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Messages - Donovan

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46
Spellbook Builder / Re: My spellbook builder
« on: September 05, 2016, 03:20:58 PM »
Confirmed: searching for "corrode" finds the Goblin Alchemist now.

47
Spellbook Design and Construction / Re: Sniper War (Bloodwave Warlord Book)
« on: September 05, 2016, 08:35:22 AM »
With all your talk about the earth elemental, I really really want to fight an opponent with that opening and see how it goes.  ;D

Hahahaha. Let me know how it goes.  ;D

Btw, I really like the construct of Tyrnan. Very elegant. I'm just a tad worried that the defense for Grimson comes a bit too late.

I have not found a great strategy for the 4 EE opening other than completely engineering my spellbook for it or do the same thing. I'm looking for an allround spellbook in the spirit of a warlord (soldier based) that can do the job and can also withstand other mages.

Problem is also that the Earth Elementals hinder your movement, so you become slow yourself. If you have multiple soldiers, you need to spread out when an EE is coming, because you cannot move them out of a zone all at once. And spread out soldiers is not good for a Warlord and his battle orders. With 7 dice including daze and stun, those poor soldiers are gonna die fast. Even worse: The EE zone attack in a zone with 3 or more  of soldiers in it and getting a few slams... While that is happening, the next EE is only 1 zone away and another one 2 zones beyond that. Or even worse: you have to flee into their direction.

Also, you really want to prevent that Grimson becomes hindered in his next turn, because then he can only move 1 zone and therefore cannot attack again if being followed. I'm experimenting with Mongoose Agility and Slaknir, who makes all Goblin Soldiers elusive. But this all takes too much time while the other mage is casting his 3rd and 4th EE. It just doesn't feel right yet.

Killing the EE is not a good plan. But ignoring them is also very difficult. I find myself still dealing with avoiding the EE swarm while the other mage is preparing his real force. If you ignore those EEs, they are going to disrupt your plans, especially if based on conjurations. I think the solution is to very quickly go after the other mage with all you have, perhaps while using Tanglevine/Teleport on the EE. Quicksand is just too expensive on them.

48
Spellbook Design and Construction / Re: Sniper War (Bloodwave Warlord Book)
« on: September 05, 2016, 08:04:11 AM »
Well if you know what is coming you can always prepare and win. =;-)

Tyrnan prepared:

Round 1 (Air Wizard (initiative): mana:20 dmg:0 life:32 / Anvil Warlord: mana:19 dmg:0 life:34):
   Air Wizard
   Mage on A1 casts [mwcard=FWC02]Earth Elemental[/mwcard] on A1 (-20).

   Anvil Warlord
   Mage on D3 casts [mwcard=FWC04]Goblin Builder[/mwcard] on D3 (-5).
   Mage (on D3) quick casts Wispwillow Amulet (-3/Dissipate 6).
End Round 1 (Air Wizard: mana:0 dmg:0 life:32 / Anvil Warlord: mana:11 dmg:0 life:34)

Round 2 (Air Wizard: mana:10 dmg:0 life:32 / Anvil Warlord (initiative): mana:21 dmg:0 life:34):
   Anvil Warlord
   Mage on D3 moves to C2.
   Mage on C2 quick casts [mwcard=MWBG1J01]Altar of the Iron Guard[/mwcard] on C2 (or D2? or D3 before moving?) (-4).

   Air Wizard
   [mwcard=FWC02]Earth Elemental[/mwcard] on A1 moves to B1.

   Anvil Warlord
   [mwcard=FWC04]Goblin Builder[/mwcard] on D3 moves to C2.

   Air Wizard
   Mage on A1 passes.
End Round 2 (Air Wizard: 10 mana / Anvil Warlord: 17 mana)

Round 3 (Air Wizard (initiative): 20 mana / Anvil Warlord: 27 mana):
   Air Wizard
   Mage on A1 casts [mwcard=FWC02]Earth Elemental[/mwcard] on A1 (-20).

   Anvil Warlord
   [mwcard=FWC04]Goblin Builder[/mwcard] on C2 casts [mwcard=FWJ02]Archer's Watchtower[/mwcard] on C2 (-4)

   Air Wizard
   [mwcard=FWC02]Earth Elemental[/mwcard] on B1 moves to C1.

   Anvil Warlord (on D3)
   Mage on C2 casts [mwcard=FWC07]Grimson Deadeye, Sniper[/mwcard] on C2 (-15)
   Mage on C2 quick casts [mwcard=MW1I23]Rouse the Beast[/mwcard] onto [mwcard=FWC07]Grimson Deadeye, Sniper[/mwcard] on C2 (-2) and reveals (-4)

   [mwcard=FWC07]Grimson Deadeye, Sniper[/mwcard] on C2 uses Thundergun attack on Air Wizard on A1 (distance 3=4 dice + watchtower=5 dice). Air Wizard gets 5 damage.
End Round 3 (Air Wizard: mana:0 dmg:5 life:32 / Anvil Warlord: mana:2 dmg:0 life:34)

Round 4 (Air Wizard: mana:10 dmg:5 life:32 / Anvil Warlord (initiative): mana:12 dmg:0 life:34):
   Anvil Warlord
   [mwcard=FWC07]Grimson Deadeye, Sniper[/mwcard] on C2 uses Thundergun attack on Air Wizard on A1 (distance 3=4 dice + watchtower=5 dice). Air Wizard gets 5 damage (10 total).

   Air Wizard
   [mwcard=FWC02]Earth Elemental[/mwcard] on C1 moves to C2.

   Anvil Warlord
   What now? Dwarf Panzergarde or Earth Wall?

   Air Wizard
   [mwcard=FWC02]Earth Elemental[/mwcard] on A1 moves to B1.

   Anvil Warlord
   What now? Dwarf Panzergarde or Earth Wall?

   Air Wizard
   Mage on A1 passes.
End Round 4 (Air Wizard: mana:10 dmg:10 life:32 / Anvil Warlord: mana:?? dmg:0 life:34)

49
Spellbook Design and Construction / Re: 120 points
« on: September 05, 2016, 07:04:13 AM »
Conjurations are slow in my experience. It takes quite some rounds to profit from them.

If your opponent has an agro build, you will not win if the trick of your book is based on conjurations.

50
Spellbook Design and Construction / Re: Sniper War (Bloodwave Warlord Book)
« on: September 04, 2016, 08:41:56 PM »
I'm not talking about *an* Elemental. I'm talking about multiple Earth Elementals. The thing is not Epic, Unique or Legendary. 1 can be ignored. But 2? 3? 4?

Let's do this: The board has 4 columns A-D from left to right and 3 rows 1-3 from top to bottom.

You start at D3. The air wizard at A1.

Round 1: the air wizard plays an Earth elemental in A1 and now has 0 mana. You have 19. What do you do?

51
Spellbook Design and Construction / Re: 120 points
« on: September 04, 2016, 06:28:57 PM »
Yeah I know what you mean and you can get it to work, but when I see a card like Otto Kronig, I envision a group of builders repairing walls and conjurations while Otto increases armor... But... that is just not a winning spellbook.

Or Talos, for which you need at least 3 outposts for 4 turns... Not a winning book...

Or a camp defended by spike pits. Not winning...

Or the Helm of Command, I think one should be able to attach 2 or 3 Command Incantations to it...

52
Spellbook Design and Construction / 120 points
« on: September 04, 2016, 05:20:43 PM »
Sometimes I think it is sad that you can only have 120 spell points.

Especially with the warlords who pay triple for the necessary base spells like Seeking Dispel etc..

There are so many great cards in the warlord expansions, but really you cannot use them most of the times, because you'd have to ditch important base spells.

Perhaps I should suggest my opponents and I can both use 150 points...

53
Spellbook Design and Construction / Re: Sniper War (Bloodwave Warlord Book)
« on: September 04, 2016, 01:58:05 PM »
This is the opening I used to do in order to counter an air wizard who casts an Earth Elemental in Round 1 and then one every uneven round (up to 4).

The first Earth Elemental you can kill before he can attack you, but the 2nd is already difficult and will attack you.

The 3rd will cause you to leave your base to avoid the zone attack.

While you are cleaning up the 3rd and try to ignore the 4th, the wizard builds up forces.

How do you respond?

54
Player Feedback and Suggestions / Re: 8 cm x 6 cm information cards
« on: September 04, 2016, 01:48:16 PM »
For the German Community I built a codex that does just that: Include additional information on the attack process and info on mages.

55
Rules Discussion / Guard & zone attack
« on: September 04, 2016, 06:46:39 AM »
When an earth elemental finds himself in a zone with a guarding Watchdog, is he allowed to use his zone attack (which would also attack the Watchdog) or is he supposed to use his Melee attack to attack the guarding Watchdog?

56
Player Feedback and Suggestions / Re: 8 cm x 6 cm information cards
« on: September 04, 2016, 06:37:09 AM »
I like the idea, but it cannot be tied to an expansion. The card would more rely on the configuration of your spell book.

Perhaps multiple cards that you can put in the back of your spell book?

On the other hand a printed copy of the codex or even better a PDF on a tablet that you can search in would do the job as well.

57
Spellbook Builder / Re: My spellbook builder
« on: September 03, 2016, 01:36:44 PM »
Your're a wizard! =;-)

My list grows smaller:

Some suggestions:

  • It looks like the numbers saying how much copies you have of the base game and expansions is resetting every time I access the page?
  • Bug in Full Text Search: "Corrode" does not find the Goblin Alchemist?
  • Try your builder on an iPad. It looks like it is extremely difficult to click the + and - buttons.
  • Exclude cards that do not apply for the mage ("for dark mage only when configuring a Priest"). Perhaps with a checkbox?
  • Add "total cost", being card cost * number of cards (I know, not possible right now).
  • Change the order of the fields "slot" and "wizard". You select a slot and the wizard is set - not visa versa.
  • An overview page showing only the names of the cards and the amount of cards, sorted by Equipment, Conjurations, Creatures, Enchantment, Incantation, Attacks. That way you can grab a screenshot and post it somewhere.
  • Search fields for level and casting cost.
  • I like alphabetic ordering, but the order on card type would make more sense like you order them in your spell book. Normally that is: Equipment, Conjurations, Creatures, Enchantment, Incantation, Attacks.
  • Order the spells by cost by clicking on the header.
  • Even more slots? We've got 4 in the base game, and 8 in the expansions and 4 in Academy... =;-)
  • Add a way to export/import a spellbook so you can pass it on to somebody to have a look? Perhaps as an URL so somebody can look at it and save it in one of his own slots if he likes it? This will also allow you to work on a book on multiple computers and work on multiple variations of books.
  • A "report errata" feature that allows people to report mistakes while searching or if a card has changed.

58
General Discussion / Re: Paladin vs Siren Spoilers
« on: September 02, 2016, 03:34:37 PM »
Reduces life instead of increasing damage.

59
General Discussion / Re: Codex 3.0
« on: September 01, 2016, 04:50:44 PM »
OK. Cannot reply there.

Great document!

I'd include STAGGER though.

60
General Discussion / Codex 3.0
« on: September 01, 2016, 04:16:10 PM »
Sorry, can't find the post where the Codex 3.0 was announced.

I noticed that STAGGER was not described.

Given the fact that Academy cards can be used in Arena, it may make sense to include STAGGER.

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