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« on: January 08, 2013, 04:23:39 PM »
So I've played around 5 games or so and observed 2-3, and each time I feel like I learn something new or get a better grasp on the rules.
One of the key strategies that I have picked up on is shrewd use of initiative and spacing. Whether is be blasting away with Thunderbolt from 3 zones away as the mage or using fast,charging creatures as the Beastmaster, I find that knowing when to move forward or back is key for me. So I thought I'd open this up for some fun examples of using spacing to protect the mage or a creature and then punish your opponent.
I've been reading about struggling beastmasters lately so here is an example I saw used last night.
Beastmaster at one end of the arena, one space away is a fast (enchanted) mountain gorilla, two spaces from him is the enemy mage (a warlock, heavily geared with equip.) BM has the totems that ad +1 melee for charge and +1 pierce in play as well as the staff of beasts.
Quickcast staff of beasts to boost the gorilla by +2 more melee, then activate him to charge in adding +1 more. For +7 total melee! Sure the Lock can choose to stay there and duke it out with the gorilla (which lets the BM summon and enchant up another friend.) or he can start moving towards BM (which is currently too far away for most spells and he is hindered by the gorilla limiting movement AND if he does move the ape charges in again for another hard hit while BM continues to dance around the edges of the board, possibly laying tanglevine down or a wall to block LOS).
thoughts and or more distance based tactics?