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Messages - Moonglow

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391
PS stop trying to defend MW as perfect. Its unnecessary.  I love the game, it's totally captured my imagination and enthusiasm. I'm just interested in understanding some of the design decisions that underpin the game. I guess I've always enjoyed things like Donald Vaccarino's secret histories of dominion, which were just his thoughts and challenges bringing together a coherent rule system over years of play testing and card development.

392
Most people's comments are just rationalising that allowing QA then movement would break the game. But that's  because of the existing game space and rule structure, which is as it is because it was designed that way. Almost every objection could have been addressed through the game development if QA+move was part of the original design space. It either wasn't, or got knobbled as a short cut to try and balance address other problems. The later seems the most likely. I'm not saying it was a bad decision, but it does stick out a bit.

Again, as iI said in my original post, if the arbitrator for rules in MW is that things should happen the way you think they should, then there isn't any rationale for preventing QA+move.  I can move then do x, so I should be able to do x and then move. You can't. Why not, you just can't the rules say so. To me that's an arbitrary rule that just looks like it was stuck in place to fix something that couldn't be fixed more elegantly.

My question isn't what are all the reasons that make it bad to change this rule now. I am asking about the design story and challenges that resulted in this approach to the rules.

393
Spellbook Design and Construction / Re: Online spell book builder?
« on: August 02, 2013, 03:53:32 PM »
Shouldn't you know Pixelgeek? I would have thought it'dmake more sense to be looking at the whole vision/direction for the wwebsite comms channels together. Intent to capture audiences, and align services would likely work better if it's designed and conceptualised holistically. Feels like it would hinder the work you're doing (the great work)  if you're not privileged to the whole picture.

I'm not saying you should tell us or anything, but it was surprising to hear you say you're in the dark too.

I'd imagine...

But neither of us actually know so its really just speculation.

394
General Discussion / Re: A Mage Wars Mission
« on: August 02, 2013, 11:30:09 AM »
I thought some of the comments regarding the origins of the term here
http://boardgamegeek.com/wiki/page/Ameritrash

Were interesting. Hadn't really thought about it as a spin off from the term eurotrash ...

395
Chess clocks are cool cause one person's timer kicks in when the others is stopped. I guess you could work it with a chess clock that could be paused (ie no one's time is progressing) and having a set selection timer, like a five minute hour glass.

 In combination then you could give an hour to spell selection in a maximum of five min blocks (which seems a crazy long time)  and a set 30 min each for movements.


Maybe there could be a modified chess-style clock. Where there's a set maximum time for spellbook selction, then a different time limit for each full action?

396
Strategy and Tactics / Re: A Word of Encouragement
« on: August 02, 2013, 05:46:49 AM »
Fair call,  and nice analogy. I've been learning the guitar for a while and am definitely concious that if I'm thinking about it, then it's not working/flowing right.

397
Spellbook Design and Construction / Re: Manly Warlock-3.0
« on: August 02, 2013, 05:42:33 AM »
I was thinking hunt for red October until I looked up red dawn on imdb, lol,  yeah that's embarrassing :)


Yeah, I realized shortly after I made my account name that I had accidentally named myself after some random B-rate movie.

Go figure.

It's actually more because I'm a student majoring in Soviet history/literature.  People called Soviets "Reds" here in the U.S. back in the day, and "dawn" is a random word that goes well with color words, so yeah, now you know.

Now go put Moloch's Torment back into your book.  Crazy people these days...

398
I've wondered a bit around a chess clock,  and like the idea of timed games,  but can't work out how you'd manage the joint  spell selection time.

A possible solution could be a round timer, as much as you'd like to think that everyone played fairly but it would eliminate the opportunity to waste too much time

399

If the tournament happened to be taking place in, or around, Dundee, Scotland, then the correct approach to deal with such an abhorrent issue would be to

'Gie thon gadgie cheel a skelp in thi puss, min.'


Yah might need to translate :)

400
Strategy and Tactics / Re: A Word of Encouragement
« on: August 02, 2013, 02:46:49 AM »
is many other stuff to keep in mind so in the end you cant decide this purely by logic. You need to develop an intuitional feeling for what you can endure and what not.

I don't really agree, gut feel, intuition etc is sometimes just code for lazy logic. In this game you can know how much damage you can take.  You don't have to guess. How much damage you might take is more an estimate, but it's easy enough to look around the possibilities, see the flow the opponent is in (attacking,  retreating, consolidating etc) and decide if youre safe, yiuneed to panic or can afford a risk.

401
Interesting question, at first I thought let it go. I mean shouldn't the other player be putting on more pressure or attacks to shift the balance and make it unprofitable to delay. But then I thought of the worst case scenario of someone getting an early HP lead and then thinking over their spells for the next hour. There wouldn't be anything the other make could do an it'd definitely feel unfair.

402
General Discussion / Re: A Mage Wars Mission
« on: August 01, 2013, 02:48:50 PM »
Just reviewing the link below (top 50 most purchased games) -While Mage Knight and Lords of Waterdeep are on there and Mage Wars isn't, neither is summoner wars.  It might just be that the two player card battle type game doesn't have the same love as some rule finicity never ended even when it should have 2 hours ago slog, or a geeky pasted theme on a light worker placement games ;)


As a mage wars fan I thought that this geeklist was a little sad.  http://www.boardgamegeek.com/geeklist/160432/the-top-50-most-purchased-games-july-2013-edition/page/1?

I think it presents a different picture to the view in this thread that BGG is all about euro games.  A lot of the top 50 in this list are strongly thematic games.  There are a fair few cube pushers too, but I was disappointed over all to see that despite Mage Wars advancing in the rankings, its not even close to BGG recorded sales.

403
General Discussion / Re: A Mage Wars Mission
« on: August 01, 2013, 02:16:09 PM »
There are websites dedicated to Ameritrash that use and own the term. Get to know the history an context before you get offended would be my suggestion.

I'd also recommend trying some Euros if you never have.  My view is that a good game is a good game. There are some that don't appeal on either side, but the great ones are great regardless of origin.

On the other hand, Ameritrash tends to be the games I'd be less likely to play at work, where the figurines and miniatures can create too many echoes of d&d and uber nerdism.. But what I do in the privacy of my own home is all good.

404
Dominion is 4%, I think the points you raise would push more for the 20-50%....anyway, stop encouraging me to derail my thread! :)

It's interesting to see how much broader Settlers is than Dominion; likely because they sold in Barnes and Nobel and in malls. I expect Mage Wars would be even less broad than the other two, especially because BGG users are likely the hard core of early adopters and Mage Wars is so new. Still, 5% would be my guess.

405
Actually way off topic here, but answering my own question.

Settlers - in 2011 was approaching 25 million copies sold:  50,000 owners on BGG
Dominion - end of 2010 had exceeded 1 million copies sold: 38,000 owners on BGG.

I take it back, the BGG ownership is likely the smaller fraction :)

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