Arcane Wonders Forum
Mage Wars => General Discussion => Topic started by: Laddinfance on May 08, 2014, 12:29:07 PM
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Visibility is down to nothing out there. For the full weather report go >>HERE<< (http://www.arcanewonders.com/arcane-wonders/forged-in-fire-preview-rolling-fog). So what are your plans with this "fog delay"?
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Huh that's an interesting card. I can see it being very useful at times but it's super situation based. It'd be interesting if there was an upkeep you could play to keep it going after the time limit.
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I like it a lot. Forces wimpy mages to get in range for quite a while, I don't see it being that situational.
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I like it overall, but unless you're trained in Air that's 4 spell points in your book there. I think it'll get some use, especially with my Necromancer(who already thinks he's trained in Air) but we'll see.
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Ok I just noticed it Obscures everything in the arena. Ok that's A LOT different. Yeah this card is gonna get a lot of play. Sorry bout that I just woke up like an hour ago.
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This card is indeed costy, buy has many use.
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Druids will love it... no more bombarding that Thornlasher from a distance.
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I don't think I like that it's indestructible. I'm guessing it only lasts 3 rounds (is that what dissipate means?) but still, this has a huge impact on how the game will be played. I would like there to be some sort of counter to it, but maybe it doesn't need one if it's only 3 rounds a game.
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wowww one card that its not a demon or fire,
im worried this card its air this meaning that wizard have another power card for 2 lvl
Now it´s time the next spoiler will be a Plant creature!!!! (i know will not) (but hope it´s the last to loose!!!) XD
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I like this one; definitely will put it in several of my books if I can find the space. However, the ranged Beastmistress I keep trying to make does not like this spell one bit.
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Not sure when I'd use it. I've already removed my cloak of obscurity from my Necro book since I never cast it; not even once. Not sure who this card is supposed to be for.
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Not sure when I'd use it. I've already removed my cloak of obscurity from my Necro book since I never cast it; not even once. Not sure who this card is supposed to be for.
Maybe when you are getting blasted by Fireball attached to a Wizards tower?
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Be golden if there was a way to add dissipate tokens back to it...
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Not sure when I'd use it. I've already removed my cloak of obscurity from my Necro book since I never cast it; not even once. Not sure who this card is supposed to be for.
Maybe when you are getting blasted by Fireball attached to a Wizards tower?
Wizard Tower is permanent, this only lasts three rounds--including the round you cast it. And it doesn't block the Tower, it only reduces the range, and only of certain attack spells--usually the highest-casting ones, whereas the Tower is usually used in my experience to repeat-cast Level 1 (Range 0-1) spells.
I like a number of the cards in this set, and we'll see if this one sees play, but my initial reaction to this card: meh.
Edit: Oh hey look, 100 posts! Full mage! : )
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I will have to experience an opponent pulling off some nasty trick on me with this card before i will ever bother including it in any book.
Its not that i dont like it, but i find it harder and harder for every expansion to cut my spellbooks down to 120 worth of points. Situational 4+ spellpoints spellpoint cards are the first to go.
But then again... if we see a counter to obscured then it will be a different story.
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As I posted previously I was a bit skeptical about it at first as well. Having thought on it though I can see a lot of useful applications for this spell.
-Protecting my Conjurations from enemy Fireballs and Archers. Don't want my Outposts or Idol of Pestilence getting taken down right off the bat. Also it'd be nice if my spawn points had a chance to actually spawn some stuff before stupid Force Hammers destroy them.
-Giving my dark mages more time to use an Elemental Cloak without having to worry about losing one of their main advantages.
-Letting a Beast Master get his critters into position without them being cursed or shot at constantly. Moving an army into striking positions is a lot easier under the cover of darkness after all. This is also true of a Zombie Necromancer. Can't you just envision hordes of Bloodthirsty undead emerging from the shadows to murder some poor sap?
-Really slowing down the ole "Teleport em four squares then have a horde of creatures eat them" strategy so many Wizards love. In fact given that a lot of Wizards are kind of range heavy in my experience this could go a long way to balancing that out.
-Druids can't cast spells out of Vine Markers they can't see. This should slow them down greatly.
-Force Masters don't really use a lot of range attacks so this spell could let them move across the board with relative safety.
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Now if you could cast spell secretly then it would be awesome.....surprise a buffed out grizzly bear
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This expansion its funny with the druid, more fire power, now she can´t cast spells on vines during 3 turns.. funny that one of the last mages became unnuseless.
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Not really useless Isel. It just means she has to spend 3 turns getting out her gear, enchantments, creatures, etc. It will slow down her attack rate, it'll slow down a lot of books attack rate though. Unless I'm mistaken she can still grow her vine markers out as they only require new ones to be adjacent to old ones. So she could cover the arena with vines under darkness at least.
As for fire spells, the only one we've really seen I consider that powerful: Devils Trident, can't target her Conjurations.
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One should not underestimate the versatility of goblin alchemist. The fire attack should be quite nasty against plants. Also the smouldering curses ability of the new warlock as well as its new familiar should be quite useful agaist creatures and conjurations with an inherent fire weakness.
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The fog only grant obscured to object in arena. Zones are not object, so they are not obscured. So you can still use Vine Marker to target their zone (aka summoning a Creature).
So dont panic.
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All objects and zones in the arena have the obscured trait.
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The fog only grant obscured to object in arena. Zones are not object, so they are not obscured. So you can still use Vine Marker to target their zone (aka summoning a Creature).
So dont panic.
From Druid v Necromancer rulebook
Obscured:
"This object is difficult to see. It cannot be targeted from more than one zone away (this is for all purposes - ranged attack, spells, abilities, etc.) "
Vine markers:
"As the druid, or a familiar or tree spawnpoint she controls, casts a vine spell, you can destroy a target vine marker she controls as an additional cost to cast the spell."
Rolling fog gives the vine markers obscured so she cannot activate her ability if she cannot target it. She can still place them, as per spreading vines, as long as they are adjacent because placement does not require LoS.
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Ah there is the little target word i missed.
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All objects and zones in the arena have the obscured trait.
Note to myself: Do not post without first an intake of coffee
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Note to myself: Do not post without first an intake of coffee
Happens to me all the time.....
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Note to myself: Do not post without first an intake of coffee
Happens to me all the time.....
I prefer tea, or when possible Chai.