sersiryx
Now I want to see mage trained in both Holy and Nature.
Also she's flying! That eliminates a lot of ways that normal familiars get mauled
Which familiars from schools other than War aren't flying?
The previously existing flying ones include:
- [mwcard=MW1C13]Fellella, Pixie Familiar[/mwcard]
- [mwcard=MW1C21]Huginn, Raven Familiar[/mwcard]
- [mwcard=FWC16]Thoughtspore[/mwcard]
Those without flying include:
- [mwcard=FWC04]Goblin Builder[/mwcard]
- [mwcard=MWSTX2FFC07]Gurmash, Orc Seargeant[/mwcard]
- [mwcard=FWQ09]Sectarus, Dark Rune Sword[/mwcard]
- [mwcard=MWSTX2FFC11]Sersiryx, Imp Familiar[/mwcard]
- [mwcard=MWSTX1CKJ02]Wizard's Tower[/mwcard]
Honourable mentions to [mwcard=DNJ02]Corrosive Orchid[/mwcard] and [mwcard=DNJ06]Nightshade Lotus[/mwcard], which aren't Familiars but each can perform attacks and each effectively get to cast a spell once (Dissolve and Sleep, respectively). And [mwcard=MWBG1C04]Slaknir, Goblin Chieftain[/mwcard], who in principle can cast Force Push every round. And [mwcard=MW1J24]Temple of Light[/mwcard] and [mwcard=FWJ01]Akiro's Hammer[/mwcard], which can make ranged attacks that feel a bit like a Familiar (e.g. like a less flexible Wizard's Tower). I guess [mwcard=DNC17]Tataree[/mwcard] and [mwcard=DNC01]Acolyte of the Bog Queen[/mwcard] and some others feel a bit like a Familiar, too, so it's a bit of a grey area with these honourable mentions. In fact, any creature with a ranged attack, especially one with an effect die roll, like [mwcard=MWSTX2FFC06]Goblin Alchemist[/mwcard] or [mwcard=MW1C18]Gorgon Archer[/mwcard] or [mwcard=MW1C16]Flaming Hellion[/mwcard] or [mwcard=DNC21]Thornlasher[/mwcard], feels a bit like a Familiar that slings attack spells for free, just without as many options (e.g. no planning phase).