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Strategy and Tactics / Re: Priestess counter strategies vs aggro-rush-beat-down
« on: May 10, 2013, 01:22:21 PM »
Koz, to me, that all reads as good sense advice. Well written.
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It's a terrible spell. Look if you see some equipment out there you want to destroy with an enchantment on it, people are just going to not risk the destruction spell until they have 4 extra mana, and then they won't have to worry about this spell at all. Plus, it costs the caster 6 points to force his opponent to spend 4 point extra to destroy it so you're not even getting an economic advantage. You've heard of throwing away good money after bad. This is the equivelent of throwing away good mana after bad. If the spell cost the opponent more than the 6 it cost the caster, then MAYBE it would be worth it. (still a weak spell since it can be planed for)
Equipment spells have a range of “0-2”. Normally, a Mage will be casting equipment only on himself. But, if he wants to cast it on a friendly Mage (in a team game), or have a Spawnpoint such as Battle Forge cast the equipment on him, then the range requirement must be checked. You can cast equipment on an enemy Mage too, but you cannot cast equipment on a location that is already taken on that Mage. You may not have more than one equipment spell with the same name attached to your Mage at any time. Some equipment spells have an attack bar on them, and give your Mage a new attack he can perform. When the Mage makes an attack, he can choose to use an attack printed on an equipment card, instead of another attack he may have.
If you control a Familiar during the Planning Phase, you may select a spell for it to cast during the round.and they imply that if you control the familiar it is "yours" and you control any spells cast by "your familiar".
Equipment spells have a range of “0-2”. Normally, a Mage will be casting equipment only on himself. But, if he wants to cast it on a friendly Mage (in a team game), or have a Spawnpoint such as Battle Forge cast the equipment on him, then the range requirement must be checked. You can cast equipment on an enemy Mage too, but you cannot cast equipment on a location that is already taken on that Mage. You may not have more than one equipment spell with the same name attached to your Mage at any time. Some equipment spells have an attack bar on them, and give your Mage a new attack he can perform. When the Mage makes an attack, he can choose to use an attack printed on an equipment card, instead of another attack he may have.
Seems funny how there is a Warlock in the picture yet it would be quite an expensive spell for him. But I get the feeling this might be a spell for the paladin, holy / war would make a lot of sense.
After some thought, why not just give a Grizzly Eagle Wings? I can't see Valshalla operating as well with the BM as with the Priestess. With the Priestess, she offers tension between killing Clerics and killing her; in your build, there is no such tension and an opponent could just focus fire her without punishment.
I mean, it's an interesting idea, but competitively speaking I'm not so sure it would work out. I think including a couple Clerics to support a Gizzly, rather than a few small critters to support Valshalla, could be a better idea and less painful on your 120 point book limit. I think an "Animal Cult" build like your has potential, but I would recommend starting small with Clerics. I'd also recommend the combination of Wand of Healing and Staff of Beasts; it would make your bear nigh-unkillable.