Arcane Wonders Forum

Mage Wars => Rules Discussion => Topic started by: Hekireky on March 30, 2013, 07:55:04 AM

Title: Teleport Trap on friendly creatures
Post by: Hekireky on March 30, 2013, 07:55:04 AM
Hey, working on a Teleport Golem Wizard spellbook (will post it up, once it's done) here and I am facing  some rules clarification problem. The enchantment is marked with red eye reveal cost, which is mandatory if the condition is met. However, the condition on the card is read like this: When an enemy creature enters the zone, you must reveal Teleport trap. That creature is immediately teleported to a zone of your choice, 2 zones away.

Looking back into the rulebook, I've found this: Some enchantments, such as Block and Nullify, must be revealed when certain conditions are met, as described on the card.

However, the problem here is the reference to the word that creature. Does it only imply enemy's creatures or all the creatures in the whole game?



So in the other words, can I choose to use Teleport trap on my own friendly creatures?
Title: Re: Teleport Trap on friendly creatures
Post by: DarthDadaD20 on March 30, 2013, 08:16:40 AM
Teleport Trap can only target a zone without enemy creatures. When an enemy creature enters the zone, you must reveal Teleport Trap.
So no you can not...But you can always push the opponent into one and bring him to the golem! :lol:
Title: Re: Teleport Trap on friendly creatures
Post by: Hekireky on March 30, 2013, 08:36:30 AM
Well that's awfully bad tactics then. Thanks for the help!
Title: Re: Teleport Trap on friendly creatures
Post by: DarthDadaD20 on March 30, 2013, 08:47:14 AM
Not a problem! I approve of vault boy! Makes me hungry for a bowl of sugar bombs right about now! :P And I would wash it all down it a nucacola.
Title: Re: Teleport Trap on friendly creatures
Post by: Hekireky on March 30, 2013, 09:17:23 AM
I am only eating that stuff when Fallout 4 comes out! But there are few Nuka Cola and Sunset Sarsaparilla bottles lying around, waiting to be drinked!