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Topics - Tim

Pages: [1] 2
1
Rules Discussion / pentagram and zone attack
« on: December 23, 2014, 06:06:47 PM »
hi,

Does pentagram gain mana for each different creature it damages with a zone attack (like ring of fire)?

Thanks

2
Rules Discussion / invisible stalker and charge
« on: December 21, 2014, 05:46:21 PM »
Hi,

Do the invisible stalker gain the charge bonus (example lion savary) when it attacks from invisible to visible?

Greetz

3
Rules Discussion / Altar of carnage
« on: July 26, 2014, 05:20:04 PM »
Just played an epic battle between warlord and warlock.
Just to be clear: altar of carnage lets you place (when you damage a creature with a soldier) 1 mana on a spawnpoint. I assume it ownly gives 1 mana on 1 spawnpoint and not 1 mana on each spawpoint. Correct? Otherwise it is some DOPE card :)

Btw: how do you upload a deckprofile from OCTGN like all of the pictures in the spellbook contruction section?

4
Spellbook Design and Construction / New FIF warlord
« on: July 09, 2014, 08:59:58 AM »
Hey there,

With FIF i feel potential in the new warlord. However, I still lack the aggressiveness of the new warlord. I think that the new warlord can be very powerful in the longer games, but he's lacking power in the aggressive and shorter games. I is worth to consider this because, with the FIF, agro cards release, to increase the pressure on opponent.
I am looking for good openings with the warlord to counter agro-players. With agro i mean a LoF with 10 dice, and piercing +1 and a curse on your warlord on turn 3. This is enormous pressure, that's hard to overcome. To deal with the LoF the warlord need ranged creatures. Crimson is good to keep the opponent away but is easily destroyed by 1 attack of LoF. 15 mana is a huge investment for something to die that easily. Other ranged creatures are good to but with range 1-2, no pressure to keep LoF away (I think).
Like i said, once you can establish your field with outpost, barracks, altars you are in a great position and advantage to the opponent. The problem is that it takes way to long to set up without protection of a decent creature.
I would like your advice, openings, ...
Thanks!

5
Hello there,

After a lot of plays with the new necromancer, I wanted to abuse his conjurations to a maximum. That's why I constructed this deck. It is hardly perfected but a rough version so advice is always welcome!
This is de deck for a total of 117 points (need to ad other cards):

- hurl boulder
- acid ball

- battle forge
- graveyard
- sacrificial altar
- 2 wall of bones

- 2 zora
- 6 zombie crawler
- 4 venomous zombie
- 4 zombie minion
- 2 zombie brute

- harmonize
- regrowth
- 3 nullify
- poisoned blood
- rhino hide
- maim wings
- block
- marked for dead

- 2 dragonscale hauberk
- gloves
- boots
- death ring
- meditation amulet
- mage wand
- regrowth belt
- libro
- elemental cloak

- 3 dispel
- 3 dissolve
- 2 teleport
- 2 force push
- knockdown
- shift enchantment
- zombie frenzy

1) 20: battle forge + harmonize ( 8 ) + move 1
2) 18: (2): forge cast meditation amulet (16),
     qc graveyard (2) + meditate (5)
3) 15: forge (2) cast deathring (12), graveyard (1)
cast venomous zombie (7)+meditate (10)
cast libro (1). Instead of venomous zombie I can cast zombie minion or zora.
If I cast zora -1 mana but then I will be able to guard (no pest)

...

The problem of the deck is the slow setup. Okay, its only 3 rounds but in 1 of my argo decks lord of fire can roll 9 dice fire damage on round 3 and as you know lord of fire is a devastating card. Also an agro focused druid can put a raptor vine in my starting zone to attack next turn.

The problems of this deck are rush because of setup, limited mana to cast something else then creatures, and flying creatures.

The benefits of this deck are action advantage due to the spawnpoints, when setup complete: zombie swarm, synergies with altar and graveyard, a buffed mage due to battle forge, ...

I like to hear what you think ...

6
Rules Discussion / Timing questions
« on: January 11, 2014, 10:43:50 AM »
hi there,

I was wondering how effects in upkeep phase take place. For example: I have a thornlasher (regen 2) with 4 burns on it and 8 damage. Since it is important to know because if you can regen first, then your monster can live.
What is the order of effect and were does it depend on? I think it is the choice who has initiative that determines the order or is this incorrect?

The same with vine tree with lifebond. Example: when does the transfer damage take place, before or after the regen 2 from tree. If the opponent had initiative and he determines the order, may he then say, you first regen 2 on tree then you may transfer damage?

Thanks in advanced!

7
Rules Discussion / 2 rise again
« on: December 10, 2013, 08:59:10 AM »
Another question:

What would happen if there's a face down rise again on a creature that I control and my opponent also enchant it with a rise again of there own. They both are revealed if the creature is destroyed.
Who get to reanimate the creature? How is this determent?

Grtz

8
Strategy and Tactics / druid
« on: December 09, 2013, 08:26:01 AM »
I just written (1 hour) a hole review of the battle between my opponent (necromancer) and myself (druid) but do timed-out, I lost it all.

So to bad but I am not going to write it again.

I, as the druid, won the game.
Conclusions:
- Get in the opponent face early with your creatures.
- Use utility spells for the rooted plants
- Focus on damaging the mage and not the creatures it summons.
- Don't use to many seedling pots = to slow. I am going to play 1 in my spellbook.
- ...

9
Rules Discussion / Flying rooted/uprood?
« on: December 08, 2013, 03:14:42 PM »
Can creatures with rooted/uproot gain the flying trait?
For example: can raptor vine (uproot 1) gain the flying trait with eagle wings?

Grtz

10
Spells / Burst of thorns
« on: December 06, 2013, 11:05:36 AM »
Hi there,

Quick question:
Is burst of thorns a zone attack?

Greetz

11
Strategy and Tactics / strategy necromancer
« on: November 30, 2013, 06:37:11 PM »
Hi there,

I finally got my hands on the druid vs necromancer expansion. I already played 3 games with necromancer against the druid both with custom spellbooks. I will explain the overall strategy off the 3 games I played:
1) the deck was focused on zombies with both spawnpoints and meditation amulet. The main goal was to summon zombie crawlers and eat them with zora. I had 4 growth markers on him in the end so that was nice. But this strategy is so slow and I am in mana-troubles early on. Okay, I have 2 spawpoints to summon creatures but 1 of them gets obliterated for zora, so it doesn't really feel like a swarm + starved on mana from beginning. The good thing is that zora is a immense treat! But 1 huge monsters can be played around and handled.

2) I made a few changes. I only played 1 spawnpoint (libro) and I didn't use zora. I also focused on pimping the mage for battle so that I can save mana + place rot and do damage. The plan was to move attack and then summon a zombie with libro in the zone. I find that the libro quickly hits a dissolve. Okay, you can pay 3 life to put it in spellbook but it isn't worth casting it. It is 10 mana and I always feel mana-starved with the necromancer (not so much as first game). The melee works nicely. The problem is when libro is gone, I have to summon creatures by myself as a full action, which I cant miss because I am melee-ing and spreading rot. When libro was gone, I only summoned 1 creature: flaming hellion! A very useful creature against a druid. It costs me 13 mana and a full action but I can burn the mage with a quick or ranged attack + I get 2 dice from flame +2. I also used ravenous ghoul but I find it to slow for him to gain growth markers and for 13 mana, he isn't that strong if he doesn't have a growth marker on it. to gain a growth marker he must use a quick action and that sucks :(.

3) I casted graveyard instead of libro. I find this better: no easy dissolve to counter it but 14mana is a investment. I also focused on melee-ing with mage and this one I prefer the most over the 3 games I played. But I am not satisfied: I am missing a little speed do to the spawnpoint investment. The graveyard has 1 channeling and can gain mana if a creature is destroyed. That's fine, but my main focus is destroying the mage and the creatures it conjures.

I was thinking about using sacrificial altar. I think it can be very good in a necromancers build but I cant find a way to abuse it. I can destroy a zombie, to gain melee and use ravenous ghoul to gain a growth marker and gain mana equal to the level of the destroyed monster. This is very good but is also a slow setup and I want to keep the mage under pressure. So I must think of a good strategy to combine sacrificial altar and the necromancer. So I need more play testing :).

The main problem was the lacking of speed due to the use of spawnpoints (spawnpoint are really great in a mid-longer game), I often felt mana starved so I need to think about that.

The next time I play, I wanna try not using the spawnpoints and summon zombies myself or maybe summon a malacoda or lord of fire! But I think the malacoda is to slow but of course the lord of fire is expensive to include in spellbook + to summon. I must think about the strengths of the necromancer and use them as much as possible.
I need to be cautions that it is more a warlock build, because then I would be cheaper in spellbookpoints to play a warlock.

What are your opinions/ideas/strategy?



 

12
Events / SPIEL 2013
« on: October 17, 2013, 10:24:38 AM »
Hi,

Will the druid vs necromancer expansion be available for purchase at SPIEL 2013?

Greetz

13
Rules Discussion / turn to stone vs mordok's obelisk
« on: September 09, 2013, 04:51:06 PM »
When a creature gains turn to stone from opponent and I cast mordok's obelisk, which comes: the upkeep for mordok's obelisk for the creature or the upkeep-cost of turn to stone?
Example: a steelclaw grizzly gains a turn to stone from my opponent and reveals it (nasty!), I play a mordok's obelisk as a quick cast. Moving to next turn, does the opponent first need to pay upkeep first or does it happen simultaneous or because mordok's obelisk is my card I get to choose first?

Thanks

14
Strategy and Tactics / Coverage Origins
« on: June 20, 2013, 05:26:40 PM »
Hi,

I (and a lot of other players) am very interested in coverage of the tournament last weekend.
Very interested in what mages were top 5, the deck-lists and off course the overall tactics (opening rounds,...) behind the deck. So please, help us  ;)

Many thanks for considering my request.

15
General Discussion / Release of promo cards
« on: June 20, 2013, 08:54:01 AM »
Hi there,

Love the game!
I was wondering when the promo cards are available for purchase (in expansion set, ...).
I can't wait for the vorpal blade, critical strike and lion savagery! Would fit perfect In my agro deck.

So when are the promo's coming out in the expansions?
Are there some in the conquest of kumanjaro?

Thanks.

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