Arcane Wonders Forum
Mage Wars => Rules Discussion => General Questions => Topic started by: eatmyjustice on August 25, 2012, 09:40:36 AM
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Page 15 of the rulebook states that you can do one of two things after you've chosen your creature to act with.
1. Take a move action first, and then take a quick action; or
2. Stay in the same zone and take a full action.
The move action is optional. You can choose not to move and still take a quick action. However, if you want to move the creature, you must complete the move action before you take a quick action.
What are some of the design decisions around option 1 of this rule?
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I don't want to speak for the designers, but I can say what I see of it. It prevents you from doing two quick actions, so no double attacks or quick spells in a row. It also prevents a quick attack then guard, or a quick attack then move. I think making the move first and optional-mandatory is actually pretty clever to limit your choices.
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I think Mestrahd's been eavesdropping on our design meetings. :dry:
His explanation is spot on.