Arcane Wonders Forum

Mage Wars => Player Feedback and Suggestions => Topic started by: behindcurtain3 on April 28, 2013, 03:59:17 PM

Title: Damage and Mana token improvements
Post by: behindcurtain3 on April 28, 2013, 03:59:17 PM
My friend and I thought a huge improvement to the game would be to have the Damage and Mana tokens have different numbers on the front and back.

For the 1 tokens have a 2 on the back, for the 3 have a 5 on the back and for the 6 have a 10 on the back. This effectively doubles the amount of tokens without having to manufacture new ones. It would also make it easier to get the correct number to place on a card since there would be more combinations.
Title: Re: Damage and Mana token improvements
Post by: DarthDadaD20 on April 28, 2013, 04:23:43 PM
:) Welcome to the forums behindcurtain 3!:)

That would be a good idea! I personally use dice, my wargame d6s' or my D10s work well. But for sure, having a value on the front and back would be useful.
Title: Re: Damage and Mana token improvements
Post by: Shad0w on May 01, 2013, 09:14:01 AM
like darth I am also a dice user but I could see your point in multi-numbered tokens.
Title: Re: Damage and Mana token improvements
Post by: ThePoPGod on May 14, 2013, 02:53:21 AM
Dice is the best way to do it. Oh and they are actually 9's not 6's.
Title: Re: Damage and Mana token improvements
Post by: Shad0w on May 14, 2013, 06:20:36 AM
All my dice have pips not numbers.  :P
Title: Re: Damage and Mana token improvements
Post by: DarthDadaD20 on May 14, 2013, 08:31:25 AM
We use the damage tokens for tokens that we dont have...
Title: Re: Damage and Mana token improvements
Post by: The Dude on June 07, 2013, 02:37:26 AM
I, too, have recently switched to dice. If any one is interested, there are some sweet dice available from chessex.

http://chessex.com/Dice/Gemini/BlackRedgold.htm

These are 12-16mm dice that look almost scarily like the damage counter dice. And they look sweet.

http://chessex.com/Dice/Borealis%20Dice/27007.htm

And the channeling dice! Look equally as epic, and similar to the channeling tokens us mages use.
Title: Re: Damage and Mana token improvements
Post by: MrSaucy on June 07, 2013, 03:31:45 AM
My friend and I thought a huge improvement to the game would be to have the Damage and Mana tokens have different numbers on the front and back.

For the 1 tokens have a 2 on the back, for the 3 have a 5 on the back and for the 6 have a 10 on the back. This effectively doubles the amount of tokens without having to manufacture new ones. It would also make it easier to get the correct number to place on a card since there would be more combinations.

That is a really good suggestion. Wonder why they didn't do that originally.
Title: Re: Damage and Mana token improvements
Post by: Fentum on June 07, 2013, 11:25:51 AM

I wonder why the tokens show 6 as a key number rather than 5. 6 can easily be confused with 9 to a casual muppet like me. Even when I KNOW it's a 6.   :-[