Arcane Wonders Forum
Mage Wars => Creative => Topic started by: DaveW on April 15, 2017, 03:17:41 PM
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I was in a silly mood while thinking about spells, and this came out:
Beer Strength
Type: Enchantment, Poison
Cost: 2, 0
Target: Living Creature
Trait: Dissipate 2
Target gains a boost of courage, but is somewhat disoriented. Target can ignore guards, but one guard in zone can counterstrike if desired regardless of this creature's melee target. Target gets Melee -X, where X is the number of dissipate markers on the enchantment, and gains the Pest and Unavoidable traits.
If we ever get a Drunken Monk type mage... this could be more amusing.
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Its how i pronounce Bear Strength already :)
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Its how i pronounce Bear Strength already :)
I think everybody does. (...and I and most of my friends/gaming buddies are beer lovers. I myself usually have around 30 to 60 different beers in my house to enjoy while playing games.)
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On topic though:
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Trait: Dissipate 2
Target gains a boost of courage, but is somewhat disoriented. Target can ignore guards, but one guard in zone can counterstrike if desired regardless of this creature's melee target. Target gets Melee -X, where X is the number of dissipate markers on the enchantment, and gains the Pest and Unavoidable traits.
I like the spell, butI would rather give the target a +melee bonus and a chance to miss instead of unavoidable.
Dissipate 3
Target gains a boost of courage, but is somewhat disoriented and has to roll 2 + 2X or higher on effect die or miss his attack. Target can ignore guards, but one guard in zone can counterstrike if desired regardless of this creature's melee target, and then looses his guard marker. Target gets Melee +X, where X is the number of dissipate markers on the enchantment, and gains the Pest trait.
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Agreed... your version makes more sense.