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Messages - Gregstrom

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16
Strategy and Tactics / Re: On mana crystal effects and efficiency
« on: October 03, 2014, 09:35:13 AM »
I'm with Schwenkgott here.

Hypothetical arguments about players for some reason setting aside ten mana on round 1 in order to drip-feed it into their usage over the next 10 rounds feel contrived to me. 

I think that in a regular game I'm likely to have very little mana in reserve by the end of round 3 - the rest will have gone into assets of some sort (creatures, conjurations, enchantments...) or attacks/incantations.  Arguing about long-term disposal of starting mana may be missing the point.

What I get if I put 5 of my initial mana into a mana crystal instead of some other asset is added ongoing flexibility.   The Crystal provides not so much extra mana as extra liquidity of mana.  My extra channelling means that every round after casting it I get extra flexibility in my casting decisions.  I doubt I'm alone in preparing a contingency Teleport, Agony or something in order to react to an enemy's moves, or keeping back mana so I can reveal a Nullify or Rhino Hide at the last minute.  Keeping back a contingency mana supply for those spells is an overhead on my total mana supply, and reduces my flexibility - worse than that, not keeping back that contingency mana tells my opponent that he can cheerfully drop a lightning bolt on that creature of yours with a face-down enchantment because I can't do anything to stop him. 

So, if I have a Nullify lying around, and am waiting for the opportunity to reveal a Rhino Hide or possibly cast a Teleport or Force Push, maybe 5 of my mana is being held for that over most of the turn.  I could use some of that reserve during final quickcast, but I'm probably going to want it back next round.  My channelling in real terms is down at 7 or 8.  In these terms, getting 1 extra channelling is a much bigger deal - I may only have to save for 2 turns to bring out that Iron Golem, instead of 3.  And as noted above, it's not a case of saying 'If you hadn't spent that mana on a Crystal you'd have your Golem by now' - that mana would have gone on a Hand of Bim-Shalla (or maybe I summoned a Basilisk instead of a Blue Gremlin - the point is that my initial mana gets spent on something).

Saying that casting a Mana Crystal gives you less options in your early turns is only true in as much as any 5 mana spell you cast gives you less options - whatever you cast is your option.  The payoff of a Crystal is greater channelling, the payoff of a Bitterwood Fox is a fast but vulnerable creature, the payoff of Agony is that one enemy creature is made less effective.  They all cost 5 mana and an action, they all give you something.  The crystal is harder for the opponent to remove than the others, and its benefit is more flexible.

On reflection, another issue here is that all these calculations only look at the RoI on the Crystal, not the RoI on the other spells that might be cast.  That's not an even playing field - everything you cast gives you something, or you wouldn't be casting it in the first place.  Just because the RoI on channelling boosters looks like it can be easily calculated doesn't mean you can gloss over the RoI of the alternatives.  The only spells you cast that provide an instant return on their investment are incantations and attacks - to compare the numbers on the Crystal with an empty assumption of an instant RoI on the alternatives isn't good practise.


17
General Discussion / Re: Yashima Wizard Crossover
« on: September 19, 2014, 10:26:07 AM »
...so gods in the sense that the lares and penates were gods then?

18
Mages / Re: Paladin and Siren speculation
« on: September 18, 2014, 06:15:01 PM »
The superfluous apostrophe had me confused... I was thinking "Bootle???"

19
Rules Discussion / Re: Steal enchantment
« on: August 18, 2014, 10:52:19 AM »
Although, for the sake of completeness, it should be noted that a Forcemaster could steal another Forcemaster's Force Field.

20
Strategy and Tactics / Skeleton necro plus Armory.
« on: July 22, 2014, 07:38:21 AM »
I haven't seen much discussion of this, but it looks to me as if a Necromancer using skeletons could get some definite mileage from am Armory and some of the other War cards.  +1 armour and pierce on your skeletons for a one-off cost is pretty nice. 

A Garrison post could be handy, allowing tactical deployment from a graveyard.

Flank Attack could be useful as well.

Has anybody tried any of these out?

21
Mages / Re: Alternate Necromancer
« on: June 24, 2014, 06:45:10 AM »
I'd like to see an alternate druid with a focus on fungus.  Mycelium instead of vines perhaps, spore effects, and all sorts of saprophytic goodness.

22
General Discussion / Re: Forged In Fire
« on: May 20, 2014, 09:32:48 AM »
I don't think Sardonyx does much breathing though.

23
General Discussion / Re: FIF: Garrison Post "Preview"
« on: May 13, 2014, 03:55:55 PM »
The article says "starting today".  That sounds official to me.

24
General Discussion / Re: FIF: Rolling Fog Preview
« on: May 08, 2014, 03:37:13 PM »
Druids will love it... no more bombarding that Thornlasher from a distance.

25
No. As stated before, the + adds to the die roll.  In example 3, 5+5=10 which is a 9+ result from the chart on the card.  That gives 1 burn and no cripple.  +x Flame works when an attack does flame damage, not when an effect roll can generate a flame effect, and it affects the entire outcome of the die rather than just any flame - related part of it.

26
General Discussion / Re: MageWars Monday - Cerberus
« on: April 28, 2014, 05:06:23 PM »
So Cerberus may be a slow burner then...

27
General Discussion / Re: MageWars Monday - Cerberus
« on: April 28, 2014, 03:58:58 PM »
I sort of agree that he seems too expensive for what he does.  17 mana to protect a conjuration is okayish, but then...  he's pretty intimidating when on guard.  So what's to stop the other mage from just working round him?  If you can take the pain from whatever Cerberus is guarding and use your 17 mana advantage to kill his master, cool.  If you can't ignore the conjuration,  why not kill it with attack spells and avoid the Cerberus issue that way?  If you can do that you've not just taken out the big threat conjuration but also significantly weakened a level 4 creature, potentially gaining tempo from what might otherwise be a purely reactive move.

As a Warlock, if I really want a conjuration safe I might want it on the far side of the arena from the other mage, where he has to overextend himself to hurt it  (or, better, can't reach it at all).  At that point, Cerberus is a pretty tough creature to justify.

I think that if I cast Cerberus I'd want to be practically guaranteed that he'd get to use that glorious triple counterstrike of his, and where he'd be using it on a target that mattered.  I'd want a plan where I'd have him going on guard in the same space as me, and preferably the enemy mage too.  And if possible I'd want a backup conjuration in the space with me, so that a quickcast attack spell didn't leave him all deflated in the face of an oncoming Golem.  Trouble is, that'd require some sort of new Dark conjuration I haven't seen yet, sort of like a Dark Tanglevine or something equally interesting.  Or a Wall of Bone, if that worked (and I suspect it doesn't?).

Here's waiting on the rest of the spoilers then.


28
General Discussion / Re: Could not resist the Cookies
« on: April 27, 2014, 01:13:51 PM »
... As long as I find out Laddinfance's body mass, that is.

1098.

Are those kg or lbs? I really hope not the second one... actually I really hope not either one now.

Or perhaps it is in Stones or Newtons?

I suspect that for ease of calculation the unit of measure is banana stickers. Meaning that as long as you possess less than 0.1% of your mass in the aforementioned 'nana stickies, you're probably safe from any side effects beyond those Laddinfance may already have displayed.

29
General Discussion / Re: Could not resist the Cookies
« on: April 25, 2014, 07:28:28 PM »
Well, that tells me the maximum safe dosage... As long as I find out Laddinfance's body mass, that is.

30
Spells / Re: Skeletal Sentry subtype
« on: April 11, 2014, 12:53:11 AM »
Maybe even Paul Blart, Mall Corpse.

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