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Messages - Phillus

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46
General Discussion / Skeleton Zombie Necromancer
« on: May 20, 2015, 09:34:03 PM »
Is it a good Idea to use both?

47
Mages / Re: Alternate Necromancer
« on: May 19, 2015, 08:13:48 PM »
I'd like to see an alternate druid with a focus on fungus.  Mycelium instead of vines perhaps, spore effects, and all sorts of saprophytic goodness.
I really love mushrooms. I feel like Ichthellids are mind controlled fungi insects.

48
Player Feedback and Suggestions / Re: Neutral Spawnpoint
« on: May 19, 2015, 08:12:09 PM »
Aaand I put this in the Mage forum not the suggestion...

49
Player Feedback and Suggestions / Neutral Spawnpoint
« on: May 19, 2015, 06:57:30 PM »
Summoning Portal Level 4 Arcane 10 mana
Spawnpoint
1 Channeling
Novice
If there is 2 or more mana on summoning portal it may summon 1 creature

50
Rules Discussion / Re: Magebind and Dwarf Rune Question
« on: May 17, 2015, 11:14:19 AM »
runes add 2 to destruction as per the rules about runes
I thought that's just the chestpiece.

51
Rules Discussion / Magebind and Dwarf Rune Question
« on: May 17, 2015, 03:00:33 AM »
Does a rune or Mage Bind increase it's dissolve/ dispel cost?
Example: Forge Hammer plus rune equal 9 to dissolve instead of 8

52
Rules Discussion / Re: Sleep Rules
« on: May 16, 2015, 07:26:55 PM »
I meant can you use General Signet Ring with mana-1
Forgot to write that in.

53
Rules Discussion / Sleep Rules
« on: May 16, 2015, 05:42:10 PM »
When you remove sleep condition using heal wand is the creature ready to activate.

Also can if you play Dwarf Warlord can you use General Signet Ring?

54
General Discussion / Re: All our early n00b mistakes
« on: May 16, 2015, 01:34:20 AM »
I think my biggest struggle was with the not reading the Target bar properly. The spell that I misused the most was Teleport, I thought that the Target has to be two zones away and the range on the board was unlimited.
Wat Care to explain?
So I cannot teleport myself from one side of the map to the other???

I remeber using Range +1 enchantement to shoot 1 zone further :)

been there, done that.
Same used steal enchantment twice to attach to my hydra so it had 2 range.

Also read eagle wings incorrectly and put it on my Mage. In the same game cast fireball twice with a single elemental wand... I won that game.

Trying to Harmonize a Mana Crystal to increase my channeling.  Oh the embarrassment!
Happened to me too. Every game people had maxed out channeling.

55
Rules Discussion / Slam rules
« on: May 07, 2015, 05:08:45 PM »
When you slam a target, when they are activated you put daze. Can't you just start with daze instead?

That's how I've been playing it so far.

56
Custom Cards / Re: New Ichtheilid Cards
« on: May 06, 2015, 05:03:22 PM »
Legendary 10 Mana
Androsax The Queen Mother
Undead Charge +2
Mutate Ichthellid Queen
18 Life 2 Armor
Ichthellids In Androsax's Zone Gain 1 Dice
Attack 1: Quick action 4 Dice 2 Piercing
Attack 2: Full action Instantly kill level 1 creature if level 2 or higher you must roll 8+2X where X= Level


57
General Discussion / Re: Best and Worst?
« on: May 06, 2015, 04:51:59 PM »
^
Weakest: Priest  There are very niche ways to build him and make him useful, but it seems as though his abilities don't jive as well as they could and there is not as much card support for his play style at the moment.  Many of us are hoping this changes with the release of new sets this year
I think he means the Malakai priest. Since the core set priestess abilities are actually pretty good also he has 9 channeling while priestess has 10.

58
General Discussion / Mage Wars Figurines
« on: May 05, 2015, 11:03:06 PM »
Will there be figurines that you can use instead of your character card that is going to be sold in the future?

59
General Discussion / Re: Plague Zombie
« on: May 04, 2015, 11:18:04 PM »
Anything that could be viable competitively?

60
Custom Cards / Re: New Ichtheilid Cards
« on: May 04, 2015, 03:02:43 PM »
Non Ichthellid Related Cards

Death Coil 7 mana 5 Dice 6-10 Rot 11-12 2 Rot
Heals instead if casted on an undead object.

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