May 02, 2024, 07:20:51 PM

Author Topic: Paladin vs Siren Spoilers  (Read 377522 times)

Biblofilter

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Re: Paladin vs Siren Spoilers
« Reply #480 on: August 05, 2016, 04:13:06 PM »
Ive got real mana crippled. Besides I didn't put Dispels or Dissolves in the book.
I was almost just playing the suggested spellbook and that have a couple of those.


It would not have mattered - Coshades Priest rocks after PvS and Priestess Academy.

Still Siren will be real fun for a Wallpusher like me :)

Songs pretty cool. You might wanna play Paladin for a time to stop people playing non-living things and then gp to Siren to make living things bleed.

Some of those 9 mana channeling mages doesn't look weak to me.

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Head over feels

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Re: Paladin vs Siren Spoilers
« Reply #481 on: August 06, 2016, 06:50:38 PM »
So on the Siren's ability card it says at the end of the Siren's Call explanation that friendly aquatic creatures get melee + 2. Is that just a constant passive to her or is that an effect that only happens when her call marker is out? Also, does that include herself? 0_o

Also in my home brew of this game shallow sea is going to be called puddle of doom.
« Last Edit: August 06, 2016, 07:21:02 PM by Head over feels »
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Boocheck

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Re: Paladin vs Siren Spoilers
« Reply #482 on: August 07, 2016, 01:27:08 AM »
Its a effect of a song. If it was constant passive, it would have its own ability space and name in Bold :)
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theasaris

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Re: Paladin vs Siren Spoilers
« Reply #483 on: August 07, 2016, 01:29:28 AM »
As the sentence is part of the description of "Siren's Call", melee +2 is granted only to the friendly creature that received the Call marker.

Reddicediaries

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Re: Paladin vs Siren Spoilers
« Reply #484 on: August 07, 2016, 02:37:51 PM »
When will the rest of pvs be spoiled.
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Re: Paladin vs Siren Spoilers
« Reply #485 on: August 07, 2016, 05:25:17 PM »
As the sentence is part of the description of "Siren's Call", melee +2 is granted only to the friendly creature that received the Call marker.

Ah, thanks. Since it just out of the blue said "Friendly aquatic creatures also gain melee +2" I was like, is that always? Just when her marker's out on an enemy? I didn't think that that was when you put it on an allied creature.
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Re: Paladin vs Siren Spoilers
« Reply #486 on: August 10, 2016, 03:12:25 PM »
So does anyone know when we'll be seeing the rest of PvS's card pool?
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Reddicediaries

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Re: Paladin vs Siren Spoilers
« Reply #487 on: August 10, 2016, 03:22:48 PM »
biblofilter has been posting a lot of the cards. Look in spellbook desgin and construction.
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Boocheck

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Re: Paladin vs Siren Spoilers
« Reply #488 on: August 10, 2016, 03:24:26 PM »
There was an info, that coshade or sharkbait will be doing some sort of unboxing video or doing review of unspoiled caards :) Wait until next monday :)
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Halewijn

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Re: Paladin vs Siren Spoilers
« Reply #489 on: August 10, 2016, 04:17:22 PM »
90% of the fun of a spoiler is seeing the art to me. So, although I really appreciate the text of biblofiler, I really still want to see them all.

Best case, a written review. I find it nicer than a video.  :)
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Laddinfance

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Re: Paladin vs Siren Spoilers
« Reply #490 on: August 10, 2016, 04:26:26 PM »
There are videos coming.
« Last Edit: August 10, 2016, 04:44:17 PM by Laddinfance »

Kaarin

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Re: Paladin vs Siren Spoilers
« Reply #491 on: August 10, 2016, 04:43:56 PM »
Ring of the Ocean's Depth            Mana, Ring          Water L1

2 0-2 Mage

Water Mage Only

"Once per round, this Mage may pay 1 less mana when he or she cast or reveals a hydro or aquatic spell. Enchantments only receive this discount when they are revealed."

-----------------------------

Echo of the Depths          Horn, Instrument       Water L3

12 q 0-2 Mage

Spawnpoint * Siren Only * Epic

"While you control a song enchantment, Echo of the Depths gains Channeling +1. During the deployment Phase, it may summon 1 water creature. If Echo of the Depths would be destroyed by an opponent's spell or effect, prevent that destruction, unless your opponent pays 2 mana for each song+ enchantment you control."

-----------------------------------------------
I can imagine Siren having some songs facedown just to be revealed after enemy tries to dissolve Echo of the Depths.

Chant of Rage                Enchantment     Psychic, Song  Dark OR Mind L1

2 / X  q 0-2  Non-Mage Living Creature

Dissipate 2 * Unique

Chant of Rage cannot be revealed during the an Action Phase, When Chant of Rage is revealed, place a Hate token on one of your creatures. During its activation, the enchanted creature must melee attack a creature with a Hate token. If it cannot then it most move towards a creature with a hate token, if possible. When this spell is destroyed, destroy a Hate token in play on a friendly creature, if possible. X = enchanted creature's Level -1

-----------------------------------------------------

Song of Love                        Enchantment  Psychic, Song

2 / X  q 0-2 Non-Mage Creatures               Holy OR Mind L1

Dissipate 2 * Unique

"Song of Love cannot be revealed during an Action Phase. When Song of Love is revealed, place a Love token on a friendly creature. Enchanted creature cannot make a melee or ranged attack against a creature with a Love token. When this spell is destroyed, destroy a Love token in play on a friendly creature, if possible. X = enchanted creatures Level -1

Putting Hate tokens on Blood Demon or other flying creature seems like a nice thing to do.

After seeing those songs I like that there's nothing that's similar to Warlock's Curseweaving ability but with songs instead of curses.

Swell                     Hydro Water L1

4 q 0-2 Non-Flying Creature or Conjuration.

ranged water 3 dice d12 7+ = Push  Extinguish, Unavoidable
This attack with both Water rings is the most mana efficient attack spell. For 3 mana You get 4 dice and 5+ push which can give at least another 3 dice.


Whirlpool                            Hydro  Water L3

12 q 0-1 Aquatic Terrain

Dissipate 3 * Epic

"All non-Flying, non-Aquatic creatures in the zone gain the Restrained and Unmovable traits. During the Upkeep Phase, they receive 2 direct hydro damage. Remove all Burn conditions from creatures damage from Whirlpool. Uncontainable creatures are not affected by Whirlpool."
I noticed that Whirlpool won't remove burn tokens from Hydro immune creatures.
I have similar issue with High ground terrain as it doesn't seem to block LoS if it goes through two opposite corners.
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RomeoXero

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Re: Paladin vs Siren Spoilers
« Reply #492 on: August 10, 2016, 06:17:56 PM »
Any body else think that tsunami is going to ruin battleforge plays the world over? I think it's going to be really interesting, a full arena long attack spell? Yes please!
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Kaarin

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Re: Paladin vs Siren Spoilers
« Reply #493 on: August 10, 2016, 06:54:45 PM »
I don't know if Tsunami will ruin battleforge. What's Tsunami's cost and casting range?
There's really big need for either unmovable or tough traits. Tsunami can push a creature and attack it again in next zone. It can attack 4 zones and push through/into walls. That's at least 15 dice if creature gets pushed 4 times.
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Milevan_Faent

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Re: Paladin vs Siren Spoilers
« Reply #494 on: August 10, 2016, 06:56:04 PM »
I don't know if Tsunami will ruin battleforge. What's Tsunami's cost and casting range?
There's really big need for either unmovable or tough traits. Tsunami can push a creature and attack it again in next zone. It can attack 4 zones and push through/into walls. That's at least 15 dice if creature gets pushed 4 times.

Wouldn't armor counter that damage a lot though?