurs, but I think there is a Rhinoceros and an Elephant.
Oh. I guess I was mislead by the product announcement stating that the expansion included a creature called "Titanodon" and that included the "Trample" keyword whereby they can deal damage by moving. Thought it sounded like a dinosaur.
I'll see if I can't get a spoiler up today, if that's possible.
Sweet!!
Titanodon is kinda like an Oliphant. Well you'll see when I post him later.
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Later today?? :D
One of the best perks of recently becoming a playtester was browsing through that set. :P
While Titanodon is pretty cool, it's far from my favorite card. There is one card that I can't wait to try out. (Sadly I cannot say more)
One thing that I think I may say is that I was suprised how many completely new, cool cards there are in the set. It's not just releasing old promo's.
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There are some fantastic promos and some fantastic new content as well. It's a nifty little set.
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One thing that I think I may say is that I was suprised how many completely new, cool cards there are in the set. It's not just releasing old promo's.
I was very pleased with that also - not least because I have every promo - 15-20 copies of some... lol
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sweet going to look through them now I did not realize there was entirely new content being made for this. sounds amazing.
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So, is the Lost Grimoire still planned to come out in late 2016? That window is closing pretty swiftly. It isn't a huge deal if the set gets delayed slightly again, but I would like to know one way or another.
I eagerly await the forthcoming spoilers, even though it sadly seems that Arcane Wonders does not approve of dinosaur on dinosaur violence. ;) Man, having a Pterodactyl mount for the Beastmaster would have been so sick.
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My usual game stores have had it down for December 2016 for months, as far as I know it's on track for that...
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Check out the Titanodon >>here<< (http://www.arcanewonders.com/arcane-wonders/lost-grimoire-crushed-underfoot)
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So can you cheetah speed it so it gets the trample attack and can then attack a creature in the next zone when it moves?
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So can you cheetah speed it so it gets the trample attack and can then attack a creature in the next zone when it moves?
Yes you can do this
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So can you cheetah speed it so it gets the trample attack and can then attack a creature in the next zone when it moves?
Yes you can do this
Cool beans!
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I assume this attack must target guards and the guard attacked will be able to counter strike.
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If you cheetah speed the elephant and make a trample attack in the zone you're leaving and then a normal attack in the new zone, are these two attack considered as part of the same attack action, or are they two distinct attacks? In other words, do you get melee +X bonuses once or twice?
I'm inclined to think that you get a double bonus.
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Trample attacks are neither ranged nor melee attacks. So you don't get any Melee +X traits.
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Trample attacks are neither ranged nor melee attacks. So you don't get any Melee +X traits.
Great call, but there is a picture of a sword in a red circle, in between the cool new trample action speed icon, and the 7 dice indicator. Looks exactly like the melee attack indicator on the attack just above. It could mislead a bunch of people, maybe new players, or returning players.
Regardless, super rad card. Warlords everywhere are cheering! Amazing flavor text, possible new meme material. I wish "short-lived success" for all my opponents.
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Check out the Titanodon >>here<< (http://www.arcanewonders.com/arcane-wonders/lost-grimoire-crushed-underfoot)
OMG!!!!! ITS AN ANIMAL!!! BEASTMASTER PET!!!!!!!!
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Trample attacks are neither ranged nor melee attacks. So you don't get any Melee +X traits.
Great call, but there is a picture of a sword in a red circle, in between the cool new trample action speed icon, and the 7 dice indicator. Looks exactly like the melee attack indicator on the attack just above. It could mislead a bunch of people, maybe new players, or returning players.
Regardless, super rad card. Warlords everywhere are cheering! Amazing flavor text, possible new meme material. I wish "short-lived success" for all my opponents.
The melee symbol is so that it triggers things like, counterstrikes and damage barriers. However, because it is a trample attack it DOES NOT get any bonuses based on being a ranged or melee attack.
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Trample attacks are neither ranged nor melee attacks. So you don't get any Melee +X traits.
Great call, but there is a picture of a sword in a red circle, in between the cool new trample action speed icon, and the 7 dice indicator. Looks exactly like the melee attack indicator on the attack just above. It could mislead a bunch of people, maybe new players, or returning players.
Regardless, super rad card. Warlords everywhere are cheering! Amazing flavor text, possible new meme material. I wish "short-lived success" for all my opponents.
The melee symbol is so that it triggers things like, counterstrikes and damage barriers. However, because it is a trample attack it DOES NOT get any bonuses based on being a ranged or melee attack.
So [mwcard=MWSTX2FFE06]Lion Savagery[/mwcard] wouldn't give it's Trample attack Piercing +1?
Cheetah Speed + Mongoose Agility for double Trample trouble!!
Actually, Ballad of Courage on a Titanodon seems like a no-brainer. Move out (Trample for 7 dice), then attack in your new zone with a Charge bonus for 7 dice (9 vs corporeal conjurations)!
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Trample attacks are neither ranged nor melee attacks. So you don't get any Melee +X traits.
Great call, but there is a picture of a sword in a red circle, in between the cool new trample action speed icon, and the 7 dice indicator. Looks exactly like the melee attack indicator on the attack just above. It could mislead a bunch of people, maybe new players, or returning players.
Regardless, super rad card. Warlords everywhere are cheering! Amazing flavor text, possible new meme material. I wish "short-lived success" for all my opponents.
Think of it as similar to Zone Attacks. All Zone Attacks quasi-ranged attacks, but they aren't your normal ranged attacks and have many rules unique to them. They don't benefit from all the same buffs as other ranged attacks, and they have innate benefits and limitations that normal ranged attacks do not.
In the same manner, Trample Attacks are quasi-melee attacks, but they aren't your normal melee attacks and have many rules unique to them. They won't benefit from Melee +X, or indeed anything that specifically benefits melee or ranged attacks. Like Laddin said, they don't actually count as Melee Attacks, despite them being an offshoot of melee attacks and having some things in common. I recommend looking over the full Codex description and rules for Trample whenever it gets released.
@iNano78
Lion Savagery indeed would not give it Piercing.
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Cheetah Speed + Mongoose Agility for double Trample trouble!!
Sadly, a creature can only Trample once per round.
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Cheetah Speed + Mongoose Agility for double Trample trouble!!
Sadly, a creature can only Trample once per round.
It's also slow, so a Cheetah Speed would make it normal speed, so still only one Trample.
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OMG!!!!! ITS AN ANIMAL!!! BEASTMASTER PET!!!!!!!!
While only a few warlords are even able to merely steer the beast in a direction, rumor has it that the late beastmaster Elalotos was able to make a great Elephant his pet companion.
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Cheetah Speed + Mongoose Agility for double Trample trouble!!
Sadly, a creature can only Trample once per round.
:-[Cheetah Speed + Mongoose Agility for double Trample trouble!!
Sadly, a creature can only Trample once per round.
It's also slow, so a Cheetah Speed would make it normal speed, so still only one Trample.
Last I checked, regular-speed creatures can double-move (assuming they aren't hindered - hence the Mongoose Agility) - but I was unaware of the "one trample per round" rule.
Still, Ballad of Courage for a Trample + Charge attack seems like a good idea.
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Cheetah Speed + Mongoose Agility for double Trample trouble!!
Sadly, a creature can only Trample once per round.
:-[Cheetah Speed + Mongoose Agility for double Trample trouble!!
Sadly, a creature can only Trample once per round.
It's also slow, so a Cheetah Speed would make it normal speed, so still only one Trample.
Last I checked, regular-speed creatures can double-move (assuming they aren't hindered - hence the Mongoose Agility) - but I was unaware of the "one trample per round" rule.
Still, Ballad of Courage for a Trample + Charge attack seems like a good idea.
It is so good. It's gonna be a fun card to bring out in games. Also I believe in the review it says Trample can only happen once per round, but if it didn't have that restriction then a cheetah speed would allow it to be a double trample.
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Last I checked, regular-speed creatures can double-move (assuming they aren't hindered - hence the Mongoose Agility) - but I was unaware of the "one trample per round" rule.
Doh! I get you...
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Trample attacks are neither ranged nor melee attacks. So you don't get any Melee +X traits.
Just to clarify, using Force Push to move a creature with Trample also wouldn't trigger the ability, correct? (And I'm aware that the Titanodon has the Unmoveable trait, I'm just asking in general.) Trample can only be triggered by a move action which the creature itself initiates?
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Trample attacks are neither ranged nor melee attacks. So you don't get any Melee +X traits.
Just to clarify, using Force Push to move a creature with Trample also wouldn't trigger the ability, correct? (And I'm aware that the Titanodon has the Unmoveable trait, I'm just asking in general.) Trample can only be triggered by a move action which the creature itself initiates?
In order to perform a trample attack, you must make a move action.
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Nevermind...