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Messages - Milevan_Faent

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166
General Discussion / Re: Paladin vs Siren Spoilers
« on: July 11, 2016, 09:03:57 PM »
Hmm.. Can you use an attack from a Weapon as a Quick-Cast? Or is Quick-Cast only for Spells? Cause if you can, I love that trident so much.

167
Brogan is very good but you are paying 8 spellbook points for him AND he is very expensive to cast. You will be very mana starved with all the things you want to summon already. If you really insist on keeping him he should get a key position in your deck and not simply one of your many creatures.

If you want to have many creatures I suggest a decent amount of level 1 and 2 creatures, around 3 level 3 creatures and 1 or 2 higher level creatures.

You have gerard, gurmash, crimson, ludwig, sir curazin, thorg, minotaur, slaknir, brogan, otto and many more. In total you spend 75 out of 120 points on creatures. I suggest leaving out at least 40 points of creatures. Just try to think which ones you want early on, during the mid-game and at the end of a long game.

I could suggest which creatures I would use if you want. but Its probably more fun if you choose them yourself.  ;)
You make a good point, and bring up some things I hadn't fully thought of myself. Some of the cards like Gerard are more in there for the mana boost than anything, simply because I KNOW I will be mana starved no matter what I do, but if I thin it down to fewer big creatures, it will be a lot easier. Alright. Thanks for the help.

168
Ok bro, here's a few options. Drop the following creatures. All holy creatures, 2 goblin builders, 2 goblin alchemists, drop Gerard, drop the kriegshammer.
Drop akiros battle cry, drop 3 flank attack.
Drop 2 defend, drop 2 battle fury.
Add helm of command to make up for lost commands. Drop deathlock add a poison blood.
Drop 2 hidden tunnels, drop altar of carnage.

That should free up enough points to get you some of the staples you're missing out on. You can skip teleport (if you want though i wouldnt recommend it) and go with charge instead.

Try and find room for dispel dissolve at least. Best of luck!

Okay, I need to get some reasons for some of these recommendations, as I don't necessarily agree with them and want to know why they're being suggested.

First off, since I'm sure it's probably the reason for dropping my holy creatures, if you feel I shouldn't use Brogan, can you suggest another creature that counters armor and defense, while also providing a lot of damage AND being rather durable? This guy just seems like he's damn near perfect as far as creatures go. He's also a soldier, so all my soldier buffs work on him. That makes him even more useful. All that is the only reason I ever added him, stat-wise he's amazing.

Gerard is in there due to the high pierce and his ability to generate tons of mana to help me drop bigger creatures faster. As that was one of the main deck goals, I'm not sure I agree with this suggestion.

Akiro's Battle Cry - I can see no reason to get rid of this. It is easily one of the most powerful cards in the deck, and can deal insane amounts of damage (multiplied as it is by the number of Soldiers I manage to get into play at any one time). Please explain your reasoning behind this. This is meant to be part of my finishing move.

Flank Attack has already been reduced to 2 copies per someone else's suggestion.

I originally thought I could use the Horn on ALL my Command Cards, misreading it and not realizing it only applied to my Mage's ability. Knowing better now, I will probably remove a LOT of the cards I only put in there because I thought I could abuse the horn.

That said, Battle Fury and Flank Attack are very high up on my list of cards to remove now.

My Altar is there to help provide a bunch of extra mana as I swarm my creatures (again, one of the main goals of the deck). I'd like to know why this isn't worth keeping in your opinion.

Tunnels have already been reduced from a previous suggestion. And I suppose I can see the reason for dropping Deathlock in exchange for Poison Blood, so I'll do that.

169
I would highly suggest adding in a ballista.

I need to thin the deck down, not add more cards XD If it gets down enough that I can add more, then a Ballista might be considered.

170
139 point spellbook??

Enviado desde mi Edison 3 mediante Tapatalk

I don't understand this at all, but I'm trying to make it smaller. That's why I posted it here.

171
Custom Cards / Mage Concept - Trueborn
« on: July 10, 2016, 05:18:16 AM »
Trueborn

Spell Point Limit: 120
Health: 30
Armor: 0
Channeling: 0 (wait, don’t stop reading yet! Just keep going, it’ll make sense in a sec!)

Creature: Human

Training: Trained in Level 1 of all schools. Level 3 or higher Spells cost triple during spellbook construction.

Abilities

Mana Collecting: Trueborn cannot Channel Mana. Spend a Quick Action to gather Mana from the surrounding area, gaining 6 Mana + 1 per object with Mana within 1 Zone. If you would gain Channeling, instead increase the amount of Mana gained by that amount. ((before you freak out, note: you can spend 2 Quick Actions a turn))

Mana Siphon: Full ;; Ranged ;; 1-2 ;; Arcane ;; X damage ;; Mana Transfer Y
X is 2 if you have used your Quick Cast Action this turn, or 4 if you have not. Y is equal to the damage you deal. If you use this attack, you cannot use Quick Cast for the rest of this turn.

Basic Melee Attack ;; Quick ;; Melee ;; 0-0 ;; 3 damage

----------

Concept: A Trueborn is a mage born with a natural instinct for understanding and manipulating Magic. They do NOT however have any talent at learning it the traditional way. As such, Trueborn are often masters of none, specializing in no particular school, but able to use a bit of everything instinctively with little to no formal training. While they will never have the raw power of a traditional mage, they bring a unique level of flexibility unheard of in any other mage.

As a playstyle, it’s a bit of a mixed bag. While the character favors mana suppression (draining away the enemy’s mana), they are perfectly capable of playing a variety of different strategies that use their Mana manipulation as a fuel instead of a focus.

Examples of Trueborn only spells:

Mana Absorption ;; Cost: 0 ;; Arcane 1 ;; Incantation ;; Quick ;; 0-0 ;; Target: Non-mage creature, enchantment, or conjuration
Destroy target object, then gain Mana equal to half of its cost. At the end of this round, you take damage equal to the amount of Mana you have.

Mana Blast ;; Cost: X ;; Mind 1 ;; Attack ;; Full ;; 0-Z ;; Target: Creature or Conjuration
Ranged ;; Y Damage ;; d12 - (12-Y)+ Slam, Ethereal
Epic - Cantrip
If you have any Mana left after casting this spell, it loses Cantrip. X = any number from 1 to 12 of your choice. Y = half of X. Z = half of Y. ((So if X = 12, you pay 12 mana, you deal 6 dice worth of damage, a 6 or higher will Slam, and you can hit anything up to 3 zones away. Of course, if you didn’t wait until you could drain all of your mana, you also just lost the card too.)

Imbued Crystal ;; Cost: 4+X ;; Dark 1 ;; Equipment ;; Amulet ;; Quick ;; 0-2 ;; Target: Mage
Epic
Bind 1 Spell to this card and reveal it. All of your Spells that you cast become the School of the Spell, any Damage you deal (aside from with your Basic Melee Attack) gain any Damage Type from that Spell, and any d12 effects are applied to all of your Attacks and damage-dealing Incantations. X equal the cost of the Spell.

172
There is this nice problem, what kind of meta is in your local area :)

But for me, here is few question.

I don't have an area, as I play exclusively online. I'm not familiar with any meta (and generally ignore meta when I see it due to bad experiences in Yugioh for years before I finally quit), so I can't really answer that question.

That said, for the rest:

1) Deathlock - anti-heal and regen.
2) What is your opening? Barracks + Construction Yard. The plan is to max my mana so I can play my cards without worrying about how much mana I have.
3) Altar of Carnage is not that good on its own. ;; And what is it "paired" with? Cause I'm not sure what else I could put in the deck that would work with it...
4) Why Brogan? It is a lot of spellpoints ;; Soldier, Unavoidable, and high Pierce. You can't dodge or block it, and it works with all my effects. How is it not the perfect Soldier?
5) 2 Flank attacks and 2 battle Fury would be sufficient for me :) Same goes to 2 hidden tunnels ;; fair enough and easily done.
6) You bear no armor? Whychwood belt would be nice or at least Leather Boots, Pants and Gloves. ;; need space for armor. i ran out. that's why I came here XD
7) No dispel? At least 2 of them should widen your options during game;; again, ran out of points. if i can get the points, dispel and dissolve would be likely additions to the deck, along with armor, even if i'm likely to be guarded by a few different creatures at any given time. the lack of armor is bothersome, though I still want to keep the deck focused on the soldiers where I can.

173
Spellbook Design and Construction / Warlord deck - Army of Outposts
« on: July 09, 2016, 11:55:51 AM »
So, I have been trying to thin this deck down to the point it's within the limits, but haven't made much progress yet, so I'm posting here in the hopes of getting some help.

The goal here is to simply get a bunch of mana and throw out my creatures as fast as I can. My starters are Barracks + Goblin Builder, and from that point my goal is to get my mana-generating buildings and characters out as fast as I can, before I start dropping my bigger creatures, with the ultimate goal being to drop Talos ftw. Any help in improving this deck is appreciated!

A Mage Wars Spellbook, built using the OCTGN SBB 7/9/2016 9:50 AM

Spellbook points: 139 used of 139 allowed

Key: Quantity - Spell Name - Spell Level - Spellbook Cost - Total Spellbook Cost

Warlord

---  Conjuration  ---
2 - Archer's Watchtower - 1 - 1 - 2
1 - Deathlock - 2 - 4 - 4
1 - Barracks - 3 - 3 - 3
2 - Garrison Post - 1 - 1 - 2
1 - Armory - 3 - 3 - 3
1 - Construction Yard - 2 - 2 - 2
4 - Hidden Tunnels - 2 - 2 - 8
1 - Altar of Domination - 2 - 2 - 2
1 - Altar of Carnage - 2 - 2 - 2

---  Creature  ---
1 - Gerard Matranga - 2 - 4 - 4
4 - Goblin Builder - 1 - 1 - 4
1 - Gurmash, Orc Sergeant - 3 - 3 - 3
4 - Goblin Grunt - 1 - 1 - 4
1 - Grimson Deadeye, Sniper - 4 - 4 - 4
1 - Ludwig Boltstorm - 3 - 3 - 3
1 - Sir Corazin, Blademaster - 4 - 4 - 4
1 - Thorg, Chief Bodyguard - 4 - 4 - 4
2 - Dwarf Panzergarde - 3 - 3 - 6
1 - Talos - 7 - 0 - 0
1 - Bloodcrag Minotaur - 4 - 4 - 4
1 - Dwarf Kriegshammer - 3 - 3 - 3
1 - Temple High Guard - 3 - 6 - 6
1 - Slaknir, Goblin Chieftain - 3 - 3 - 3
1 - Brogan Bloodstone - 4 - 8 - 8
1 - Anvil Throne Crossbowman - 3 - 3 - 3
4 - Goblin Alchemist - 2 - 2 - 8
1 - Otto Kronig, Master Engineer - 3 - 3 - 3

---  Enchantment  ---
1 - Standard Bearer - 2 - 2 - 2

---  Equipment  ---
1 - General's Signet Ring - 1 - 1 - 1
1 - Horn of Gothos - 2 - 2 - 2

---  Incantation  ---
4 - Flank Attack - 1 - 1 - 4
4 - Battle Fury - 1 - 1 - 4
1 - Akiro's Battle Cry - 4 - 4 - 4
1 - Conquer - 4 - 4 - 4
2 - Whirling Strike - 2 - 2 - 4
4 - Charge - 1 - 1 - 4
2 - Perfect Strike - 1 - 1 - 2
4 - Defend - 1 - 1 - 4
2 - Sniper Shot - 1 - 1 - 2

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