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Topics - Zombie@Heart

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Alternative Play / Epic Mage Wars
« on: November 14, 2016, 03:40:09 PM »
I've been playing with the idea of doing an epic Mage Wars Arena game. Where you treat all cards in a spell book as if they had the epic trait. i.e. only one copy of any one spell in a single spell book. I imagine it would really open up player strategies and get people away from only relying on one or two strategies and at the very least make for a fun game. It would also make spells with cantrip and spellbind invaluable.
This obviously presents problems for some mages, the druid specifically comes to mind. As well as any mage that focuses on swarm tactics like necromancer or beast master. But overall i could see spell books with multiple varying strategies over a single game.
Has anyone ever tried a game like this? Would love thoughts, feedback suggestions? Or any other house rules players have implemented into this kind of game

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Rules Discussion / Druid's Vine Tree clarification
« on: October 10, 2016, 11:10:15 PM »
Question about the Vine Tree conjuration. It has two abilities that activate during the deployment phase. One that allows you to place a second vine token using the Druids spreading vines ability, and the second that allows you to cast a vine creature.

Do you get to use both of these abilities during a single deployment phase? Or do you have to choose only one?

They way I understood it is you can only activate a single card once per round; this would appear to me to be activating a single card twice in one round, but I could see how the argument could be made for them activating either simultaneously or at the very least consecutively.

Second question! In the case you do get go activate both, can you spend the vine token just placed to summon a vine creature there? i.e. do they have to be resolved in a particular order or can you alternate it? I don't imagine it will make a difference 99% of the time but just in case of that 1%, it might help to know. Thanks for the help!

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