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Spellbook Design and Construction / Re: Holy Archers (Priestess) ; Superiority (Air Wizard)
« on: June 16, 2014, 07:26:46 AM »
Hello EliteAvarice!
Welcome to the Arena. I really like how you tried to meld the Warlord and the Priestess together. I will sort of give my 2 cents on some of the spells in each book. I have tried to get Renewing Springs to work for me, but to no avail. I can't seem to find a good spot in the middle of turns to go heal a creature that would be better off continuing their attack. Then again, I'm sure I am just playing it incorrectly.
Grimson is probably my third favorite creature. If used effectively with the archers tower, which you seem to be doing, he can have full range on the entire board. Unless your opponent likes getting sniped every round, they need to have an answer to him fast or he will rack up the damage. My only suggestion would be to somehow get the Staff of Asyra in there somewhere. This is one of the best weapon equipment in the game IMO and it will give your opponent yet another powerful attacker that they have to deal with. Overall, I like your set up.
For the Air Wizard, everything sdougla2 mentioned is the same thing I would say. Teleport is fantastic card for any mage and really helps with moving the slow creatures around. At least having 2 teleports and a mage wand to attach one to will help her move her slow creatures around. There isn't much else to say that wouldn't be repeating sdougla2. As for deciding between defensive and aggro, its all about taking the leap and trying out a different strategy. I myself am more of a defensive player and have yet to master a good aggressive opening that doesn't fall flat and leave me vulnerable. Its hard to break out of a playstyle that makes you feel more comfortable. All I can say for that is to try it out. Who knows; she might end up enjoying being more aggressive then defensive
I hope I made some sort of sense.
Welcome to the Arena. I really like how you tried to meld the Warlord and the Priestess together. I will sort of give my 2 cents on some of the spells in each book. I have tried to get Renewing Springs to work for me, but to no avail. I can't seem to find a good spot in the middle of turns to go heal a creature that would be better off continuing their attack. Then again, I'm sure I am just playing it incorrectly.
Grimson is probably my third favorite creature. If used effectively with the archers tower, which you seem to be doing, he can have full range on the entire board. Unless your opponent likes getting sniped every round, they need to have an answer to him fast or he will rack up the damage. My only suggestion would be to somehow get the Staff of Asyra in there somewhere. This is one of the best weapon equipment in the game IMO and it will give your opponent yet another powerful attacker that they have to deal with. Overall, I like your set up.
For the Air Wizard, everything sdougla2 mentioned is the same thing I would say. Teleport is fantastic card for any mage and really helps with moving the slow creatures around. At least having 2 teleports and a mage wand to attach one to will help her move her slow creatures around. There isn't much else to say that wouldn't be repeating sdougla2. As for deciding between defensive and aggro, its all about taking the leap and trying out a different strategy. I myself am more of a defensive player and have yet to master a good aggressive opening that doesn't fall flat and leave me vulnerable. Its hard to break out of a playstyle that makes you feel more comfortable. All I can say for that is to try it out. Who knows; she might end up enjoying being more aggressive then defensive
I hope I made some sort of sense.