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Author Topic: ADMW Winter Special Video Tread  (Read 25552 times)

Reddicediaries

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Re: ADMW Winter Special Video Tread
« Reply #45 on: May 20, 2017, 05:33:22 PM »
Dude, you can do whatever you want. If you play to two of a mages strengths and ignore one you probably just have a really fine point on your book focus. Is the Joktari rushmaster a bad book? It completely ignores two of its abilities entirely in favor of killing you right away. Some mages are easier to plan there abilities, or they just happen anyway when doing things like attacking  (battle skill for instance) or summoning creatures (quick summoning, blood reaper, or pet) or are passive and happen always (poison immumity, deflect, and smoldering curses are decent examples). Sometimes its easy to account for one or note of these just by being a mage who's going to attack or curse. Sometimes its not as easy to account for all of them.
Bottom line build what you want. Ive got a priestess full of curses and malacoda abd its a freaking blast!
I was a bit too harsh. :)
I just don't like when people say oh x y and z mage is better than x y z other mage and yet they don't even you x mages ability.
HA is an amazing ability. Ignoring it makes absolutely no sense to me.
If your building a priest book for a competive tourney, ignoring the HA is not the way too go imo.
To answer your question, the rushmaster is a good training book. Imo, it will never beat a good player who knows how to counter it and plays well.
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Biblofilter

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Re: ADMW Winter Special Video Tread
« Reply #46 on: May 21, 2017, 10:10:05 AM »
Dude, you can do whatever you want. If you play to two of a mages strengths and ignore one you probably just have a really fine point on your book focus. Is the Joktari rushmaster a bad book? It completely ignores two of its abilities entirely in favor of killing you right away. Some mages are easier to plan there abilities, or they just happen anyway when doing things like attacking  (battle skill for instance) or summoning creatures (quick summoning, blood reaper, or pet) or are passive and happen always (poison immumity, deflect, and smoldering curses are decent examples). Sometimes its easy to account for one or note of these just by being a mage who's going to attack or curse. Sometimes its not as easy to account for all of them.
Bottom line build what you want. Ive got a priestess full of curses and malacoda abd its a freaking blast!
I was a bit too harsh. :)
I just don't like when people say oh x y and z mage is better than x y z other mage and yet they don't even you x mages ability.
HA is an amazing ability. Ignoring it makes absolutely no sense to me.
If your building a priest book for a competive tourney, ignoring the HA is not the way too go imo.
To answer your question, the rushmaster is a good training book. Imo, it will never beat a good player who knows how to counter it and plays well.

Ahem not that it matters that much, but Schneente (Snowduck) actually did cast and use a Holy Avenger.
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Reddicediaries

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Re: ADMW Winter Special Video Tread
« Reply #47 on: May 21, 2017, 10:31:01 AM »
Dude, you can do whatever you want. If you play to two of a mages strengths and ignore one you probably just have a really fine point on your book focus. Is the Joktari rushmaster a bad book? It completely ignores two of its abilities entirely in favor of killing you right away. Some mages are easier to plan there abilities, or they just happen anyway when doing things like attacking  (battle skill for instance) or summoning creatures (quick summoning, blood reaper, or pet) or are passive and happen always (poison immumity, deflect, and smoldering curses are decent examples). Sometimes its easy to account for one or note of these just by being a mage who's going to attack or curse. Sometimes its not as easy to account for all of them.
Bottom line build what you want. Ive got a priestess full of curses and malacoda abd its a freaking blast!
I was a bit too harsh. :)
I just don't like when people say oh x y and z mage is better than x y z other mage and yet they don't even you x mages ability.
HA is an amazing ability. Ignoring it makes absolutely no sense to me.
If your building a priest book for a competive tourney, ignoring the HA is not the way too go imo.
To answer your question, the rushmaster is a good training book. Imo, it will never beat a good player who knows how to counter it and plays well.

Ahem not that it matters that much, but Schneente (Snowduck) actually did cast and use a Holy Avenger.
He did huh.
My mistake.
I assume he used it on a knight or something?
The video was so long and the commentary stopped so I stopped watching consistantly after like two and a half hours.
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Reddicediaries

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Re: ADMW Winter Special Video Tread
« Reply #48 on: May 21, 2017, 02:41:22 PM »
Knight HA.
No thank you.
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Biblofilter

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#16 Jacksmack (Straywood BM) vs Powlich (Necromancer)1:52/ 17 rounds
« Reply #49 on: May 21, 2017, 02:50:28 PM »
https://www.youtube.com/watch?v=tpeC_NVGWLE

#16 Jacksmack (Straywood BM) vs Powlich (Necromancer)1:52/

Fun thing is i think i played vs both players and some version of their spellbook.
So i had a hunch of what was going here.

A1 A2 A3 A4
B1 B2 B3 B4
C1 C2 C3 C4

Hand of Bim-Shalla A1                                Double move C4>C2
Battleforge B2                                            Libro Morteous
Move A1>B1

Ring of Beast
Wychwood Fairy                                         Zombie Brute
Thunderift Falcon (Pet)                               Mage Bane
Joined Stenght FD Pet                                C2>C3 Guard

B1>B2                                                        C3>C4
Enchanters Ring                                         Idol of Pestilence
Enchantment FD Pet
Wychwood Hound                                     

Looking a tad better for Jacksmack already: Better economy, more actions (or he is using them all)
Magebane + Idol of Pestilence is what Powlich has going for him + that Zombie Brute.

Hand of Bim-Shalla in the corner looks save and will help some.
Battleforge in the center seems like a good idea.

Wispwillow Amulet                                Shaggot-Zora
Wolf Fury FD Pet                                    Demonhide Armor
Wychwood Hound                                 Enchantment FD Necro

Emerald Elk Stave                                  Maim Wings Pet
Redclaw, Alpha Male                              Hurl Rock Pet (kill)
move Joined Strenght WH
Enchantment FD WH

Disperse Mage Bane                             Enchantment FD Necro
No Quick Cast                                       Deathlock C1

Leather Chausses                                Zombie Crawler
Lesser Teleport                                     Shaggy eats Crawler                                                                                 
Thunderift Falcon Pet                            Agony FD Redclaw

Packleader´s Cowl                                Zombie Crawler
Lion Savagery Pet
Wychwood Hound                                 Ghoul Rot FD Beastmaster
Moves Joined Stenght                           Lesser Teleport Brute
No Quick cast

Pillar of Righteous Flame                       Mage Staff
Wychwood Hound                                 Hit Redclaw

Bloodthirsty/Guard mistake? Could have moved Shaggy out of Pillar zone and attack lone Wychwood Hound.

Leather Belt
Wychwood Hound                               Ziggurat of Undeath
Wolf Fury  Pet                                      Retaliate FD Brute

                                                            Zombie Crawler
Dispel Ghoul Rot                                  Move C3>B3 & guard
Move C3>C1                                        Akiro´s Game

Leather Gloves                                    Shaggot-Zora
Dispel                                                  Enchanters Wardstone
Mohktari, Great Tree of Life                 Poison Blood

39  cards left                                       41 cards left   

Bitterwood Fox                                    Poison Blood
Mage Bane FD Necro                           Ghoul Rot FD Beastmaster

                                                            Zombie Crawler
Dissolve Demonhide Armor                  Force Push
Bulls Endurance FD Beastmaster         Shaggy eats Crawler and hits Beastmaster

Eagleclaw Boots                                  Brace Yourself FD Necro
Guard                                                  Force Crush Beastmaster

Enchantment FD (Jinxed)                    Jinx Beastmaster
Remove Curse PB & GR                       Seeking Dispel   

                                                           Poison Blood 
Bear Strenght Pet                               Brace Yourself FD
Pet kills Necro


« Last Edit: May 22, 2017, 07:02:58 PM by Biblofilter »
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SharkBait

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Re: ADMW Winter Special Video Tread
« Reply #50 on: May 22, 2017, 12:48:13 PM »
Knight HA.
No thank you.

What's wrong with a KoW avenger? He's already strong, but the bonus health and potential melee+2/ piercing +1 make him a certifiable Badass
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Reddicediaries

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Re: ADMW Winter Special Video Tread
« Reply #51 on: May 22, 2017, 01:18:21 PM »
Knight HA.
No thank you.

What's wrong with a KoW avenger? He's already strong, but the bonus health and potential melee+2/ piercing +1 make him a certifiable Badass
It's just dang expensive and you need to spend resources to keep him alive most likely. With clerics, it's really cheap to make a new HA and they are generually not the biggest threat.
« Last Edit: May 22, 2017, 02:52:41 PM by Reddicediaries »
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https://www.youtube.com/watch?v=4blIHHTND1o

#17 Thesaris (Arraxian Warlock) vs Parkdeck (Anvil Throne Warlord)

A1 A2 A3

B1 B2 B3

C1 C2 C3

Mana Crystal A2                                                                              Mana Flower B3 
Battleforge    B1                                                                              Battleforge B4
Move A1>B1                                                                                    Move C4>B4

Leather Chausses                                                                           Leather Chausses
Dark Pact Slayer                                                                              Mana Flower     
Demonic Link FD DPS                                                                       Ballista B3
                                                                                                        Move B4>B3

Ring of Curses                                                                                 Elemental Wand Power Rune (Acid Ball) 
Lesser Teleport DPS                                                                        Hawkeye FD ATW
DPS hits Ballista                                                                              Acid Ball Battleforge (from Wand)
Mage Bane FD ATW                                                                         Ballista destroys Battleforge

                                                                                                       Harshforge Plate Armor Rune
DPS destroys Ballista                                                                      Acid Ball DPS
Blood Demon Blood Reaper                                                             Hit DPS

                                                                                                        Champions Gauntlets
                                                                                                        Hurl Boulder DPS
B2>B3 Morlocks Torment                                                                  B3>B2 Guard
Demonic Bloodlust BD

                                                                                                        Dancing Scimitar Defense Rune
Afflicted Demon                                                                                Regrowth FD ATW
Enchantment FD ACW                                                                      Acid Ball BD

                                                                                                        Mage Wand Cantrip Rune (Dispel)
Falcon Precision BD                                                                          Dispel Mage Bane
Seeking Dispel (Regrowth)                                                              Enchantment FD ATW                                                                                                                                                           

Magebane FD ACW                                                                         Jet Stream BD
Blood Demon                                                                                   Hurl Rock BD

8 rounds for part 1

                                                                                                        Regrowth Belt
Poison Blood FD Warlock                                                                 Acid Ball Afflicted Demon
Enchantment Transfusion Warlock           
Transfer Poison Blood + Theft of Life                               

                                                                                                      Veterans Belt (replace Regrowth Belt)
Arcane Ward (FD Theft of Life ATW)                                              Dispel Poison Blood
Enchantment FD ATW                                                                    Enchantment FD ATW   

                                                                                                      Seeking Dispel Arcane Ward
Dark Pact Slayer Bloodreaper                                                        Dispel Magebane
Enchantment FD ATW

Nullify FD ATW                                                                                 Regrowth Belt (replace Veterans Belt)
Falcon Precision FD DPS                                                                  Change spell on Wand (Minor Heal)
                                                                                                       Minor Heal (Nullified)

                                                                                                       Minor Heal
Deathlock                                                                                       Pillar of Righteous Flame
Hit

                                                                                                      Veterans Belt (replace Regrowth Belt) 
Flameblast                                                                                                       
Dark Pact Slayer kill Dwarf
                                                                                   
14 rounds
                                           
« Last Edit: May 23, 2017, 04:52:17 AM by Biblofilter »
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#18 Sharkbait (Forcemaster) Vs. Powlich (Paladin)/1:00/13 rounds
« Reply #53 on: May 23, 2017, 05:04:15 PM »
https://www.youtube.com/watch?v=GvQlxyH2PU4

#18 Sharkbait (Forcemaster) Vs. Powlich (Paladin)/1:00

A1>B1 Cast Minds Eye B3                                    Ehren
Magebane                                                           Crusade Banner C3

Minds Eye C2                                                       Hand of Bim-Shalla
Ghoul Rot                                                             Remove Curse

Magebane                                                            Harshforge Plate
Enchanters Wardstone                                        Martyrs Restoration
B1>A1                                                                  (Ehren Healed)

Mind Control FD Ehren                                         Ballista
Poison Blood FD Paladin                                      Move C3>B2

Wall of Force                                                        Faith Healers Staff
Chains of Agony Paladin                                      Hit Force Wall

                                                                            Noble Vanguard x2
Arcane Ward > Mind Control                                Guards
Forcepull Ehren via Minds Eye                              Purify


Deathlock A4                                                         Luminous Blast (Force Wall)
A2>A4                                                                   Hit Force Wall   

Nullify FD Paladin                                                  Healing Charm Pally (Nullified)
Guard                                                                   Remove Curse

                                                                             Teleport Ehren
Forcepull Pally                                                       C2>B3
Guard                                                                   

Poison Blood FD Pally                                           Divine Intervention FD Pally
Fireball DI     >                                                      B3>A4
                                                                             Acid Ball Death Lock

Forcepull Pally                                                       Dispel
Fireball                                                                  Hit FM

Forcefield                                                              Minor Heal
Guard                                                                   Minor Heal

Forcepull                                                               Force Push FM
Chain of Agony  FD Pally                                       Pally hits and kills FM



                                               
« Last Edit: May 23, 2017, 05:43:51 PM by Biblofilter »
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#19 Jacksmack (Johktari) Vs. Schneente (Pristess)/1:17
« Reply #54 on: May 24, 2017, 12:23:21 AM »
https://www.youtube.com/watch?v=GEHLaI8PlIM

#19 Jacksmack (Johktari) Vs. Schneente (Pristess)

Felella                                                                     Temple of Asyra C4
Leather Chausses                                                  Harmonize

Enchantment FD JBM (Felella)                                 Cassiel 
Hawkeye FD JBM                                                     Meditation Amulet
Kajarah                                                                   Meditate
                                                                             
Cervere, The Forrest Shadow                                 Divine Protection FD Priestess (Cassiel)
Lion Savagery FD Cervere (Felella)                          Enchantment FD Priestess
No Quickcast                                                           Guardian Angel
                                                                                Meditate

54  cards left                                                            57 cards left

                                                                                Brogan Bloodstone
Joined Strenght FD Cervere (Felella)                       Divine Reversal FD Priestess (Cassiel)
Deathlock                                                                C4>C2
B2>B4 Kajarah att on Priestess                              Chant of Rage FD Felella

                                                                               Tanglevine Cervere
Dispel Chant of Rage                                               Brogan att J
Magebane Priestess (Felella)                                  C2>C1 Eye for an Eye FD Priestess 
Kajarah att Brogan                                                  Enchantment Johktari (Cassiel)
                                                                                                                               
B3>A2 Kajarah att on Priestess                              Hit Johktari
Teleport Cervere B3>B2                                          rvl Eye for an Eye vs Cervere
Rust FD Priestess (Felella)                                      Knights Courage FD Brogan (Priestess)

                                                                               Pillar of Righteous Flame
Marked for Death FD Priestess (Felella)                  Brogan hits Cervere
Kajarah Priestess                                                   Remove Curse Rust Priestess (Cassiel) 

Fireball Priestess                                                    Dorseus     
B2>A3 Leather Gloves                                            Remove Curse Magebane Priestess
                                                                               Teleport Priestess C2>C4

A3>B4 Kajahrah att Priestess                                 Divine Intervention? Johktari to Pillar?
No qc.
Enchantment FD Johktari (Felella)

Some kind of "Video lag" so missing some spells and the ending.
Jacksmack won.
« Last Edit: May 24, 2017, 01:24:31 AM by Biblofilter »
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#20 Aridigas (Forcemaster) vs Parkdeck (Druid)/1:06/6 rounds
« Reply #55 on: May 24, 2017, 01:28:28 AM »
https://www.youtube.com/watch?v=2VmK_Ea65iM

#20 Aridigas (Forcemaster) vs Parkdeck (Druid)/1:06

                                                                                   forgets to deploy Vinemarker
Thoughtspore 1 (Acid Ball)                                          Mana Flower
Battleforge  A1                                                            Vinetree C4 (Treebond)

Enchanter Ring                                                           Deploys 2 Vinemarkers
Thoughtspore 2 (Hurl Rock)                                        C4>B4 Enchanters Ring
Enchantment FD T1                                                    Nullify FD Druid

Meditation Amulet                                                       Deploys 2 Vinemarkers   
Meditate                                                                     Thornlasher B3
Minds Eye  B2                                                             Thornlasher B2 
T1 Acid Ball Druid                                                         Barkskin FD Druid   

Move Minds Eye B2>B3                                              No Lifebond

Leather Gloves                                                           Deploy 2 Vinemarkers
T1 Acid Ball Druid                                                        Thornlasher B2
Minds Eye B2                                                               B4>B3 Leather Chausses
T2 Hurl Rock Druid                                                      Lesser Teleport Thornlasher B2>B1   

Leather Chausses                                                      Deploy 2 Vinemarkers
T2 Hurl Rock Druid                                                      Guardian Angel     
T1 Acid Ball Tree                                                         Defend
A1>A3 Jinx FD Druid                                                   Can´t pay for Nullify (no mana)

                                                                                 
Leather Boots                                                             Teleport Angel>Tree (Jinxed)
Force Hammer Tree                                                     Enchantment FD B1
Enchantment FD Druid                                                Move Angel to Tree zone

Concedes

 

« Last Edit: May 24, 2017, 02:34:50 AM by Biblofilter »
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https://www.youtube.com/watch?v=faE8TQA-SWc

#21 Keejchen (Wizard) Vs. Jacksmack (Arraxian Crown Warlock)

Gate To Voltari  A1                                                         C4>B3                                         
Arcane Ring                                                                    Battleforge B2

Wind Wyvern Hide                                                        Ring of Curses
Nullify FD Wizard                                                           Sersiryx, Imp Familiar
                                                                                      Magebane Wizard

Blue Gremlin                                                                   Leather Chausses
Mana Siphon                                                                  Mhegedden, Sealed Demon
Gloves of Skill                                                                 Enchanters Wardstone
                                                                                       Curse Item on Hide (Sersiryx)

A1>A2 Zap Sersiryx                                                        Enchanters Wardstone
Regrowth Belt                                                                 B3>A2

Activates Voltaric Shield

Mana Worm                                                                    Leather Belt
Zap Sersiryx                                                                   Ignite
Disperse Curse Item Regrowth Belt                               Curse Item Regrowth Belt

Activates Voltaric Shield

Enchantment FD Wizard                                                Poison Blood Wizard
Hand of Bim-Shalla                                                        B2>B3 Guard

Activates Voltaric Shield

Leather Chausses                                                         Rust (Nullified)
A1>A3                                                                           Guard

Activates Voltaric Shield
   
                                                                                      Gauntlets of Strength
Magewand (Dispel)                                                        Demonic Bloodlust Mhgeddon
Dispel Magewand                                                          Theft of Life FD Wizard

                                                                                      Lash of Hellfire
Dispel Magebane                                                           Ghoul Rot FD Wizard
A2>B1                                                                            Teleport Mhgeddon

Minor Heal                                                                       Magebane FD Wizard
Enchantment FD Wizard                                                  Hit

Gorgon Archer                                                                 
C1>C3                                                                             Hit
Dispel Magebane                                                             No Quick cast

Elemental Cloak
Leather Boots                                                                  A2>C2
                                                                                        Teleport

Teleport  C2>A2                                                                Acid Ball
A2>A4                                                                               C2>B3

Mana Worm                                         
Nullify FD  Wizard                                                              Enfeeble (Nullified)
                                                                                         Poison Blood Wizard

Dispel Poison Blood                                                          Enchantment FD Mhgeddon                                                     
Cure (Remove Corrode)                                                   Teleport

15

Teleport                                                                            Wall of Fire
Brace Yourself FD Wizard                                                  Force Push Wizard trough Wall

Move change spell on MW Teleport                                 Acid Ball
Teleport Mhgeddon                                                          Hit Wizard

Teleport                                                                            Force Push
Zap                                                                                   Bear Strength FD Warlock

Raincloud                                                                          Lesser Teleport
Enchantment FD Wizard                                                   Hit Wizard

Minor Heal                                                                         Hit Wizard
                                                                                         Surging Wave kills Wizard.
« Last Edit: May 24, 2017, 05:41:03 PM by Biblofilter »
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Re: #21 Keejchen (Wizard) Vs. Jacksmack (Arraxian Crown Warlock)
« Reply #57 on: May 24, 2017, 03:52:13 AM »
https://www.youtube.com/watch?v=faE8TQA-SWc

#21 Keejchen (Wizard) Vs. Jacksmack (Arraxian Crown Warlock)                                                                             

This is probably the most insane and tense game i have ever played.

Biblofilter

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ADMW Winter Special Video Tread. Part 3
« Reply #58 on: May 24, 2017, 09:33:55 AM »
#19 Jacksmack (Johktari) Vs. Schneente (Pristess)/1:17

#Deathlock
#Ehren
#Johktai
#Priestess
#Felella
#Cervere
#Pressure


Another agro match from Jacksmack. Johktari is scary. Or rather I think fast is an amazing ability.
Running around all over the place shooting boomerangs, fireball or whatever is your preference.

It seemed to me that Snowduck (Schneente) played the exact same spellbook - only now with better channeling and better abilities. He was put under early pressure. Deathlock+Felella+buffed Cervere+buffed Johktari is quite a treat. I think Snowduck made a bad decision when he moved two to the left, rather than 1) stay in his zone and meditate. Temple zone would be a lot safer, and just easier to get creatures out. 2) Go for the damage race. He just been hit by a Kajarah for 1 damage and could go up  and smash the Johktari with her 3 dice (Priest would have been better here?) With Brogan and a Guardian Angel, reinforcement to come and the perfect tools to deal with Cervere (Tanglevine/Pillar of Righteous Flame/Chant of Rage)

Easy now to dismiss the Chant of rage to be to early and to obvious (better in the QC than the round before) but kudos to Jacksmack for preparing a Dispel. Guessing What Schneente was up to.

Even after that is was a close match, according to Schneente he could have used his Force Push to get protection from his Guardian Angel.

Oh and I mentioned that Ehren was overpowered. That not true if the opponent uses Deathlock :)

#20 Aridigas (Forcemaster) vs Parkdeck (Druid)/1:06/6 rounds

#Minds Eye
#Regeneration
#Thornlasher
#Enchanters Ring
#Thoughtspore

Another Mind Eyes using FM. This time failed to put hard pressure on the opponent.
Giving up real quick - but maybe it was game over?

Enchanters Ring felt like a waste here, at least it would have been better to take 2 spellbook points worth of something else, rather than use enchanters ring only once.

Maybe Battleforge don´t belong in FM? (i have one in my current version) or maybe it can wait, so you better can apply early pressure?

#21 Keejchen (Wizard) Vs. Jacksmack (Arraxian Crown Warlock)

#Battleforge
#Gate of Voltari
#Demons
#Mhgeddon
#Hardtokill
#Curses
#Pressure
#Demonic Bloodlust
#Bear Strength
#Knights Courage
#Teleport
#Bloodreaper Dark Pact Slayer or Blood Demon?
#Drokarr
#Deathlock
#Sanguine Hunter
#Aflicted Demon
#Running
#Armor
#Acid Ball

So before i go back home and re-watch the rest of this video let me just say a few things.

I think Keejchen "butchered" his opening. Normally he would go for Mana Siphon and something cheap like Leather Chausses at r 2. He might have gotten a couple of Fireballs in the face round 2 or something, but that 2 mana would likely mean that jacksmack would not have been able to apply quite as much pressure on keejchen early.

And jacksmack did apply early pressure - no sitting back there.
I feel i and others can learn a lot about early aggressive play from watching Jacksmack play.

https://www.youtube.com/watch?v=faE8TQA-SWc

#21 Keejchen (Wizard) Vs. Jacksmack (Arraxian Crown Warlock)                                                                             

This is probably the most insane and tense game i have ever played.

Tense and insane indeed :)

Lots of really tuff decisions on both sides.

All the running, movement, Force Pushes and Teleport! Its just a 4x3 square arena!

Hope to see more matches from you both soon :)

#22 Johktari (Powlich) Vs. Thesaris (Druid)1:25

#Lair
#Felella
#Maim Wings
#Thornlasher
#Outcreatured
#Bloodspine Wall
#Wall of Thorns

Another example of really good aggressive play early on.
Thesaris as the Druid - went for a round 1 Felella, and i kind really blame him. With Felella i your deck youll want her early and up against a nature mage you would hate to see your opponent cast Felella.

Powlich killed Felella real fast. I usually struggle a lot with that. Maim Wings+Falcon Precision and a buffed up mage made it seem easy. Earlier in the tournament we saw an enchantment on Felella being an "obvious" Chant of Rage, but here Coshade called it. If Thesaris had seen it, he might have reacted to it.

Coshade made a comment "You focus at the Lair so much, you just lose the game" i think that happened here.
Losing Felella + wasting time on the Lair i think it was to much. Thesaris did a pretty good job after that killing several creatures, but it is hard to catch up.

#23 Johktari (Aridigas) vs Arraxian Crown Warlock (DrMambo23)/1:02/7 rounds

#Battleforge
#Spawnpoint
#Outcreatured
#Ring of Curses

So pretty fast game this one!

Aridigas came with a "simple" but very effective plan. Put up a Central Zone Lair - use Meditation Amulet. Pump out a creature each round. Then cast a Battleforge to get equipment out.
It might be simple and seen before, but as i said: Very good!

DrMambo did not have the counters for this. Playing without a creature spawnpoint vs one is often quite hard, as they get reinforcement more or less automatic and you do not.

I think Warlock could have done better had he tried to stay a bit away from Lair and the Meditation Zone. Summon Drokarr and whatever creatures you have. Use Ring of Curses/Enchanters Ring/Morlochs Torment/Battleforge and then try to draw your opponent creatures to you - with Chant of Rage or something, then maybe if you have Rise Again, you could get Zombie Falcons/Wolfs army.

At the very least you could get the Johktari to either "meditate out of position" or give up meditate to do something about it.

#24 Schneente (Anvil Throne Warlord) vs. Werekingdom (Arraxian Crown)/3:17/26

#Battleforge
#Wandgame
#Stonegaze Basilisk
#Hurl Rock
#Jet Stream
#Acid Ball

Another real strong spellbook from Schneente. Tuff Dwarf with Wands and Equipment add Ballista and the nice Elemental Wand with Jet stream on it. (add Akiro´s Favor + Gale Force Ring and even Puddinhead might rely on getting that push effect)

Werekingdom´s Arraxian Crown Warlock seemed pretty good also. Like Schenkgoot and Florian in the video im not convinced about the merits of Stonegaze Basilisk. The Dwarfs tuff -2 just makes that cripple hard to get even with a reroll. Staying in range of the Ballista to summon Basilisk and a Battleforge seemed a bit risky to me.
After one Balista shot i think a move out of Ballista range and just play enchanters Ring and Regrowth would have been good. Then summon creatures.

This would still have given The Anvil Throne Warlord time to equip all kinds of annoying equipment from Battleforge so it might not work.

The Anvil Throne Warlord went for early pressure damage on the Warlock and put a lot of damage on him, but we saw just how much damage he can take and still be OK. The Anvil Throne Warlord isn't that great outside range of his own Battleforge, but its hard to keep him there.

#25 Keejchen (Bloodwave Warlord) Vs. Grimmbart (Bloodwave Warlord)/4:13/27

#Bloodwave Warlord
#Ballista
#Battleforge
#Barracks
#Equipment
#Creatures
#Pillar of Righteous Flame

Another mirrormatch! This time two Bloodwave Warlords, but very different in style.

Keejchen played an equipment Warlord, much like a few of the Anvil Throne Warlords we have seen.
Champions Guantlets, Wands, Armor and tons of equipment.

Must say it reminds me of Wizard - Warlords throwing Teleports and Dispel every round. Ballista reminding me a lot of Wizard Tower - only firing every second round, but still pretty good.

Grimmbarts Warlord was creature based. Construction Yard + Battleforge then Barracks + Meditation Amulet to pay for everything. Pretty scary economy.

Keejchen got somewhat lucky in round 2 were his Ballista one-shot the Battleforge then continued to change spells on his Elemental Wand, binding Fireball to it and going after Grimmbarts Barrack.
He almost got it and that might just have been the end of it. Looked like Keejchen could have dispelled the reinforce on Barracks, before Grimmbart walled of.

Also i didnt see round 1, but Keejchen Battleforge was placed in C1 an unfortunately place when you are in B2 and have to go to A2 to shoot at the Barracks in A4. Your out of range of your own Battleforge.

Take round 3. Keejchen played Champion Gauntlets form his Battleforge, changed spell on his Elemental Wand (Surging wave?) to Fireball and went to A2 and threw a Fireball at the Barrack. Casting a new Elemental Wand from the Battleforge and QC either Hawkeye or Akiro´s Favor would have improved the chances of taking down Barrack, but being out of range from his Battleforge then Keejchen wouldnt be able to protect his Elemental Wand with the Gauntlets. I think i would have risked it - as it would have required Grimmbart to run 2 (giving up Meditate) running into Ballista rnage and hardcast a dissolve.

Anyway Walls, reinforce, defend on Panzarguard saved the Barrack and when Altar of Domination came down and Talos came out it looked pretty grimm :) for Keejchen.

Pillar of Righteous changed everything. I do think Grimmbart played way to passive here, staying away and doing nothing for to many rounds. Keejchen still had his Fireball Wand and could just stay at range 2 and kill Grimmbarts army.

#26 Aridigas (Wizard) vs MrBubu (Straywood)/2:17/16 rounds

Another cool and interesting game

#Super squad
#Grizzly sacrifice
#Dragonclaw Wolverine
#Playing without a spawnpoint
#Elephant Grass
#Win or Lose

Aridigas opened with a pretty terrifying super squad: Gorgon Archer, Water Elemental and Alandell.

MrBubu opened with Ring of Beast and a Grizzly. Then continued with Mana Flowers, Meditation Amulet and a Pet Wolverine. But he did sacrifice his Grizzly letting him go up and fight the super squad all alone - all the damage he put on the Gorgon was easily regenerated, so frankly i thought Mr Bubu had lost the game already.

But he made a nice comeback - getting good use out of the Pet Dragonclaw Wolverine and Elephant Grass were most of the fighting took place.

It ended up with a very standard situation. Mr Bubu had killed all of Aridigas creatures and had 3 himself, but had taking 20 something damage. So could Aridigas get the last damage through or would Mr Bubu recover and kill Aridigas instead?
Ending felt close and i think this game could easily have went the other way.

#27 Aridigas (Paladin) vs. CapredbeardIV (Bloodwave Warlord)/53(+30)/10 rounds

#Spawnpoints
#Paladin
#Bloodwave Warlord
#Bridge Troll

This was one of those matches i remembered as "why you don´t play without a creature spawnpoint"
But im still not 100% convinced - after all we have seen a lot of matches were mages without a creature spawnpoint worked just fine. Arraxian Crown Warlock comes to mind but Sharkbaits Paladin did really well vs. Dr Mambo´s Druid and so did Jacksmacks Johktari vs Schneente´s Priestess.

Here i think the Bridge Trolls did to little - main idea seemed to set up a hill with Grimson and Ballista, but id didnt work well. First Troll was Teleportsnatched then Grimson was Force Pushed down the hill and killed.

It might have worked if Cap had tried to set up at range 3 - maybe with a wall and Archers Watchtower - or put Hurl Meteorite on an Elemental Wand.


#28 Schneente (Siren) vs Keejchen (Paladin)/4:51/23 rounds

#PvS
#Turtle
#Spawnpoints
#Tsunami
#Who decides where we fight?
#Sherean Leviathan
#Mage Wands
#Champion Gauntlets

Well another really good match - this time with the two newest arena mages: Siren and Paladin

Schneente (Siren) ran a spellbook with heavy dude mainly Water Elemental and Leviathan (+backup)
Mana Flower, Naiya, Shallow Sea, Echo and Meditation Amulet.

Keejchen (Paladin) ran Temple of Asyra (Harmonized) and more creatures than i normally see. A lot more.
With Battleforge, Goblin Builder and Cassiel he also had more spawnpoints and familiars than normally seen.

This match took almost 5 hours. Interesting enough they played the first 7 rounds in 44 min then round 8-11 took 90 min!
Im sure a lot of if was new cards as there were some rule issues like: Guarding a creature with hate and a Chant of raged creature, Flyers hitting non-flyers in shallow sea, the Paladins Auras, Sherean Leviathan abilities.
Besides rolling/resolving a Tsunami take a bit longer than rolling/resolving a Hurl Boulder.

I think Schneente should have waited a bit before advancing - meditate and take out both Water Elementals and the Leviathan first then do the Tsunami thing.

The Tsunami was cool and looked like it put Siren back in the game. I think the Water Elemental should have gone for the isolated Ehren instead of into the Paladin zone. With Lifelink on Ehren thats likely to do 3 damage on the Paladin for a while. After the game its easy to agree. Keejchen got a lot of valor early out of punching and damaging the Water Ele - enough to put out an early retribution aura.

Siren was pushed and im still wondering if pushing her into a wall might have been a good idea?
When you plan to summon the Leviathan next round that is. His slow and having him in the Paladin´s starting zone might have been better?

After that Keejchen made a small attack when he attacked with his Messinger of Bim-Shalla into a Shallow Sea with Leviathan (No more Flying) In that round the Siren could have hit that MoBS and most likely kill it. Rather than Meditate and then have Naiya cast a Chant of Rage on that same MoBS.
Another small thing was not revealing Ballad of Courage when Keejchen had a Mage Wand with Seeking Dispel out.

Id also liked earlier use of the Sirens call  - something that could deny Keejchen of fighting in the Temple of Asyra square or those withing range 1 of it. One idea would be to use Elemental Wand with Tsunami. If you stay put in A3 and cast a Tsunami every second round in A4, B4 and C4 i doubt it be long before Keejchen would react to that.

If we speaking of spellbook improvements an extra Tsunami would have been real good in this game.

For Keejchen id like meditation Amulet - with double spawnpoints and 3 spellcasters you just can´t be to "greedy"

I really recommend this game for anyone trying to become really good vs Siren. I think she´s difficult but have great potential. Leviathan is only a promo atm, but Battle fury on him for 7-8 dice + 7 piercing 2? :)
Im not sure how effective defend was - but watching something like that makes me think about how i could use defend.

#29 Powlich (Arraxian Crown Warlock) vs Parkdeck (Priestess)/2:22/16 rounds

#Deathlock
#Curse
#Unicorn
#Healing
#Range
#Single fine
#Arraxian Crown Warlock
#Priestess

Mystery already commented on this: "Watching parkdeck/powlich i see only bad play by the priestess up to 60min at least, dont want to offend anyone, but a magewand with dispel/disperse/remove curse to PERMANENTLY remove the ghould rots (even though there is a wardstone, just skip casting a creature once), which forces powlich to react and get close again, and the bit of dmg he took from the griffin with deathlock out hurts, with deathlock he cant heal himself, ghoul rots gone (2 easily if powlich wouldnt react even more) he cant use deathlink as no healing etc.
would be cool to know the deck of parkdeck, if it was just bad play or a bad deck

Hard to judge powlichs play if your oponent doesnt really do anything against your play"

Its hard for me to disagree with this.

Powlich played a curse deck with massive Ghoul Rot, Wardstones and the a starting zone Deathlock.
Immediately shifted gears w Parkdeck destroyed Deathlock.
Managed to stay at range putting curses on and then go up and then deal with the enemy creatures 1 by 1.

Parkdeck played a Unicorn book. Almost all his creatures had some kind off healing ability, so he was strongly affected by Deathlock. Poor spellbook or bad matchup?
When you put your spawnpoint in the corner + and you stay there w Meditation Amulet and summon 1-2 dice creatures its not odd that you struggle to put on an offense.

Priestess in general can be pretty slow if she wants to turtle and take a long time before she moves forward.
The Deathlock was very likely so i think Consecrated Ground was not the best choice.

Mysterys suggestion is pretty solid - stop summoning every round and do something about the curses. Coshade was also spot on (according to me) attacking single fine with your creatures is rarely a good idea.

Was there anything else that could have been done?
Yes i think so. Ghoul Rot vs Lowland Unicorn is not really a mana win for Powlich - both cost 8 mana - Powlich had Ring of Curse and Sersiryx while Parkdeck had a harmonized Temple.

So if those Unicorns could get 2 dice in vs Sersiryx or the Warlock it looks to me as good enough value for Parkdeck, even if Powlich gets his Curses back in his spellbook.

Another early option would be the classic Asyran Clerics early - they suffer less from Deathlock than most of Parkdecks other creatures. Asyran Cleric should be a better choice vs Deathlock than Highland Unicorn.
And how should Powlich deal with those Clerics? Put Ghoul Rot on a 5 mana creature?

While im talking about sacrificing your holy creatures :) Id would have loved to see a Cassiel sacrifice. After she gets Ghoul Rotted - you could summon Dorseus then Ehren. Let Cassiel use Martyrs Restoration on Ehren and die then heal Ehren w Dorseus.

With Ehren, Dorseus and then the Griffin i think Parkdeck could have mounted an offensive and not care much about the Wardstones and Deathlock.

Even if the Deathlock was and is brutal for the Priestess you shouldn't forget that most Warlock has amazing healing as well.
« Last Edit: June 14, 2017, 04:54:27 AM by Biblofilter »
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#22 Johktari (Powlich) Vs. Thesaris (Druid)1:25/13 rounds
« Reply #59 on: May 25, 2017, 12:48:20 AM »
https://www.youtube.com/watch?v=CVN3PTwn3Jc

#22 Johktari (Powlich) Vs. Thesaris (Druid)1:25

A1>B2 Lair B3                                                            Felella
Bear Strenght FD Johktari                                          Glancing Blow FD Felella

Thunderift Falcon                                                       Hawkeye FD Druid (Felella)
Maim Wings FD Felella                                               Thornlasher C3
Leahter Chausses B2>B3                                          Acid Ball Lair

Darkfenne Asp                                                          Felella C4>C2
Falcon Precision Johktari                                           Rust FD Johktari
B3>C2 kills Felella                                                     Thornlasher B4
Wounded Prey Felella                                               T1 att Lair

"You focus at the Lair so much, you just lose the game"

Wychwood Hound                                                     T1 att Lair                                         
Hit T1 kills it                                                               T2 att Lair
Seeking Dispel (Rust)                                                C4>A4 Vinetree

Wychwood Hound                                                     Dispel Bear Strength
Lion Savagery FD Johktari                                          Bloodspine Wall B3>B4
Hit Bloodspine Wall                                                    T2 miss snatch (gives up att Lair?)
                                                                                  Guard
 
Wychwood Hound                                                     Tanglevine (Tree) Johktari
Tanglevine Druid                                                        T2 att Lair
Wounded Prey T2                                                      Swell Wychwood Hound
Hits Tanglevine                                                          Jetstream Falcon kills it

Spitting Raptor                                                          Bloodspine Wall   
Johktari Hunting Knife                                                Lesser Teleport T2 >C4
Hits Tanglevine                                                          T2 att /snatch WH
                                                                                  Hydrothermal Vent FD C4

Teleport T2 C4>C3                                                     Thornlasher C4
Hits T2 kills it                                                             Wall of Thorns B3>B4 
                                                                                  Hits

Wychwood Hound                                                     Bloodspine Wall C3>C4
Animal Kindship                                                         T3 att and snatch Raptor walls kills it
Walks through Wall                                                   Barkskin
Hits Vinetree                                                             Surging Wave vs Darkfenne Asp kills it 
 
Wychwood Hound
Force Hammer Tree                                                    Agony FD Johktari
Hit and kills Tree                                                         Force Push Wall Bash

Steelclaw Cub                                                            Teleport Druid B4>C4
Teleport Druid C4>B4                                                 Rhino Hide FD Druid
Dispel Barkskin                                                           

Emerald Tegu                                                             Barkskin FD Druid
Lesser Teleport                                                          Lesser Teleport
Acid Ball Druid                                                           

                                                                                  Lesser Teleport
A2>C2 Force Push                                                      Hydrothermal Vent FD zone C4
Acid Ball
Tegu kills Druid
« Last Edit: May 25, 2017, 01:50:34 AM by Biblofilter »
  • Favourite Mage: Wychwood Druid
"Töten". "Alles Töten".
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