May 02, 2024, 06:48:53 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - drmambo23

Pages: 1 [2] 3 4 ... 6
16
Spellbook Design and Construction / Untouchable - Forcemaster
« on: November 10, 2017, 03:11:37 PM »
Here is the latest gimmicky book I made :)  I am not going to lie, I played a game with this one the other day and it is clunky as hell! It's tough to work right, but it does the job it's supposed to do - annoy the heck out of the enemy by avoiding every attack and win while laughing (with good sportsmanship)

[spellbook]
[spellbookheader]
[spellbookname]Untouchable[/spellbookname]
[mage]A Forcemaster Stats Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[mage]A Forcemaster Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=FWA02]2 x Force Hammer[/mwcard]
[mwcard=MWAFMA02]3 x Telekinetic Bolt[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MWBG1W01]2 x Wall of Force[/mwcard]
[mwcard=MW1J12]2 x Mana Crystal[/mwcard]
[mwcard=MW1J09]1 x Temple of the Dawnbreaker[/mwcard]
[mwcard=LG01J04]1 x Mind's Eye[/mwcard]
[mwcard=]1 x Hand of Bim-Shalla[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=FWC16]1 x Thoughtspore[/mwcard]
[mwcard=MWAFMC08]2 x Tomb Guardian[/mwcard]
[mwcard=MWA01C04]2 x Darkfenne Asp[/mwcard]
[mwcard=MWAFMC04]2 x Force Gremlin[/mwcard]
[mwcard=MWA01C05]1 x Jade Gremlin[/mwcard]
[mwcard=MW1C05]2 x Blue Gremlin[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E34]1 x Reverse Attack[/mwcard]
[mwcard=MW1E29]1 x Nullify[/mwcard]
[mwcard=PSE10]3 x Lullaby[/mwcard]
[mwcard=LG01E02]1 x Confusion[/mwcard]
[mwcard=FWE05]1 x Forcefield[/mwcard]
[mwcard=MWAFME05]1 x Lesser Invisibility[/mwcard]
[mwcard=MWAFME08]2 x Redistributed Power[/mwcard]
[mwcard=MWAFME10]1 x Telekinetic Bomb[/mwcard]
[mwcard=MWAFME09]1 x Repulsion Field[/mwcard]
[mwcard=MWAFME07]1 x Mind Seize[/mwcard]
[mwcard=FWE03]1 x Falcon Precision[/mwcard]
[mwcard=MWAFME04]1 x Galvanize[/mwcard]
[mwcard=MW1E01]1 x Bear Strength[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWAFMQ03]1 x Illusory Leggings[/mwcard]
[mwcard=MWAWDQ06]1 x Tempered Faulds[/mwcard]
[mwcard=MWA01Q10]1 x Wychwood Ironvine[/mwcard]
[mwcard=MWAFMQ01]1 x Force Armor[/mwcard]
[mwcard=FWQ04]1 x Galvitar, Force Blade[/mwcard]
[mwcard=MWAFMQ05]1 x Shifratar[/mwcard]
[mwcard=FWQ02]2 x Defense Ring[/mwcard]
[mwcard=FWQ01]2 x Dancing Scimitar[/mwcard]
[mwcard=MWAFMQ06]1 x Symbiotic Orb[/mwcard]
[mwcard=FWQ03]1 x Force Ring[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I20]1 x Purify[/mwcard]
[mwcard=LG01I01]1 x Clear Mind[/mwcard]
[mwcard=FWI13]1 x Seeking Dispel[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[mwcard=PSI03]1 x Lesser Teleport[/mwcard]
[mwcard=FWI11]2 x Dispel[/mwcard]
[mwcard=FWI12]2 x Minor Heal[/mwcard]
[mwcard=FWI17]3 x Force Push[/mwcard]
[mwcard=FWI16]2 x Dissolve[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


The main premise is the use as much defense as possible to avoid as much as possible.   If they have unavoidable attacks, they will hopefully throw them at the annoying gremlins or asps that keep biting their ankles.  The temple of the dawnbreaker helps keep the defense success rate up!  Reverse attack is a nice spell to mix it up, just be careful because all of the unavoidables will mess that card up :/

I have been able to justify the points for the gremlins and asps because while they are full action casts, I can still qc a force gremlin through the eye to keep some pressure off of my mage or just put a guardian in my zone.  2 creatures a turn isnt that bad.  Then the gremlins can teleport wherever they need to.  Same with the asps...minus the teleporting, sadly

To keep with the theme of avoiding attacks, I added repulsion field to get myself or a creature out of a tight spot, forcefield to keep myself out of a bad situation, symbiotic orb to help keep my creatures alive if their defense has been used already, dancing scimitar, defense ring, confusion so hopefully the enemy will hit themselves or another enemy, and 3 lullabies to keep the daze and stun chance. 

Like I said, it's gimmicky but it is really fun!

I started out with
T1 double crystal
T2 blue gremlin and minds eye
T3 blue gremlin and enchant mage or gremlin

17
Spellbook Design and Construction / Vamplock jr.
« on: November 05, 2017, 08:19:36 AM »
[spellbook]
[spellbookheader]
[spellbookname]Vamplock jr.[/spellbookname]
[mage]A Warlock Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[mage]A Academy Warlock Stats Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWA01A03]1 x Lightning Jolt[/mwcard]
[mwcard=MWAWLA01]3 x Firestream[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWAWLC09]2 x Sanguine Hunter[/mwcard]
[mwcard=MWAWLC08]2 x Naraka Vampiress[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWA01E07]2 x Gator Toughness[/mwcard]
[mwcard=MWAWLE01]1 x Theft of Life[/mwcard]
[mwcard=MWA01E08]1 x Giant Size[/mwcard]
[mwcard=MWA01E05]1 x Dodge[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWA01Q10]2 x Wychwood Ironvine[/mwcard]
[mwcard=MWAWDQ04]1 x Leather Vest[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[mwcard=MWAWLQ03]1 x Demonhide Mask[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWAFMI02]1 x Siphon Energy[/mwcard]
[mwcard=MWA01I02]2 x Disperse[/mwcard]
[mwcard=MWAWLI03]1 x Siphon Life[/mwcard]
[mwcard=MWA01I01]2 x Crumble[/mwcard]
[spellclass]Conjuration[/spellclass]
[/spells]
[cost]Total cost: 40 pts[/cost]
[/spellbook]


This is my newest academy book that I have been working on.  Got to play a few games with it last night and it worked really well!  I had more defeats than victories, but that's the way mage wars go.

T1 leather and fd gator toughness on my mage
T2 vampire and gator toughness on the vampire
T3 hunter (damage on vampire) and crumble if I can or leather


siphon energy is nice for the wispwillow amulet or an enemies giant size, force creatures, etc.

I have played where I did hunter T1 and vampire T2 then another hunter T3.  That worked ok but ideally I want to put the 2 dmg on the vampire.

We dont have physical fm warlord academy sets yet. So this is my version if i had them. I believe i played with a panther stealth and another dodge instead of the new cards in the book list last night. But it was still fun too.

Vampire with theft of life and giant size wrecks! Just watch out for staggers :/

But, that's what I got so far

18
Spellbook Design and Construction / Creepy Crawlies - Druid
« on: November 02, 2017, 10:02:27 PM »
As with the other books I have posted lately, here is another fun book I have been tinkering with.

[spellbook]
[spellbookheader]
[spellbookname]Creepy Crawlies[/spellbookname]
[mage]A Druid Stats Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[mage]A Druid Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=PSA02]2 x Swell[/mwcard]
[mwcard=MWSTX1CKA01]2 x Surging Wave[/mwcard]
[mwcard=MW1A08]2 x Geyser[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J13]1 x Mana Flower[/mwcard]
[mwcard=]5 x Tanglevine[/mwcard]
[mwcard=DNJ03]1 x Etherian Lifetree[/mwcard]
[mwcard=]1 x Mohktari, Great Tree of Life[/mwcard]
[mwcard=MW1W04]3 x Wall of Thorns[/mwcard]
[mwcard=DNJ02]1 x Corrosive Orchid[/mwcard]
[mwcard=PSI03]1 x Meredia's Blessing[/mwcard]
[mwcard=PSJ09]2 x Swamp[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=PSC05]1 x Colossal Crab[/mwcard]
[mwcard=DNC05]2 x Ichthellid[/mwcard]
[mwcard=MWSTX1CKC09]1 x Giant Wolf Spider[/mwcard]
[mwcard=MWPROMO58]2 x Death's Head Scorpion[/mwcard]
[mwcard=MWPROMO60]1 x Lightning Beetle[/mwcard]
[mwcard=DNC21]2 x Thornlasher[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWA01E07]1 x Gator Toughness[/mwcard]
[mwcard=MWSTX1CKE04]1 x Enchantment Transfusion[/mwcard]
[mwcard=MWAPRE05]1 x Glancing Blow[/mwcard]
[mwcard=PSE07]1 x Hydrothermal Vent[/mwcard]
[mwcard=MW1E05]1 x Cheetah Speed[/mwcard]
[mwcard=DNE01]1 x Barkskin[/mwcard]
[mwcard=MW1E32]2 x Regrowth[/mwcard]
[mwcard=MW1E03]2 x Bull Endurance[/mwcard]
[mwcard=MWPROMO64]2 x Bear Strength[/mwcard]
[mwcard=FWE03]1 x Falcon Precision[/mwcard]
[mwcard=MWPROMO65]2 x Rhino Hide[/mwcard]
[mwcard=MW1E13]2 x Eagle Wings[/mwcard]
[mwcard=MWSTX2FFE07]1 x Rust[/mwcard]
[mwcard=MW1E09]2 x Agony[/mwcard]
[mwcard=MW1E27]2 x Marked for Death[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q19]2 x Mage Wand[/mwcard]
[mwcard=MWSTX1CKQ06]1 x Eagleclaw Boots[/mwcard]
[mwcard=MW1Q09]1 x Enchanter's Ring[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I25]1 x Shift Enchantment[/mwcard]
[mwcard=MWAWLI02]1 x Extinguish[/mwcard]
[mwcard=PSI01]3 x Dissolve[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=FWI13]1 x Seeking Dispel[/mwcard]
[mwcard=MWAPRI05]1 x Remove Curse[/mwcard]
[mwcard=DNI02]2 x Burst of Thorns[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[mwcard=PSI03]2 x Lesser Teleport[/mwcard]
[mwcard=MW1I12]3 x Force Push[/mwcard]
[mwcard=MW1I23]2 x Rouse the Beast[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


The premise of this book was to use "arachnid" type creatures like the icthelids, spider, crab, etc.  Then I transitioned into Arthropods in general to include the scorpion and beetle; the thornlashers are thrown in for the hell of it because they are good for snatching guards, help with flyers, and I am making a druid book..I have to have at least 1 plant creature in here.  The butterfly was in here but it had to go because its effect was pointless.

I am not using the vine tree because I dont really need it and I wanted to try a book without it.  I had the samara tree for a bit but seedling pods and the insects became to much to juggle.  So I have the lifetree to help   the insects and the tree of life to drop in the center of the map, or wherever the action is taking place, to further support my creatures.  The lifetree puts the scorpion at 4 armor 8 life.  If it is in a swamp then they cannot run away from it and it has a chance to do 2 taints a turn. The beetle would have 4 armor 9 life  and can daze/stun.  So the insect work pretty well, they just need some help. 

Shift enchant is used mostly for moving eagle wings to another target.  If i really need to get an insect out of a swamp I can give them wings and they can continue on to the next zone.  I will either shift enchant that or just lesser teleport a wand. 

Force push with walls because.....yeah

The psychic immunity of the icthelids, beetle, and spider help for forcemaster and siren antics and the spider and scorpions ability to taint help with just about any living creature as long as they can stay alive long enough to do damage. 

But that is the book so far. :)

19
Spellbook Design and Construction / Trololololz - Warlord
« on: October 31, 2017, 04:43:06 PM »
This is a fun book I have been working on.

[spellbook]
[spellbookheader]
[spellbookname]Trololololz[/spellbookname]
[mage]A Warlord Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[mage]A Warlord Stats Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MW1A06]2 x Flameblast[/mwcard]
[mwcard=MW1A07]1 x Lightning Bolt[/mwcard]
[mwcard=MWSTX2FFA02]2 x Hurl Rock[/mwcard]
[mwcard=MWBG1A03]1 x Hurl Meteorite[/mwcard]
[mwcard=FWA04]2 x Hurl Boulder[/mwcard]
[mwcard=MWAWDA02]1 x Stalagmite[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=LG01J02]1 x Ballista[/mwcard]
[mwcard=MWSTX2FFW01]2 x Wall of Earth[/mwcard]
[mwcard=PSJ02]1 x Consecrated Ground[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=MWSTX1CKC01]4 x Bridge Troll[/mwcard]
[mwcard=MWAWDC10]1 x Torgo, Pit Troll[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWAFME04]1 x Galvanize[/mwcard]
[mwcard=MW1E32]1 x Regrowth[/mwcard]
[mwcard=MWSTX2FFE02]2 x Akiro's Favor[/mwcard]
[mwcard=MWSTX2FFE04]3 x Brace Yourself[/mwcard]
[mwcard=LG01E03]2 x Critical Strike[/mwcard]
[mwcard=MWAWDE04]1 x Form Ranks[/mwcard]
[mwcard=MWAWDE02]1 x Dig In[/mwcard]
[mwcard=MWAWDE01]2 x Defend Me[/mwcard]
[mwcard=FWE06]1 x Fortified Position[/mwcard]
[mwcard=FWE09]1 x Standard Bearer[/mwcard]
[mwcard=PSE06]1 x Healing Madrigal[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=PSQ01]1 x Champion's Gauntlets[/mwcard]
[mwcard=MW1Q08]1 x Elemental Wand[/mwcard]
[mwcard=MW1Q23]1 x Regrowth Belt[/mwcard]
[mwcard=MWSTX2FFQ06]1 x Morning Star[/mwcard]
[mwcard=MWSTX2FFQ05]1 x Harshforge Plate[/mwcard]
[mwcard=MW1Q16]1 x Leather Gloves[/mwcard]
[mwcard=MW1Q15]1 x Leather Boots[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[mwcard=MWAWDQ01]1 x Commander's Cape[/mwcard]
[mwcard=FWQ08]1 x Ring of Command[/mwcard]
[mwcard=FWQ05]2 x Helm of Command[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWAFMI02]1 x Siphon Energy[/mwcard]
[mwcard=FWI12]1 x Minor Heal[/mwcard]
[mwcard=MW1I20]1 x Purify[/mwcard]
[mwcard=MW1I06]1 x Dispel[/mwcard]
[mwcard=MWSTX2FFI04]1 x Flank Attack[/mwcard]
[mwcard=MW1I02]1 x Battle Fury[/mwcard]
[mwcard=FWI10]1 x Whirling Strike[/mwcard]
[mwcard=MWAWDI05]2 x Sweeping Strike[/mwcard]
[mwcard=MWAWDI03]1 x Gear Up[/mwcard]
[mwcard=MWAWDI02]2 x Focused Strike[/mwcard]
[mwcard=MW1I10]2 x Evade[/mwcard]
[mwcard=PSI03]2 x Lesser Teleport[/mwcard]
[mwcard=PSI01]2 x Dissolve[/mwcard]
[mwcard=MWPROMO39]2 x Flame Strike[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


I am tied up on time atm, but I will elaborate later on what is in here and why...and just realized that purify is in here twice..I will fix that and add the correct spell upon my edit :b

**Edit
The idea is to use the trolls to troll! (trolololz)

A bridge troll should stick around for a bit and vet tokens with brace yourself, defend me, and fortified position should help them stay around even longer!

Torgo is in here because he is 1: a troll and 2 he is cheaper than a bridge troll.  He has his uses but if you can afford a bridge troll play it!

The commands should allow the trolls to bash faces even harder!  Flank attack and dig in work great together!

The helm of command is usually set aside for focused strike but sweeping strike and flank attack are both excellent choices too!

Siphon energy is only in here if I come across a chant of rage, new force creatures, or a wispwillow amulet.  Preferably the former 2 and not the latter because I doubt I will close the distance by the time the amulet is still around or care enough about it to get rid of it; the option is there, though!  Likewise, if healing madrigal is out and I need a quick heal I can use it too.

Consecrated ground is here to get rid of any annoying terrain in my way but also to have a little tech against necromancers! :)

Gear up is only to be played as needed and the equipment thrown out really just depends on the situation. Helm of command, ring of command, and cape or leather are usually my go to spells, though

20
Just in time to have a Halloween themed book!  This is a fun book I have been working on.  The only thing I really want in here but haven't added yet, is gravikor.  Other than that it seems to hold up on its own and it pretty fun to play!
The ideas for this book came from:
1) I saw a idol and sunfire necro book posted and thought the idea was great!
2) Just wanting to have a necro that used lightning spells because I think that would be sick and it's mage wars where you can do just about anything you want to do. So, why the hell not? :)


[spellbook]
[spellbookheader]
[spellbookname]Nikola Karloff[/spellbookname]
[mage]A Necromancer Stats Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[mage]A Necromancer Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWA01A03]1 x Lightning Jolt[/mwcard]
[mwcard=FWA01]2 x Arc Lightning[/mwcard]
[mwcard=MW1A02]1 x Chain Lightning[/mwcard]
[mwcard=MW1A07]2 x Lightning Bolt[/mwcard]
[mwcard=MW1A13]1 x Thunderbolt[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J11]1 x Idol of Pestilence[/mwcard]
[mwcard=MW1J12]2 x Mana Crystal[/mwcard]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC23]3 x Zombie Crawler[/mwcard]
[mwcard=DNC15]3 x Skeletal Minion[/mwcard]
[mwcard=DNC24]2 x Zombie Minion[/mwcard]
[mwcard=DNC13]1 x Skeletal Archer[/mwcard]
[mwcard=PSC03]1 x Blightheart[/mwcard]
[mwcard=DNC22]1 x Zombie Brute[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E09]2 x Agony[/mwcard]
[mwcard=MW1E27]2 x Marked for Death[/mwcard]
[mwcard=MW1E31]2 x Poisoned Blood[/mwcard]
[mwcard=MW1E21]1 x Hawkeye[/mwcard]
[mwcard=MWSTX2FFE02]1 x Akiro's Favor[/mwcard]
[mwcard=MW1E29]1 x Nullify[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ05]1 x Libro Mortuos[/mwcard]
[mwcard=DNQ01]1 x Cloak of Shadows[/mwcard]
[mwcard=MW1Q08]2 x Elemental Wand[/mwcard]
[mwcard=MW1Q19]2 x Mage Wand[/mwcard]
[mwcard=MW1Q16]1 x Leather Gloves[/mwcard]
[mwcard=MWAWDQ04]1 x Leather Vest[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[mwcard=MW1Q15]1 x Leather Boots[/mwcard]
[mwcard=MWSTX1CKQ01]1 x Sunfire Amulet[/mwcard]
[mwcard=MW1Q17]1 x Lightning Ring[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=DNI03]2 x Reassemble[/mwcard]
[mwcard=MWPROMO40]2 x Lightning Strike[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[mwcard=PSI03]1 x Lesser Teleport[/mwcard]
[mwcard=MW1I12]1 x Force Push[/mwcard]
[mwcard=PSI01]1 x Dissolve[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]



The opening usually goes
T1 double crystal
T2 forge and idol
T3 deploy amulet, libro hawkeye
T4 deploy elemental wand, deploy crawler, reveal hawk and shoot lightning bolt

from there, just keep shooting, spawning creatures and go to town!

Ideally the mage wands are for lightning strikes on a brute

The -3 life for libro shouldn't be an issue due to the amulet.  Having the idol, forge, wand, libro, and amulet all out early game "should" make it difficult for the enemy to focus down a certain one without getting punished from the others.

21
Creative / Mage Wars Meme-day
« on: October 09, 2017, 04:04:46 PM »
So I made MW memes while I was at work last week and declared Monday the official Mage Wars Meme-day and I am going to post 3 every Monday.  A forum user suggested I share them with the community so I present to you the first MW Meme-day post! Here are 6 (3 from this week and 3 from last. and 1 for shark)

There will be 3 more next Monday! Stay tuned!


Dark Mages and Douchebags




Honest About Wizard Probs




Mage Wars Probs




Not Sure if Overextend is...




SharkBait be like




Four Hour Games




ET Headaches!


22
Spellbook Design and Construction / Force-fed Demise - Forcemaster
« on: July 08, 2017, 07:24:41 PM »
Since Arcane Duels has shown off the new forcemaster set on their youtube channel, I thought I would try to take those cards shown in the video and build a deck using them.  The forcemaster is probably one of my weakest mages and hardest mages to build a book with.  Her style is so different from any other mage.  But these new cards make me want to build forcemaster books and I thought I would take a shot and share what I came up with.  The cards from the set can be seen in the Arcane Duels videos:

https://www.youtube.com/watch?v=r3h8aqQ4-Hw
https://www.youtube.com/watch?v=6k_itqG81B0
https://www.youtube.com/watch?v=5gpVVHupnlY&t=1379s

[spellbook]
[spellbookheader]
[spellbookname]Force-fed Demise[/spellbookname]
[mage]A Forcemaster Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
   1 x Telekinetic Bolt
[mwcard=FWA05]1 x Invisible Fist[/mwcard]
[mwcard=FWA02]2 x Force Hammer[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=DNJ11]1 x Tanglevine[/mwcard]
[mwcard=]1 x Hand of Bim-Shalla[/mwcard]
[mwcard=LG01J04]2 x Mind's Eye[/mwcard]
[mwcard=MWBG1W01]2 x Wall of Force[/mwcard]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[mwcard=MWSTX1CKJ01]1 x Enchanter's Wardstone[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=FWC16]1 x Thoughtspore[/mwcard]
[mwcard=FWC08]1 x Invisible Stalker[/mwcard]

   2 x Force Gremlin
   1 x Force Golem
   1 x Psionic Cobra
   2 x Psionic Scarab
   1 x Tomb Guardian

[spellclass]Enchantment[/spellclass]
      2 x Mind Seize
   2 x Telekinetic Bomb
   1 x Desperate Focus
   2 x Repulsion Field
   1 x Force Shield
   2 x Redistributed Power
   1 x Lesser Invisibility

[mwcard=FWE05]1 x Forcefield[/mwcard]
[mwcard=MWSTX2FFE05]1 x Fumble[/mwcard]
[mwcard=DNE03]2 x Stumble[/mwcard]
[mwcard=LG01E02]1 x Confusion[/mwcard]
[mwcard=PSE03]1 x Chant of Rage[/mwcard]
[mwcard=MWAPRE09]1 x Slumber[/mwcard]
[mwcard=MW1E02]1 x Block[/mwcard]
[mwcard=MWA01E05]1 x Dodge[/mwcard]
[mwcard=LG01E03]1 x Critical Strike[/mwcard]
[mwcard=MW1E36]1 x Rhino Hide[/mwcard]
[mwcard=MW1E29]1 x Nullify[/mwcard]
[mwcard=MWSTX2FFE07]1 x Rust[/mwcard]
[mwcard=MWSTX2FFE02]1 x Akiro's Favor[/mwcard]
[mwcard=PSE10]1 x Lullaby[/mwcard]
[mwcard=MWA01E02]1 x Arcane Ward[/mwcard]
[mwcard=MW1E32]1 x Regrowth[/mwcard]
[mwcard=MW1E34]1 x Reverse Attack[/mwcard]
[spellclass]Equipment[/spellclass]

   1 x Jeweled Scarab
   2 x Symbiotic Orb
   2 x Illusory Leggings
   1 x Force Armor
   1 x Shifratar
   1 x Headress of Stasis

[mwcard=FWQ01]1 x Dancing Scimitar[/mwcard]
[mwcard=MW1Q16]1 x Leather Gloves[/mwcard]
[mwcard=MW1Q15]1 x Leather Boots[/mwcard]
[mwcard=PSQ05]1 x Leviathan Scale Armor[/mwcard]
[mwcard=FWQ03]1 x Force Ring[/mwcard]
[mwcard=FWQ02]1 x Defense Ring[/mwcard]
[mwcard=FWQ04]1 x Galvitar, Force Blade[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=PSI01]2 x Dissolve[/mwcard]
[mwcard=PSI03]1 x Lesser Teleport[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[mwcard=MW1I15]1 x Knockdown[/mwcard]
[mwcard=MW1I12]2 x Force Push[/mwcard]
[mwcard=MW1I24]1 x Seeking Dispel[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]

   2 x Siphon Energy
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

The name is cheezy but its the best play on word title i could think of

This is a jack of all trades, master of none kind of book.  I do have a few ideas for books using these cards that revolve around a specific strategy, but this one is just a mishmash of a lot of the new cards and is made to outlast an early agro and let my force creatures go (wave 1)and advance my mage and stalker mid game (wave 2).

Start off with battleforge to equip up, use the dissipate creatures to press an early attack through minds eye, bring out the stalker mid game and rush in with the forcemaster. 

The guardian would be used when i am about to advance my attack so i can have a guard if i need one.  lesser invisibility is to be used on the thoughtspore with an incantation. I believe since the card says it goes away after the creature makes an attack, I can keep the thoughspore invisible for 2 turns while it does its thing (using an incantation), 3 turns if I use the headdress of stasis. 
The enchantments are mainly used to outlast a rush while my weenies are out and to play games with the opponent using fun mind spells (chant of rage, lullaby, slumber, confusion, stumble, fumble, reverse attack, telekinetic bomb, lesser invisibility, mind seize). 
I have a ton of equipment so a second forge is most likely needed but i got to find 4 points to squeeze one in.  Agony is also on my radar since most of the force creatures have aegis 1 or 2, 2 les dice wont hurt :) it would also be nice to help my mage against the attacks too.

With the new cards, something I have been thinking about is 1 mind control vs 2 or 3 mind seize.  mind seize is only for 1 turn so there is no upkeep, it only cost 2 sbps instead of 6 i believe, but is very situational!

The cobra is used only as a dissipate farm for the orb or siphon energy if i really need it.  But siphon energy is best used for the bomb :) and the scarabs are for if i have zombies on the other side of the board.

The force armor seems nice for 1 sbp and 4 armor but if it ends up not being a shining card then another leviathan scale armor will take its place.

Anyways, thats what I have so far.  Check out the youtube videos that Arcane Duels posted showcasing the cards and get excited to start building books for the Forcemaster!

23
Spellbook Design and Construction / Siren Book
« on: July 04, 2017, 11:34:48 AM »
So this is a new siren book I made, mostly to experiment with the siren but also because I haven't seen many siren books on here. This is not made as a competitive book, only for fun.  I dont understand the sirens workings enough to try and make a tournament book with her lol.  But this concept is to use the tree, a concept i got from another player, to buff my creatures, allowing them to stay around longer, give them vamprism, support them and go to town. I have the vorpal blade only as a "if they get in my face and I have no other options" measure - but like i said, this book is just for fun.  I got a friend coming over in a few days so I will get to play with it then and make adjustments.  Cards i am considering adding are poisoned blood(s), more brace yourself, and iguana regrowth(s) for the shaman and/or thrashers.  But that aside here is the book:

[spellbook]
[spellbookheader]
[spellbookname]Insert Title Here[/spellbookname]
[mage]A Siren Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWSTX1CKA01]2 x Surging Wave[/mwcard]
[mwcard=PSA02]2 x Swell[/mwcard]
[mwcard=DNA01]2 x Acid Ball[/mwcard]
[mwcard=MW1A09]1 x Jet Stream[/mwcard]
[mwcard=PSA03]1 x Tsunami[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=PSW01]1 x Coral Barrier[/mwcard]
[mwcard=PSJ12]1 x Wreck of the Viridian Lace[/mwcard]
[mwcard=MW1J22]1 x Tanglevine[/mwcard]
[mwcard=DNJ03]1 x Etherian Lifetree[/mwcard]
[mwcard=PSJ07]3 x Shallow Sea[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=PSC15]1 x Kraken[/mwcard]
[mwcard=PSC03]1 x Blightheart[/mwcard]
[mwcard=PSC05]1 x Colossal Crab[/mwcard]
[mwcard=PSC22]3 x Shoalsdeep Thrasher[/mwcard]
[mwcard=PSC09]1 x Deptonne Bloodshaman[/mwcard]
[mwcard=PSC08]1 x Deptonne Berserker[/mwcard]
[mwcard=PSC19]1 x Naiya[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE04]1 x Brace Yourself[/mwcard]
[mwcard=MW1E10]1 x Decoy[/mwcard]
[mwcard=MWAPRE05]2 x Glancing Blow[/mwcard]
[mwcard=PSE06]2 x Healing Madrigal[/mwcard]
[mwcard=PSE10]1 x Lullaby[/mwcard]
[mwcard=PSE11]1 x Song of Love[/mwcard]
[mwcard=PSE01]1 x Ballad of Courage[/mwcard]
[mwcard=PSE03]1 x Chant of Rage[/mwcard]
[mwcard=MWSTX2FFE07]2 x Rust[/mwcard]
[mwcard=MW1E29]1 x Nullify[/mwcard]
[mwcard=MWA01E02]1 x Arcane Ward[/mwcard]
[mwcard=PSE07]1 x Hydrothermal Vent[/mwcard]
[mwcard=MW1E27]1 x Marked for Death[/mwcard]
[mwcard=MW1E09]1 x Agony[/mwcard]
[mwcard=MW1E12]1 x Divine Protection[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q19]1 x Mage Wand[/mwcard]
[mwcard=PSQ09]1 x Ring of Tides[/mwcard]
[mwcard=PSQ08]1 x Ring of the Ocean's Depths[/mwcard]
[mwcard=PSQ05]2 x Leviathan Scale Armor[/mwcard]
[mwcard=MWSTX1CKQ06]1 x Eagleclaw Boots[/mwcard]
[mwcard=PSQ03]1 x Echo of the Depths[/mwcard]
[mwcard=PSQ10]1 x Shoalsdeep Trident[/mwcard]
[mwcard=LG01Q06]1 x Vorpal Blade[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I12]1 x Force Push[/mwcard]
[mwcard=DNI03]1 x Reassemble[/mwcard]
[mwcard=MWAWLI02]1 x Extinguish[/mwcard]
[mwcard=MW1I02]2 x Battle Fury[/mwcard]
[mwcard=MW1I20]1 x Purify[/mwcard]
[mwcard=MW1I15]1 x Knockdown[/mwcard]
[mwcard=MW1I25]1 x Shift Enchantment[/mwcard]
[mwcard=FWI13]1 x Seeking Dispel[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=PSI01]3 x Dissolve[/mwcard]
[mwcard=MW1I28]2 x Teleport[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]




I also thought of making a druid book using a similar strategy with the smaller sharks and fallella.  Use the vine tree and the life tree.  Cast sharks, use fallella to put iguana regrowth or gator toughness on them. throw out some shallow seas and such. then use the vine tree to sprout tanglevines, snappers and lashers where needed.  It sounds hard to pull off but also sounds pretty fun so I may work on that next.

24
[spellbook]
[spellbookheader]
[spellbookname]Con Carolinas Necromancer[/spellbookname]
[mage]A Necromancer Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J11]1 x Idol of Pestilence[/mwcard]
[mwcard=DNW02]2 x Wall of Bones[/mwcard]
[mwcard=MW1J19]1 x Deathlock[/mwcard]
[mwcard=MW1J14]1 x Mana Syphon[/mwcard]
[mwcard=DNJ04]1 x Graveyard[/mwcard]
[mwcard=MWBG1J02]1 x Gravikor[/mwcard]
[mwcard=MW1J22]2 x Tanglevine[/mwcard]
[mwcard=MW1J12]2 x Mana Crystal[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC24]3 x Zombie Minion[/mwcard]
[mwcard=DNC22]1 x Zombie Brute[/mwcard]
[mwcard=DNC14]1 x Skeletal Knight[/mwcard]
[mwcard=DNC13]1 x Skeletal Archer[/mwcard]
[mwcard=DNC04]2 x Grey Wraith[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E27]2 x Marked for Death[/mwcard]
[mwcard=PSE03]2 x Chant of Rage[/mwcard]
[mwcard=MW1E08]1 x Death Link[/mwcard]
[mwcard=MW1E09]1 x Agony[/mwcard]
[mwcard=MWAWLE02]1 x Curse of Decay[/mwcard]
[mwcard=MWAWLE01]2 x Curse Item[/mwcard]
[mwcard=DNE03]1 x Stumble[/mwcard]
[mwcard=MWSTX2FFE04]1 x Brace Yourself[/mwcard]
[mwcard=MWAWLE01]2 x Theft of Life[/mwcard]
[mwcard=MW1E31]2 x Poisoned Blood[/mwcard]
[mwcard=MW1E29]2 x Nullify[/mwcard]
[mwcard=MWSTX2FFE07]1 x Rust[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q16]1 x Leather Gloves[/mwcard]
[mwcard=MW1Q15]1 x Leather Boots[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[mwcard=LG01Q01]1 x Chitin Armor[/mwcard]
[mwcard=MW1Q05]1 x Demonhide Armor[/mwcard]
[mwcard=DNQ01]1 x Cloak of Shadows[/mwcard]
[mwcard=MW1Q23]1 x Regrowth Belt[/mwcard]
[mwcard=MWA01Q09]1 x Wispwillow Amulet[/mwcard]
[mwcard=MW1Q19]1 x Mage Wand[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=FWI13]2 x Seeking Dispel[/mwcard]
[mwcard=MW1I15]1 x Knockdown[/mwcard]
[mwcard=MWAPRI04]1 x Mend[/mwcard]
[mwcard=PSI01]1 x Dissolve[/mwcard]
[mwcard=MW1I08]1 x Drain Life[/mwcard]
[mwcard=MWAWLI03]1 x Siphon Life[/mwcard]
[mwcard=MW1I12]2 x Force Push[/mwcard]
[mwcard=DNI03]1 x Reassemble[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[mwcard=PSI03]2 x Lesser Teleport[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


This is the book I used at the Con Carolinas event hosted by silverclawgrizzly!  With this book I went 3-1

I opened with:
T1 - graveyard, amulet
T2 - deploy minion, mana crystal, leather
T3 - deploy minion, mana crystal, leather
T4 - if they are still not closing the distance deploy archer, and prep brace yourself and seeking dispel or, if they are close enough mana siphon

from there pump out creatures, use cheap spells like seeking dispel, curse item, leather, nullify, lesser teleport, chant of rage, etc to save mana each turn while you can keep them reacting and push the offense.

I counted up the cards I used and the spell book points only came out to 60% of my book.  So literally in 4 games I didnt touch 40% of my book - I used about the same cards every game.  This gives me room to work on the book and take out what isnt necessary to make the book stronger.

The card I was most pleased with, and this was my first time using it in a tournament setting, was Stumble!  I used this card in 3 of the 4 games and it saved me so much damage, allowed me another round to react because I was short on mana at the time, and then take the game back where I wanted it to be. I mainly used it as "I only have 3 or 4 mana but really need to tangle vine or let my zombies get 1 space closer so they will be in striking distance next round...I will just use stumble" and it worked every game.  The turn after I was able to tanglevine the target and take advantage.

Some highlights were:
me dying to the Alfiya dragon :)
Using 2 chant of rage cards to deter a teleport thought spore
using 2 curse items to get rid of dancing scimitar and chest armor
winning 1 game by my necro punching a warlock
winning 1 game by drain life on the forcemaster

The matches I played were against:
1. priest - dragon and clerics (L)
2. lady warlock - solo aggro hellfire lash (W)
3. forcemaster - solo with buddy thoughtspore (W)
3. necromancer - blightheart and boulders (W)

Any questions just comment

Thanks again to Silverclawgrizzly for hosting the event! It was a blast and there were so many good games played with great sportsmanship!

25
[spellbook]
[spellbookheader]
[spellbookname]Boo![/spellbookname]
[mage]A Necromancer Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Conjuration[/spellclass]
[mwcard=DNW02]2 x Wall of Bones[/mwcard]
[mwcard=MW1J12]2 x Mana Crystal[/mwcard]
[mwcard=MWBG1J02]1 x Gravikor[/mwcard]
[mwcard=MW1J11]1 x Idol of Pestilence[/mwcard]
[mwcard=DNJ04]1 x Graveyard[/mwcard]
[mwcard=MW1J19]1 x Deathlock[/mwcard]
[mwcard=DNJ11]2 x Tanglevine[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC13]1 x Skeletal Archer[/mwcard]
[mwcard=DNC14]1 x Skeletal Knight[/mwcard]
[mwcard=DNC24]3 x Zombie Minion[/mwcard]
[mwcard=DNC09]1 x Plague Zombie[/mwcard]
[mwcard=DNC04]4 x Grey Wraith[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE07]1 x Rust[/mwcard]
[mwcard=MW1E31]2 x Poisoned Blood[/mwcard]
[mwcard=MWAWLE01]2 x Theft of Life[/mwcard]
[mwcard=MWSTX2FFE04]1 x Brace Yourself[/mwcard]
[mwcard=MWBG1E02]1 x Plagued[/mwcard]
[mwcard=PSE03]3 x Chant of Rage[/mwcard]
[mwcard=MW1E09]1 x Agony[/mwcard]
[mwcard=MW1E08]1 x Death Link[/mwcard]
[mwcard=MW1E27]2 x Marked for Death[/mwcard]
[mwcard=MWAWLE02]1 x Curse of Decay[/mwcard]
[mwcard=MWAWLE01]2 x Curse Item[/mwcard]
[mwcard=MW1E29]2 x Nullify[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ10]1 x Meditation Amulet[/mwcard]
[mwcard=DNQ01]1 x Cloak of Shadows[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[mwcard=MW1Q15]1 x Leather Boots[/mwcard]
[mwcard=MW1Q16]1 x Leather Gloves[/mwcard]
[mwcard=MW1Q05]1 x Demonhide Armor[/mwcard]
[mwcard=LG01Q01]1 x Chitin Armor[/mwcard]
[mwcard=MW1Q19]1 x Mage Wand[/mwcard]
[mwcard=MW1Q23]1 x Regrowth Belt[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I12]2 x Force Push[/mwcard]
[mwcard=MWSTX1CKI01]1 x Drain Soul[/mwcard]
[mwcard=MW1I15]1 x Knockdown[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[mwcard=PSI03]2 x Lesser Teleport[/mwcard]
[mwcard=DNI03]2 x Reassemble[/mwcard]
[mwcard=MWAWLI03]1 x Siphon Life[/mwcard]
[mwcard=MWAPRI04]1 x Mend[/mwcard]
[mwcard=FWI13]1 x Seeking Dispel[/mwcard]
[mwcard=PSI01]1 x Dissolve[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[spellclass]Attack[/spellclass]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

I had a fun idea to run as many grey wraiths as I could at one time. This is the result.

T1: graveyard and amulet
T2: Deploy archer, meditate, mana crystal
T3: deploy minion, meditate, mana crystal
T4: Deploy minion, cast minion, leather
From there start pumping out wraiths, drop the idol, and go to town.

The reason the wraiths are dropped so late is because the upkeep can catch up to you with everything else going on and if you face a wizard or another opponent you know carries ethereal you dont want to throw them out early to just die.  You can throw them out later or not at all and just use your other creatures.

26
Mages / Darkfenne Necromancer Part 2
« on: April 16, 2017, 06:55:12 PM »
Part 1
http://forum.arcanewonders.com/index.php?topic=18092.msg84429#msg84429

Equipment: There is not a whole lot to say in regards to the number of dark school equipment.  There are 3 pieces of equipment for dark mages only – sectarus, demonhide armor, and cloak of shadows.  Likewise, there are only 3 pieces of equipment that are necromancer only – death ring, deathshroud staff, and libro mortuos.  That being said, the necromancer can make due with what he has available in school.  You have a portable spawnpoint, a ring that provides a discount when you AND a spawnpoint summons an undead or necro spell, a cloak that makes you obscured, a chest piece with a damage barrier, a staff to buff the undead, and a sword to deal damage and put curses on the enemy.  Now, the necromancer is not one to typically get in the face of the enemy so leave the sword alone for now.  But, looking at his other equipment, you can see that he is meant to stay in the shadows, out of combat, spawn enemies and get a discount while doing so.  If the enemy gets close enough you have an in-school chest piece to punish them with a damage barrier that deals critical damage.  Similar to my enchantment argument, the limited amount of mage specific equipment allows the necromancer to spend his points elsewhere; he can dip into all other schools of equipment and can take all of the leather if needed.  This is another area where the necromancer can really shine as he does not have to spend tons of spell book points on an armor build and only needs to pick the bare minimum items that allow him to execute his strategy.

Incantations:  The necromancer is not lacking in this area.  Some spells that he does great with are Reassemble and Unholy Resurgence.  These 2 cards let you reconstruct skeletons so you can keep you swarm or big buddies going.  Zombie Frenzy allows you zombies to gain fast and have extra bloodthirsty.  Drain Soul puts tainted conditions on your opponent and allows you to gain life. I would say these 4 cards are a necromancers best in-school incantations.  Combined with his creatures, the reconstruct and frenzy spells allow you to keep your hoards of undead alive, keep action advantages, gain a positional advantage, and bring the hate that much more.  Drain Soul is perfect in that the necromancers starting life is on the lower side; gaining life is a huge plus but putting 2 tainted markers on the enemy so they lose  6 life is detrimental to them.  Not to mention you can use this card over and over, stacking taints, and combo it with the plague master ability. 

Going out of school: Every mage does this and the Necromancer is no exception.  With training in only 1 school and no training in any subtypes he has to find something out there that is not in the dark school.  Like I stated before, because he does not have to worry about a vast majority of holy and nature incantations and enchantments to buff his creatures and that his equipment selection is very limited, he can spend a decent amount of his spell book points out of school.  Positional and action advantage cards are where I believe his points should be spent in this area, though.  Force wave and force push if you are running zombies, tanglevine, teleport and lesser teleport for board control, seeking dispel to stop your enemies before they can gain an advantage, mage/ elemental wand to recycle spell book points, gravikor to negate flying since he cannot put eagle wings on zombies or skeletons, regrowth belt to stay alive to just name a few.

Strategies: Basic Necromancer tactics that work well

Swarm: Using a graveyard or libro to swarm is a very common tactic.  Use the death ring to get your discounts and pop out 2 creatures a turn.  I will say that this can be a little more easier said than done.  Be wary with the libro. One dissolve or curse item and it becomes a harder game for you. The graveyard is more “durable” but it is much easier to take out than a lair.  Whichever you choose, or choose to use both spawnpoints, protect them.  Once these go down it can be difficult to recover from.  I would recommend with zombies sticking to minions and brutes.  It is ok to throw in venomous zombies, plague zombies, and crawlers, but I feel the creatures to give you the best “bang for your buck” are the minions and brutes.  Skeletal knights and sentries are fantastic when backed up by a small swarm of skeletal minions.  Zombies can stay around for a long time and I will swear by them every chance I get!  The zombie swarm will not die fast so pump as many as you can out but remember that they are lumbering and your board advantage is crucial to making that swarm succeed. If they get separated from one another they become a much less gruesome threat.  If your mage gets stranded from a well-timed teleport, your zombies are going to take a few turns to get there, no matter how many you have. Board position and control is key to running a zombie swarm.
 
Posse:  Running a buddy build with a necromancer is a dangerous game!  I would recommenda mix of 2 to 3 brutes/ knights, a grey wraith, and possibly a blood demon.  The plus side to this is your eternal servant ability lets 1 of your buddies stay around the whole game.  The down side is that once the others go, unless you have attack spells for days, you are basically SoL.  Playing this game requires a finesse.  Supporting your buddies is the biggest problem.  The best way to help a skeleton is with command incantations or a reconstruct spell.  Zombies have zombie frenzy and that’s about it. I believe this makes conjurations the saving grace of a build like this. If you can take the heat off of your buddies by using deathlock, ziggurat of undeath, idol of pestilence, etc then your buddies may be able to stick around long enough to take care of the mage.  Chant of rage is also your best friend in this situation.

Super Mage: Making a super mage necromancer is like trying to play Battletoads on an expert difficulty.  You don’t have battleskill, you can armor up but what are you going to do then?, your best option for dishing out damage is the deathshroud staff combined with the gauntlets of strength and bear strength - because of the rot condition -  but then you are only using half of the cards ability and spending 3 spell book points on it.  Sectarus is another option but keeping it around is just as hard as keeping a blue gremlin in a tanglevine.  All of the necromancer’s support cards revolve around undead and necro spells.  You could make it so you can melee and use multiple drain souls to taint the enemy to death. But there are more contingencies to build in, more counters to worry about, and hoops to jump through to get this running strong.  But who knows, someone could make this work someday, who am I to say?

Tools of the Trade:

I thought I would share a few tips I have learned along the way that may help you guys in necromancer play.

Always plan some sort of healing.  This seems like common knowledge but I have seen many people just use drain soul - don’t just rely on drain soul.  This card can be countered with jinx and nullify.  I have had great success with regrowth belt, death link and theft of life. Also, throw in a siphon life or drain life for mirror matches – drain soul will not work on another necromancer. Mend is also a nice option since it is a novice spell.

Cloak of shadows and curse item work really well together.  Stay obscured and put the enchantments on instead of running in to dissolve and losing your cloak.

Keep some cards that are beneficial to you but will also work on zombies and skeletons in case of a mirror match. Cards such as marked for death, curse of decay, agony, chains of agony, enfeeble, etc.

Brace yourself and Nullify are a necromancer’s best friend early game.  A typical necromancer swarm using the libro will get rushed.  Nullify can be baited but make the enemy work that much harder to stop your strategy.  If they rush to dissolve you have nullify. If they rush with attacks you have brace yourself.

The more moving parts you have the more contingencies you have to plan for.  Deathlock, graveyard, idol of pestilence, creatures and equipment – juggling all of these at once can be a handful. What if my spawnpoint goes down? What if deathlock goes down, do I have poisoned blood? What equipment is essential and do I need multiple copies of?  This is crucial for the necromancer because you are trying to do multiple things at a time. Try to keep it simple yet effective. 

If you are using zombies, destroy the opponent’s elemental wand with acid ball ASAP!

Lastly, have fun making and playing whichever kind of necromancer build you make!

That’s my write up for the Necromancer, my favorite mage! There is so much to cover for a dark school mage but any questions or comments that you guys have, comment below and I will get to them!


27
Mages / Darkfenne Necromancer part 1
« on: April 16, 2017, 06:53:03 PM »
I was asked to do a write up on my favorite mage, The Necromancer

Thematically he immediately draws me in!  I will say, though, that when I started playing Mage Wars I did not think that the Necromancer was a mage to be taken seriously.  There is even a forum thread on here somewhere where I stated that I love the Necromancer and want to play him competitively but I think he is not that great.  Hopefully this write up will help any upcoming necromancer players, or non-necromancer players, helpful insight to better understand this mage.

Necromancer – 120 spell book points, 32 Life, 0 armor, and 10 channeling

32 starting life is not terrible.  This is on the lower side but given the rest of his mage abilities and training it suits him well.  10 channeling is the shining star of the above stats.  10 channeling vs 9 channeling is a topic for another thread but the extra mana from the start and the catch up your 9 channeling opponent has to do to break even and “become” a 10 channel mage makes this worthwhile. 

Training:
This mage is trained in the dark school and the dark school alone. Really, what else do you need? He does pay triple for holy school spells but every other school is only double cost.  This may come off as off putting at first but the dark school offers a ton of ways to do what other schools do, just in more indirect and sardonic ways.  If anyone mentions holy spells one of the first things comes to many of our minds is healing in some way or another.  Typically, as a necromancer, you are the only living creature under your control so it limits what you can use those types of spells on but gives you an advantage in spell book points because you don’t need to include those cards. In regards to another popular school that most mages use, nature; nature offers a wide variety of spells, yet these target living creatures. This also lets the necromancer use his 120 spell book points in ways that are more useful to his main strategies of using undead creatures.

Training in dark also gives him access to curses at spell point cost and allows him to have access to Dark Mage Only cards such as:

Siphon Life (healing)
Drain Soul (life gain)
Death Link (healing)
Drain Life (healing)
Ziggurat of Undeath (Zombie animation)
Rise Again (Zombie animation)
Animate Dead (Zombie animation)
Cloak of Shadows
Sacrificial Altar

Mage Abilities:

Plague Master – The necromancer has a built in poison immunity! Not only that, he makes his enemies suffer even more for having 1 or more poison conditions on them; he will infect enemies to then affect them! During the upkeep he may pay 1 mana, per object that has at least 1 poison condition on it, to deal 1 direct poison damage to that object. This can be used on just 1 object or 10 if you had that many poison conditions on different objects on the board.  I will say that paying 1 mana to deal 1 poison damage to an enemy is not a trait I use often.  I think the ability is fantastic and have seen it used to great effect, but where plague master really shines is in the poison immunity. 

This means that he cannot be affected by the cards:

Wall of Poison Gas
Plagued
Poison gas Cloud
Ghoul Rot
Poisoned Blood
Malacoda
Idol of Pestilence
Altar of Skulls

To make this even better, he cannot be affected by conditions such as:

Cripple
Rot
Tainted
Weak
Icthellid Larva. 

Even if you disregard the pay 1 mana to deal 1 damage ability, his poison immunity is worth its weight in gold!
Eternal Servant – This ability lets you recycle spell book points similarly to the Araxian Crown Warlocks curse weaving ability.  This ability cost you no mana up front and provides one of your undead creatures +1 piercing to their attacks, melee or ranged. When it dies, you then have the option to reanimate it if you wish by paying mana.  This provides the necromancer with a more stable mana supply in the beginning unlike the beastmaster’s pet, priest’s holy avenger, etc.

Attacks: This is one area where the necromancer does not shine.  Currently the only attack spell within the dark school is Devil’s Trident but it also has training in fire as well.  This means that the necromancer will pay 3 spell book points for the 1 spell.  Now this card is pretty sweet, don’t get me wrong – 7 mana for 4 dice, 50% chance to get a cripple condition which can be used for plague master, and it is piercing +2.  However, I personally like the unavoidable spells flameblast and arc lightining.  These cards only cost the necromancer 2 spell book points each, are unavoidable and have a 50% chance an effect.  I opt for arc lighting because of the daze/ stun chance and the ethereal trait.  Surging wave is a fantastic unavoidable spell but I would shy against this card if you are using a zombie necromancer.  Surging wave has the chance to slam, yes, but also has the chance to push the enemy away which means your zombies have to do extra work to move and attack the opponent.  Surging wave also cannot attack flying creatures.  Other popular attack spells I have seen many necromancers take are force hammer for the extra dice against conjurations and hurl boulder because it is a fantastic spell for the mana cost.  Both force hammer and hurl boulder are 4 spell book points each for a necromancer so just be wary of that.

Conjurations:  I believe this is one area where the necromancer can really shine! I will not cover all conjurations I think a necromancer should use but just a few that let him shine!  Let’s start by taking a look at one of his spawn points, the graveyard. 

Graveyard - This card only has 1 armor but 16 life which means it can take 2 to 3 level 2 attack spells before it goes down, usually.  But it channels 1 mana each upkeep and once per round you can put additional mana on it equal to the level of the FIRST creature destroyed that round. By capitalizing on this, the graveyard can have better mana generation than both the beast master’s lair and the wizard’s gate of voltari and allowing the necromancer to run a swarm that is up to par with the beastmasters.

Idol of Pestilence – This card deals 1 direct poison damage to each living creature during upkeep, for 9 mana….so good!  The necromancer is poison immune and typically his creatures are too so no need to worry about your side of the board taking damage.  This can also trigger bloodthirsty on your zombies allowing them to roll extra dice on their next attack.

Deathlock – I only bring this one up because the Necromancer can capitalize on this conjuration better than any mage because he is typically the only living creature on his side of the board.  Just watch out for those bleed tokens; they can stack and will ruin your necromancer’s day.

Ziggurat of Undeath – This card is perfect for capitalizing on any zombie horde. When a zombie melee attacks a living non-epic creature and destroys it you may pay half its casting cost rounded up to reanimate it as a zombie.  This can be used on your own creatures as well – if one is about to die, just have a zombie attack it and bring it back to dish out more pain.  This also combos well with the graveyard since you get the additional mana on it!

Wall of Bones – one of the best walls in the game. Huge amount of life, only cost 6 mana, and 1 spell book point. Throw one of these up to keep your enemies away or to keep them closer.  They will have a hard time taking it down but they are so cheap you can throw another out with no problem.

Altar of Skulls – This card doesn’t really let him shine but since it is a necromancer only I thought I would cover it briefly.  This card, if pulled off, will allow the necromancer to have lifebond with the altar, dish out 2 poison damage to all living creatures every upkeep, and give all living creatures finite life.  And he or mort can reconstruct the altar once the damage is transferred – pretty neat!

Creatures: This is where the necromancer brings the hate! You have the typical options of zombies or skeletons. Both provide their own spin on gameplay; zombies are lumbering but have bloodthirsty and resilient (basically infinite armor) while skeletons have high life and decent attacks.  Both are very, very mana efficient! Zombies are ridiculously tough to kill without dealing direct damage to them (pray akiro is on your side when fighting zombies). Zombies are the poison condition dealing creatures.  Both plague zombie and venomous zombie can dish them out.  The minion and brute are the beat sticks of the zombie group. They are bloodthirsty, keep in mind, so they have to stay in a zone until all living creatures are dead. But the variety of zombies and zombie play you can have is great! These bastards come from small to large, some blow up, some heal themselves and there is a creatire that eats your zombies! Skeletons can hand out poison conditions too. Turghut and Blightheart from PvS give the option to rot and Mort, the head honcho of skeletons, not only can dish out tainted conditions but also reconstructs 2 damage from all skeletons in or bordering his zone. The skeletons also provide the necromancer with ranged options.  Both the skeleton archer and turghut have ranged attacks proving better board control and support for the ground troops.  Now, skeletons or zombies, which do you go with?  I say mix and match! If you are using skeletons, throw in a venomous zombie or plague zombie, make it your eternal servant and dish out poison conditions like it’s your job.  If you are using zombies, add an archer for ranged support or blightheart for bleeds, rots, and because he is elusive!  The main pro for skeletons over zombies is that they are not lumbering and can sprint 2 zones if they need to, just keep that in mind.  But, before you just decide on these 2 types of creatures, remember the necromancer is trained in the dark school so you have other options like malacoda to deal out poison damage, demons, and one of my favorites, the teleporting grey wraith!

Enchantments:  Dark enchantments are the best! And yes, I am very biased on this topic.  Given that you have almost all curses in school allows you to make your enemy hate you even more!  Some dark enchantments I will quickly highlight on are:

Plagued – throw this on an enemy creature, works best against swarms and each one takes 1 poison damage a turn.  This cannot be put on one of your own creatures if it is undead, though.

Death Link -  A dark mage only card that allows the necromancer passively heal and put that damage on an enemy – bloodthirsty zombies love this card.

Curse Item – This card works wonders with a necromancer using the cloak of shadows.  Dissolve cost the necromancer 2 spell book points anyways so why not run this? This can be put on an enemy’s equipment, it targets the equipment so it bypasses nullify, from range 2 so you can stay obscured.

Chant of Rage – Oh how I love this card! Draw your enemies out and make them come to you to die.  This works great for any mage, but a necromancer with lumbering zombies...fantastic!  This is level 1 dark so carry 6 if you wish  ;)

There are a ton of dark enchantments that the necromancer can dabble into and I cannot cover them all and their uses but these were just a few. But on the overall topic of enchantments, the necromancer typically deals with undead creatures so you can rule out wasting spell book points on holy and nature school enchants unless you want them for your mage. This gives him an advantage, I believe, in spell book points as he does not have to worry about buffing his creatures, healing them, etc.  He can just throw them out there and let them do their thing. If the important one died, just make sure it was your eternal servant and no need to worry.

Part 2:
http://forum.arcanewonders.com/index.php?topic=18093.msg84430#msg84430

28
so with the recent talk of the orc warlord I thought I would share a book I have been tinkering with for about a month

[spellbook]
[spellbookheader]
[spellbookname]Err Muh Gurmash[/spellbookname]
[mage]A Warlord Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MWSTX2FFA02]4 x Hurl Rock[/mwcard]
[mwcard=FWA04]2 x Hurl Boulder[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J13]1 x Mana Flower[/mwcard]
[mwcard=LG01J02]2 x Ballista[/mwcard]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[mwcard=MWSTX2FFW01]2 x Wall of Earth[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=FWC15]1 x Thorg, Chief Bodyguard[/mwcard]
[mwcard=MWSTX2FFC07]1 x Gurmash, Orc Sergeant[/mwcard]
[mwcard=MWSTX1CKC01]1 x Bridge Troll[/mwcard]
[mwcard=FWC11]2 x Orc Butcher[/mwcard]
[mwcard=DNC14]1 x Skeletal Knight[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E33]2 x Retaliate[/mwcard]
[mwcard=PSE11]1 x Song of Love[/mwcard]
[mwcard=PSE03]2 x Chant of Rage[/mwcard]
[mwcard=LG01E03]2 x Critical Strike[/mwcard]
[mwcard=MWSTX2FFE04]3 x Brace Yourself[/mwcard]
[mwcard=FWE06]1 x Fortified Position[/mwcard]
[mwcard=MWSTX1CKE01]1 x Armor Ward[/mwcard]
[mwcard=MW1E32]1 x Regrowth[/mwcard]
[mwcard=MW1E36]2 x Rhino Hide[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX2FFQ05]1 x Harshforge Plate[/mwcard]
[mwcard=LG01Q01]1 x Chitin Armor[/mwcard]
[mwcard=MW1Q15]1 x Leather Boots[/mwcard]
[mwcard=MWA01Q04]1 x Leather Chausses[/mwcard]
[mwcard=DNQ09]1 x Wand of Healing[/mwcard]
[mwcard=MW1Q08]1 x Elemental Wand[/mwcard]
[mwcard=LG01Q05]1 x Spiked Buckler[/mwcard]
[mwcard=LG01Q06]1 x Vorpal Blade[/mwcard]
[mwcard=MWSTX2FFQ06]1 x Morning Star[/mwcard]
[mwcard=MWSTX2FFQ04]1 x General's Signet Ring[/mwcard]
[mwcard=FWQ08]1 x Ring of Command[/mwcard]
[mwcard=FWQ05]2 x Helm of Command[/mwcard]
[mwcard=MW1Q11]1 x Gauntlets of Strength[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=PSI01]2 x Dissolve[/mwcard]
[mwcard=MW1I06]1 x Dispel[/mwcard]
[mwcard=MWAPRI05]1 x Remove Curse[/mwcard]
[mwcard=MW1I20]1 x Purify[/mwcard]
[mwcard=MW1I04]2 x Charge[/mwcard]
[mwcard=MW1I02]2 x Battle Fury[/mwcard]
[mwcard=FWI06]2 x Power Strike[/mwcard]
[mwcard=MWAWLI04]2 x Sneak Attack[/mwcard]
[mwcard=PSI06]2 x Overextend[/mwcard]
[mwcard=MWA01E02]1 x Arcane Ward[/mwcard]
[mwcard=MW1I25]1 x Shift Enchantment[/mwcard]
[mwcard=PSI03]3 x Lesser Teleport[/mwcard]
[mwcard=MWAPRI04]4 x Mend[/mwcard]
[mwcard=MW1I12]2 x Force Push[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

29
[spellbook]
[spellbookheader]
[spellbookname]Skeletal Domination[/spellbookname]
[mage]A Necromancer Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MW1A09]2 x Jet Stream[/mwcard]
[mwcard=MWBG1A04]1 x Sandstorm[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=PSJ06]1 x Pillar of Righteous Flame[/mwcard]
[mwcard=DNW02]6 x Wall of Bones[/mwcard]
[mwcard=DNJ04]1 x Graveyard[/mwcard]
[mwcard=MWBG1J01]1 x Altar of the Iron Guard[/mwcard]
[mwcard=MWBG1J02]1 x Gravikor[/mwcard]
[mwcard=MWBG1J05]1 x Galaxxus[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC15]5 x Skeletal Minion[/mwcard]
[mwcard=DNC13]2 x Skeletal Archer[/mwcard]
[mwcard=DNC14]1 x Skeletal Knight[/mwcard]
[mwcard=DNC02]2 x Deathfang[/mwcard]
[mwcard=MW1C32]2 x Skeletal Sentry[/mwcard]
[mwcard=PSC03]1 x Blightheart[/mwcard]
[mwcard=MWSTX2FFC08]1 x Infernian Scourger[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=PSE03]2 x Chant of Rage[/mwcard]
[mwcard=MWA01E10]1 x Iguana Regrowth[/mwcard]
[mwcard=MWBG1E03]1 x Sentinel of V'Tar[/mwcard]
[mwcard=MWBG1E04]2 x V'Tar Force Sentry[/mwcard]
[mwcard=MW1E08]1 x Death Link[/mwcard]
[mwcard=MWSTX2FFE03]1 x Arcane Corruption[/mwcard]
[mwcard=MW1E14]1 x Enfeeble[/mwcard]
[mwcard=MWBG1E02]1 x Plagued[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ02]1 x Death Ring[/mwcard]
[mwcard=MWBG1Q01]1 x Gale Force Ring[/mwcard]
[mwcard=MW1Q08]1 x Elemental Wand[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I15]1 x Knockdown[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[mwcard=PSI03]2 x Lesser Teleport[/mwcard]
[mwcard=MWBG1I03]1 x V'Tar Suppression[/mwcard]
[mwcard=MWBG1I01]1 x Cascading Force Wave[/mwcard]
[mwcard=MW1I12]3 x Force Push[/mwcard]
[mwcard=DNI05]1 x Unholy Resurgence[/mwcard]
[mwcard=DNI03]2 x Reassemble[/mwcard]
[mwcard=FWI10]1 x Whirling Strike[/mwcard]
[mwcard=MW1I02]2 x Battle Fury[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

The more I think about domination the more I want to play it. So, I made a domination book around the Necromancer and Skeletons. 

the scourger concept might be out there but the scourger with sentinel of vtar seems like a good play since he has counterstrike. also i can use iguana regrowth on him if needed or I can throw it on my mage. 

Everything else is pretty straight forward. I may end up adding bats if i need to fly over a wall

30
Spellbook Design and Construction / Infernal Fear - AC Warlock
« on: April 07, 2017, 02:42:25 PM »
So I'm still working on my construction yard paladin but I had another idea and wanted to share.  Now, this is the alpha version of this book so like all other books put on here I will post updates as I develop them.

This book revolves around using the helm of fear or chant of rage to have the enemy target the infernian scourgers which will be vampiric due to sanguine thirst.

[spellbook]
[spellbookheader]
[spellbookname]Infernal Fear[/spellbookname]
[mage]A Warlock Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MW1A04]2 x Fireball[/mwcard]
[mwcard=MW1A06]2 x Flameblast[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J12]1 x Mana Crystal[/mwcard]
[mwcard=MWBG1J02]1 x Gravikor[/mwcard]
[mwcard=MW1J22]2 x Tanglevine[/mwcard]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC13]1 x Skeletal Archer[/mwcard]
[mwcard=MWSTX2FFC02]1 x Blood Demon[/mwcard]
[mwcard=MWSTX2FFC11]1 x Sersiryx, Imp Familiar[/mwcard]
[mwcard=MWSTX2FFC08]3 x Infernian Scourger[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX2FFE04]1 x Brace Yourself[/mwcard]
[mwcard=MWSTX2FFE07]2 x Rust[/mwcard]
[mwcard=MWSTX2FFE03]1 x Arcane Corruption[/mwcard]
[mwcard=MW1E27]2 x Marked for Death[/mwcard]
[mwcard=MW1E25]1 x Maim Wings[/mwcard]
[mwcard=MW1E24]2 x Magebane[/mwcard]
[mwcard=MW1E14]1 x Enfeeble[/mwcard]
[mwcard=MW1E09]2 x Agony[/mwcard]
[mwcard=MW1E04]1 x Chains of Agony[/mwcard]
[mwcard=MWAWLE01]2 x Theft of Life[/mwcard]
[mwcard=MWAWLE02]1 x Curse of Decay[/mwcard]
[mwcard=MWAWLE03]2 x Demonic Link[/mwcard]
[mwcard=PSE03]3 x Chant of Rage[/mwcard]
[mwcard=MWAWLE01]1 x Curse Item[/mwcard]
[mwcard=MW1E08]1 x Death Link[/mwcard]
[mwcard=MW1E31]2 x Poisoned Blood[/mwcard]
[mwcard=LG01E04]1 x Demonic Bloodlust[/mwcard]
[mwcard=DNE02]2 x Rise Again[/mwcard]
[mwcard=MW1E40]1 x Vampirism[/mwcard]
[mwcard=MWAWLE06]3 x Sanguine Thirst[/mwcard]
[mwcard=MWAPRE05]2 x Glancing Blow[/mwcard]
[mwcard=MW1E29]1 x Nullify[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MW1Q08]1 x Elemental Wand[/mwcard]
[mwcard=MW1Q14]1 x Lash of Hellfire[/mwcard]
[mwcard=FWQ09]1 x Sectarus, Dark Rune Sword[/mwcard]
[mwcard=MW1Q28]2 x Ring of Curses[/mwcard]
[mwcard=MW1Q21]1 x Moloch's Torment[/mwcard]
[mwcard=MWAWLQ03]1 x Demonhide Mask[/mwcard]
[mwcard=MW1Q12]2 x Helm of Fear[/mwcard]
[mwcard=MW1Q06]1 x Dragonscale Hauberk[/mwcard]
[mwcard=MW1Q05]1 x Demonhide Armor[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MWAWLI03]1 x Siphon Life[/mwcard]
[mwcard=MWAPRI04]1 x Mend[/mwcard]
[mwcard=FWI13]1 x Seeking Dispel[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[mwcard=PSI03]2 x Lesser Teleport[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=MW1I11]1 x Explode[/mwcard]
[mwcard=PSI01]1 x Dissolve[/mwcard]
[mwcard=MW1I12]1 x Force Push[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]


This could very well change, but as of now i'm thinking

T1 (19 mana) - scouger and crystal (-11)
T2 (18 mana) - bf and scourger (blood reaper?)(-17)
T3 (11 mana) - archer or deploy ring, double enchant scourgers (sanguine thirst, glancing blow, demonic link, etc) (-5)
T4 (16 mana)

Pages: 1 [2] 3 4 ... 6