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Spellbook Design and Construction / Re: The Warrior of the Light Priest
« on: September 18, 2014, 03:25:31 AM »
I like this build a lot, so much im going to give it a try myself , sadly i only play a few games/month but..
Im an inexperienced player, so you should regard the following more as my thoughts/questions, than me trying to come up with advice.
With all the creatures you have, it seems you need
1) a spawnpoint, if you want a decent chance of bringing more of them out or
2) you could cut down on creatures, and try to include more enchantments and incantations instead.
If we are going to include more enchanments the following is what i came up with
[mwcard=MWSTX1CKJ01]Enchanter's Wardstone[/mwcard]
I almost never see this in spellbooks posted. Here it seems called for. Theres a lot of stuff you really want your opponent not to remove:
[mwcard=MWSTX2FFE02]Akiro's Favor[/mwcard]
[mwcard=MWSTX1CKE01]Armor Ward[/mwcard] (especially because of the [mwcard=MW1Q08]Elemental Wand[/mwcard]?)
[mwcard=MW1E01]Bear Strength[/mwcard]
and you could use more enchantments:
[mwcard=MWSTX2FFE04]Brace Yourself[/mwcard](as you already mentioned instead of defend)
[mwcard=MWSTX1CKE03]Healing Charm[/mwcard] ( i see this as a banked healing action)
[mwcard=MW1E36]Rhino Hide[/mwcard]
[mwcard=MW1E33]Retaliate[/mwcard]
[mwcard=MW1E32]Regrowth[/mwcard]
[mwcard=MW1E06]Circle of Lightning[/mwcard] (expensive spellbookwise but you are trying to daze/stun your opponent a lot)
and with the [mwcard=MW1J04]Battle Forge[/mwcard] and all those enchantments
[mwcard=MW1Q09]Enchanter's Ring[/mwcard]becomes natural.
The Holy Avenger plan seems a little odd (even as you said it worked fine, as your opponent spent more mana than you) but id think id prefer to use it on the [mwcard=MW1C20]Highland Unicorn[/mwcard] instead?
Might include the Crown of Protection but again you probably don´t have the time to give your Unicorn a little extra armor. An [mwcard=MWSTX2FFE04]Brace Yourself[/mwcard] is probably a much better idea for armor.
The Unicorn seems to be a really good companion for this mage, if the try to flee from your mage, they have to worry about that 14 hp charging Unicorn.
Other than that, against a curseheavy opponent there might be a problem. Maybe a [mwcard=MWSTX1CKQ05]Dispel Wand[/mwcard] or more [mwcard=MW1I06]Dispel[/mwcard]?
Im an inexperienced player, so you should regard the following more as my thoughts/questions, than me trying to come up with advice.
With all the creatures you have, it seems you need
1) a spawnpoint, if you want a decent chance of bringing more of them out or
2) you could cut down on creatures, and try to include more enchantments and incantations instead.
If we are going to include more enchanments the following is what i came up with
[mwcard=MWSTX1CKJ01]Enchanter's Wardstone[/mwcard]
I almost never see this in spellbooks posted. Here it seems called for. Theres a lot of stuff you really want your opponent not to remove:
[mwcard=MWSTX2FFE02]Akiro's Favor[/mwcard]
[mwcard=MWSTX1CKE01]Armor Ward[/mwcard] (especially because of the [mwcard=MW1Q08]Elemental Wand[/mwcard]?)
[mwcard=MW1E01]Bear Strength[/mwcard]
and you could use more enchantments:
[mwcard=MWSTX2FFE04]Brace Yourself[/mwcard](as you already mentioned instead of defend)
[mwcard=MWSTX1CKE03]Healing Charm[/mwcard] ( i see this as a banked healing action)
[mwcard=MW1E36]Rhino Hide[/mwcard]
[mwcard=MW1E33]Retaliate[/mwcard]
[mwcard=MW1E32]Regrowth[/mwcard]
[mwcard=MW1E06]Circle of Lightning[/mwcard] (expensive spellbookwise but you are trying to daze/stun your opponent a lot)
and with the [mwcard=MW1J04]Battle Forge[/mwcard] and all those enchantments
[mwcard=MW1Q09]Enchanter's Ring[/mwcard]becomes natural.
The Holy Avenger plan seems a little odd (even as you said it worked fine, as your opponent spent more mana than you) but id think id prefer to use it on the [mwcard=MW1C20]Highland Unicorn[/mwcard] instead?
Might include the Crown of Protection but again you probably don´t have the time to give your Unicorn a little extra armor. An [mwcard=MWSTX2FFE04]Brace Yourself[/mwcard] is probably a much better idea for armor.
The Unicorn seems to be a really good companion for this mage, if the try to flee from your mage, they have to worry about that 14 hp charging Unicorn.
Other than that, against a curseheavy opponent there might be a problem. Maybe a [mwcard=MWSTX1CKQ05]Dispel Wand[/mwcard] or more [mwcard=MW1I06]Dispel[/mwcard]?