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Messages - isel

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46
Spellbook Builder / Cards Database
« on: December 18, 2017, 07:53:28 AM »
Why the cards database it´s not updated?

47
General Discussion / Re: The future of Mage Wars
« on: December 18, 2017, 06:33:33 AM »
in my town, i´m the only one trying to make a community, and it´s very hard because now people prefer playing quick games, and when they see that it´s english many of them are scared, when the traduced edition arrived, too many mistakes, another people see that all mages, in their opinión are unbalanced, because they see too many attack fire spells and a lack of plant creatures for druid. I dónt understand why don´t we get with each expansión, at least one new card for each mage, because you must wait 2 years or more to get a new thematic for your favourite game, in my last demostration, i playing vs druid, and i win my opponent because i killed his 12 plants/vine creatures, and several of them were imposible to move (root), this person said that he couldn´t understand why another mages have too many versátil creatures to choose and druid only a few for her thematic. For me this game it´s fantastic but its hard to enjoy a particular mage when you see all others get more cards whith each expansión, you can use those new cards, but you must pay more cost, at the end if you like to win you must play the favourite mage whit more cards and discard your favourite.

I hope this year whith the announcment of 4 new mages we´ll get the game more balanced, and new thematics for all mages.

48
Any news about this after two years?

49
a wood-nymph legendary, hates non plant creatures, when attack a non plant creature gains melee 2, has chaneling, can make level 1 plant and vine spells.

When attack  a non plant creature, if she makes damages she gain a mana counter, for only spells makes for her.

If a plant or vine creature or conjuration is destroyed in his zone, she gets a resentment token ( melee +1 token).

50
an incantation that makes explode all vines in the same zone, and each of them makes a single attack with bleed condition.

-An incantation that makes a vine explode but indeed bleed condition, makes allucinating gas or a Fear gas that makes restrained a creature until is attacked.

-A Creature plant with uprroot 2 that makes range attacks 0-1 with WEAK conditions.

-An incantation that makes a attack in all the zone and need a vine token to make, and its effect its 2 Dice and throw pollen to blind and makes Dazes to all enemy characters in its zone.

51
Well, one more.

Plants, drink water, maybe with syren upcoming, would be good a new trait that gives more attack or something, vs the acuatic creatures, or maybe when a plant creature kills an acuatic creature, it gains a gwoth condition,

Now with paladin and syren they will have an enormous creature, while targorath its useless...(no quick attack).

i believe its time to put in syren new plants with beneficts when attack acuatic creatures or they stand in acuatic terrains. (algae).

and make new versions of the old creature plants, with another change,
A new vine snapper with and special devour, when devour he must get a growth condition.

Another change in a plant, i believe its neccesary, its the "snacht" in the thornlasher, i can´t believe that when you snacht a flying creature, that you WANT to kill, you , make a soft take land, when you snacht, normal would be, when you snacht a flying creature, you crash it against the floor!!!.

Well, that was another couple of ideas to help new creatures.
Need more?

52
i want a cheap plant (cactus maybe) When it makes an attack put weak conditions and poison), because there are too many plants in the world that have poison.

maybe will be good a trap vine spell, that works the same as the fly-eaters, but a more big to eat monster, and when you are in the trap you are restrained and every turn you suffer accid direct damage, because the flower is eating you, and you can´t escape until you kill the flower, this would be a very interesting card , because it would be the first trap with points of life.

An objet for druid would be a bag with pollen, and you can use every turn pollen that gives you heal, pollen that stun or gives allucinating visions for your enemy (When they are allucinating they attack the nearest object).

Wall of wood, a wall with regenerate 2, cost 5, levl 1 , wihout passage trait. ( i feel like nature need a new wall) That dont give line of vision.

53
Growthing root.
conjuration
Mana: 6
target: conjurations
level:2
life: 6
traits: regenerate 1, flame +2, .......

At the begginning of the turn, the owner of the conjuration makes 2 direct damage to it, If G. R it´s targeted for a ranged attack, half of the damage goes to the attached conjuration. When the attached conjuration is broken, so is G.R.

54
Well, i have more ideas, but as i said, two years waiting for more cards, when you said that there will be soon, i hope you understand, i don´t mind give ideas, contribute for the game, but i would like to know that all work and suggestions dont go to the bathroom, because , understand me, this is free time that fans as me , give you for free, and in life the time is limited.

I know, that several of my ideas, are too powerfull, but i know that you can adjust, as you can see, i create 2 tree creatures that can be treebond with the druid, i believe its a new tactic for the druid.

See you , and if you are interested, i put more.

55
Name: Tarborgarden
Type:creature
Subtype: Vine, plant, tree
Mana cost: 19
school:nature
level:6
Life: 21
Armor: 1
Traits: REgenerate 2, Legendary, Unique, Flame +2, uproot 2, Hate Cut, Hydro Inmunity, Hydro healing, Druid Only, Intercept, Rooted.
Attack: melee, full, 6D  -  Yellow dice (7-10) daze (11-12) Stun Reach, Sweeping
            melee, Quick 4D - Yellow dice (10-11) Daze (12) Stun  Reach.
            Ranged 1-3, full,  Target Zone, 4D - Yellow Dice (10-11) Daze, (12) Stun --He throw a Rock

This tree can be target of Treebond hability.
Uproot: When this tree uproot, he doesn´t get the rooted trait until you stop a whole turn in the same zone.
Hate cut: He hates axes and swords, When he attacks a creature with this type of arms,  he gains Melee +2 trait.
Hydro healing: When he is target of a water spell , he heals that damage.

" he is not slower as his friends"

Name: Forest is walking!!
Type:incantation
Subtype:
Mana cost: 4
Speed: Quick
school:nature
level:3
Traits: Epic.
Until the end of turn, all conjurations Plant and Vine Subtype, gains Uproot 2

"The wood is ever changing"

Name: Magic fertilizer
Type:incantation
Subtype:
Mana cost: 3
Speed: Quick
school:nature
level:3

You can Put a GRowth condition token, in one plant that haven´t one. If its a conjuration no gains melee, only +1 ARmor.

Name: Terborwind
Type:creature
Subtype: Vine, plant, tree
Mana cost: 17
school:nature
level:6
Life: 17
Armor: 3
Channel:1
Traits: REgenerate 2, Legendary, Unique, Flame +2, uproot 2, Hydro Inmunity, Druid Only, Intercept, Vigilant, Rooted, Familiar, Shepherd of Trees,
Attack: melee, full, 5D  -  Yellow dice (7-10) daze (11-12) Stun Reach, Sweeping
           
This tree can be target of Treebond hability. if its treebonding, Druid can use his mana points for his own spells.

Shepherd of trees: all Plants in his zone gain Uproot 2 and spells with plant and vine type cost one less.


Name: Killer Stem
Type:conjuration
Subtype: Vine, plant
Mana cost: 3
school:nature
level:1
Life: 5
Armor: 0
Traits: REgenerate 2, Zone Extendable, Flame +2, Hydro Inmunity, Hydro healing, Druid Only, Rooted, Cantrip
Attack: melee, quick , 2D 
You must attack with all killer stem in the same zone, to the same target. While there are more than one Killer stem attacking one creature that creature is restrained.




56
Keeping mind that mushrooms are Fungi, not plants, what kind of plants do you want to see? It's great to ask for more, but it's better to give some idea of what you want to see.

Two years ago , i did several spoilers, if you are interested, i could do more, but the last ones, people remember me copyrights for using your own templates, i dont´mind spend time, but only if have an end.

i search my last ones, if i not erased them.

I did this time ago.

http://forum.arcanewonders.com/index.php?topic=14982.msg45976#msg45976



57
Keeping mind that mushrooms are Fungi, not plants, what kind of plants do you want to see? It's great to ask for more, but it's better to give some idea of what you want to see.

Two years ago , i did several spoilers, if you are interested, i could do more, but the last ones, people remember me copyrights for using your own templates, i dont´mind spend time, but only if have an end.

i search my last ones, if i not erased them.

58
If you like your druid, and you believe that is time!!!! that you get more plants for your spellbook, because it´s boring playing the same, again and again...

Vote this threat!!!!!

Give us soon more Plant creatures and Vine spells!!!!

Your druid musn´t be forgotten!!!

More variety!!!! new strategics!!! more plants for your garden!!! level 1 plants!!!

59
General Discussion / Re: Druid need more plants
« on: July 25, 2016, 05:02:37 AM »
From octgn:
ARcane school creatures: 22
Nature school creatures animals: 35
Nature school creatures plant -vine:  5  Conjurations: 13 - ---all of this cant move except uproot trait.
Mind school creatures: 3 (but remember that this school is specialize in non creatures spells).
Holy school creatures: 18 + Paladin upcoming.
Dark school creatures: 38

I think if druid it is a mage based on creature attacks and conjurations that Can´t be moved, have the less options.
I losed several games for this, my opponent take a position when my book its very exhausted of creature spells (5 creatures are very easiyly to count) and put him out of sight of my creatures and attack me with flightying creatures and long range spells, Druid have a very though problem against flying, and thorgorath its very stupid because cost high without counter strike for his lack of quick attack.

As i said 2 years ago , laddinfance or someone else said that will become more plants.....2 years ago.

I believe it´s not very difficult to make more cards and balanced, to give more options, but for now this game it´s only good when you are a begginner, and when you play the same, again and again, and they don´t give you more options, the game it´s getting boring.

How many plants do you believe they can do?

I believe SuperMario have more Mushrrooms and Plants than druid.

I dont ask for a all powerfull plant, only ask for variety, and when you see animals and more animals that beastmaster never will play because beastmaster it very good with only level 1 animals? Why they can´t use one or two slots of stupid cards never used (ever and ever) to give cards for more variety to another mage that lack of variety?.

I believe only Forcemaster can understand this, because forcemaster no need creatures forbidden for his hability but maybe more jedi tricks, to get more variety, and not get boring that playing only his scimitar and force field and less.

Now only see that wizard its the mage with more options, because it´s the more famous, the same as another games, and the more famous you are, more tricks for you, and that unbalanced the game, and the others mage never will be famous because they are forgotten.

Zuberi, said to ask for more, i did, and another people, no attention, nothing.

Now see, see for expansion:
-Soon priest will have academy expansion, and Paladin (both holy)+ Core+Kumanjaro
.Soon Warlock will have academy expansion, and he has core set, Forge in fire, Necro,... too many expansions
-Wizard: Core set - kumanjaro (tower)- Academy, In each expansion i seen one or 2 new arcane spells.
-Nature mages animals: Core set- Kumanjaro -  druid book raptor - Academy - Several animals promo.
-Plants: Core set (only 2 conjurations) -  Druid book - one vine spell in academy.
-Mind spells: Core set -  Forcemaster -  Battlegrounds - Academy i believe one or two.

It´s my vision of the game, and i believe making cards that never will be played, it´s loose an oportunity to help another mages, to get more options.

If in two years you don´t have more cards for your mage......How many years i must live to get only one?
Maybe when i´ll die, my brothers or son put the new plants in my tomb...but then i only ccould play necromancer.





60
General Discussion / Re: Druid need more plants
« on: July 24, 2016, 03:19:14 AM »
imo, the druid is one of THE strongest mages. She is simply amazing. Use tanglevines, support your plants with an animal or a spider. Use the beastmasters enchantments, ...

Vine snapper is not bad at all. Vine snapper + thornlasher + tanglevines with the vine tree is very hard to counter.

Yes, the necromancer has much more creatures, but that's about the only thing he has. He has almost no attacks, enchantments, conjurations, equipments or incantations. Of course, many necro's use the warlock's enchantments. My point is, I don't think the druid is weak or not supported because there are few plant creatures. Every mage has its own strengths.

edit: previous to academy and paladin vs Siren, the holy school was also very small. 2016 is a good year for them. maybe 2017 will bring more mind spells and plants. (maybe alternate forcemaster vs alternate druid  ::) )

I know the druid its good, but i believe you dont understand (mabye my fault for my poor english), What i said.
1) Druid is good.
2) Druid have few cards  to choose and few vine spells
3) When you have few cards only play the same tactic, another and another time (this is boring and frustrating when you see that arcane wonders make more cards and tactics with anothers mage)
4) When you have only 3 or 4 vine creatures and few cards, your opponent know your tactic and can counter it.
5) nechomancer in the same box had more creatures than druid and he can use dark creatures from basic box.
6) One of you will said, Try another mage, i tried, but i dont feel good playing another mage, because in my young as a roleplayer i choose ever and ever druid as profession, i like the plant power and all this stuff.
7) in any game when a player see that his favourites factions, army, mage, are forgotten for designers and developers, many people leave the game , because they become bored, and change the game for another, now im testing Vs System 2PCG, but i feeling the same as many players, they make a afiliation , and them that afiliation is forgotten.
8) i remember in a post, that one of them said that they are testing some plants...2 years ago.
9) if you take care of your game, this game can growth very good, and more sales you wil have, but you must attend all kind of players you will have, those that don´t mind playing with every mage, and those that are in love with a mage or two.
10) I believe, its not problem to get in any expansion, one or two cards for one or 2 mages that have less pool and less tactics.
11) in Academy for beastmaster, i saw too many creatures, and people only play the level 1 creatures, because you can summon 2 per turn. you could drop 2 slots of expensive creatures and put plants or something for forcemaster.
12) You have reason, forcemaster have few cards too, one friend that liked this one, dont play anymore for boring, for not to have more cards and tactics.
13) If several peoples feel the same, them its difficult for this game to growth, i´m not in the "embassor program" but i did several demostrations in my town, and when i said all the pros and cons, they don´t like the game, and the question that all of them ask is if all the mages will have new cards and tactics. And when you said how is the game acctually, they said, them it´s the same as warhammer, one army it´s forgotten and others rise more variety and more powerfull.

I like this game, but for now, i haven´t in my town anyone to play, and i put this post, hoping that developers and designers, make a study or something, because if there are more peoples that have my same feelings about the game, they ´ll do something to avoid this, and maybe te game growth another time.

In my country, Devir took this game to translate, and they said 2 years ago, that the game is ready, but for now, no words of date for realesing, .....2 years....

Well, i hope they change something, and i could play again this game.

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