Hi there,
I finally got my hands on the druid vs necromancer expansion. I already played 3 games with necromancer against the druid both with custom spellbooks. I will explain the overall strategy off the 3 games I played:
1) the deck was focused on zombies with both spawnpoints and meditation amulet. The main goal was to summon zombie crawlers and eat them with zora. I had 4 growth markers on him in the end so that was nice. But this strategy is so slow and I am in mana-troubles early on. Okay, I have 2 spawpoints to summon creatures but 1 of them gets obliterated for zora, so it doesn't really feel like a swarm + starved on mana from beginning. The good thing is that zora is a immense treat! But 1 huge monsters can be played around and handled.
2) I made a few changes. I only played 1 spawnpoint (libro) and I didn't use zora. I also focused on pimping the mage for battle so that I can save mana + place rot and do damage. The plan was to move attack and then summon a zombie with libro in the zone. I find that the libro quickly hits a dissolve. Okay, you can pay 3 life to put it in spellbook but it isn't worth casting it. It is 10 mana and I always feel mana-starved with the necromancer (not so much as first game). The melee works nicely. The problem is when libro is gone, I have to summon creatures by myself as a full action, which I cant miss because I am melee-ing and spreading rot. When libro was gone, I only summoned 1 creature: flaming hellion! A very useful creature against a druid. It costs me 13 mana and a full action but I can burn the mage with a quick or ranged attack + I get 2 dice from flame +2. I also used ravenous ghoul but I find it to slow for him to gain growth markers and for 13 mana, he isn't that strong if he doesn't have a growth marker on it. to gain a growth marker he must use a quick action and that sucks
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3) I casted graveyard instead of libro. I find this better: no easy dissolve to counter it but 14mana is a investment. I also focused on melee-ing with mage and this one I prefer the most over the 3 games I played. But I am not satisfied: I am missing a little speed do to the spawnpoint investment. The graveyard has 1 channeling and can gain mana if a creature is destroyed. That's fine, but my main focus is destroying the mage and the creatures it conjures.
I was thinking about using sacrificial altar. I think it can be very good in a necromancers build but I cant find a way to abuse it. I can destroy a zombie, to gain melee and use ravenous ghoul to gain a growth marker and gain mana equal to the level of the destroyed monster. This is very good but is also a slow setup and I want to keep the mage under pressure. So I must think of a good strategy to combine sacrificial altar and the necromancer. So I need more play testing
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The main problem was the lacking of speed due to the use of spawnpoints (spawnpoint are really great in a mid-longer game), I often felt mana starved so I need to think about that.
The next time I play, I wanna try not using the spawnpoints and summon zombies myself or maybe summon a malacoda or lord of fire! But I think the malacoda is to slow but of course the lord of fire is expensive to include in spellbook + to summon. I must think about the strengths of the necromancer and use them as much as possible.
I need to be cautions that it is more a warlock build, because then I would be cheaper in spellbookpoints to play a warlock.
What are your opinions/ideas/strategy?