May 01, 2024, 09:13:02 PM

Author Topic: Skeletal Sentry subtype  (Read 31233 times)

Wildhorn

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Skeletal Sentry subtype
« on: November 29, 2013, 11:15:11 AM »
Shouldn't Skeletal Sentry be errated to have Soldier subtype? I mean... Skeletal Minion has it and I think something with a sword and an armor is much more a soldier than something that hold a femur...

Wiz-Pig

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Re: Skeletal Sentry subtype
« Reply #1 on: November 30, 2013, 01:43:55 AM »
Indeed the minion does not look even remotely like a soldier.

sIKE

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Re: Skeletal Sentry subtype
« Reply #2 on: November 30, 2013, 09:29:48 AM »
Indeed the minion does not look even remotely like a soldier.
So the dead fallen upon the battle field and stripped and burned and then reanimated doesn't strike a cord with you?
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jacksmack

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Re: Skeletal Sentry subtype
« Reply #3 on: January 24, 2014, 04:17:48 AM »
Bump.

Can we have the skeletal sentry given the subtype soldier please?

aquestrion

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Re: Skeletal Sentry subtype
« Reply #4 on: January 24, 2014, 04:45:23 AM »
It was in new faq

jacksmack

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Re: Skeletal Sentry subtype
« Reply #5 on: January 24, 2014, 05:10:24 AM »
hmm.. cant find it. got the 1 from january.

thanks though - i can make my SB now ;)

aquestrion

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Re: Skeletal Sentry subtype
« Reply #6 on: January 24, 2014, 07:02:37 AM »
I was wrong I thought it was in faq, but I know it was mentioned somewhere. Message laddinfarce and hell probly update

Wiz-Pig

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Re: Skeletal Sentry subtype
« Reply #7 on: February 01, 2014, 01:28:52 AM »
Indeed the minion does not look even remotely like a soldier.
So the dead fallen upon the battle field and stripped and burned and then reanimated doesn't strike a cord with you?

He has no armor and he is carrying a club. If you are equipping your soldiers like that their is something wrong.

MageHorst

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Re: Skeletal Sentry subtype
« Reply #8 on: February 01, 2014, 03:02:07 AM »
Why would my undead skeleton (!) soldier need any armour?  :)

(Not) equipping your underlings like this says a lot about your attitude towards your troops. It may not be the most compassionate attitude, but it's economical - especially if you take the number of troops and their availability into account. Why bother with equipping your low-rank undead soldiers if you can simply replace them by reanimating another fallen?
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klaymen

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Re: Skeletal Sentry subtype
« Reply #9 on: February 01, 2014, 05:17:45 AM »
So are you trying to imply that if a, say, knight in full armour dies and you animate his skeleton, it (or you) will take off its armour?  :)
And you can substitute the knight and his armour with any normal soldier and what kind of armour he wears.

MageHorst

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Re: Skeletal Sentry subtype
« Reply #10 on: February 01, 2014, 05:53:40 AM »
Good point!

On the other hand: it's a skeleton, so it's been lying there for quite a while. Someone might have taken its armour. Or the bones reassemble bit by bit so the armour will just fall off during the process. Anyway, just speculating here.  :)
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sIKE

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Re: Skeletal Sentry subtype
« Reply #11 on: February 01, 2014, 10:57:21 AM »
So the dead who have fallen upon the battle field thenstripped and burned and then later reanimated doesn't strike a cord with you?

Armor and weapons have/had value along with boots, belts, etc. Most of the time dead bodies were stripped and burn to prevent disease. That is my understanding at least. So I have no issue with a skeleton with nothing but his bones on and wielding a femur as a weapon.
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Wildhorn

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Re: Skeletal Sentry subtype
« Reply #12 on: February 01, 2014, 10:33:54 PM »
Anyway the matter is, if a stripped skeleton with just a femur is a soldier, why the skeleton with a full armor and a sword is not.

sIKE

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Re: Skeletal Sentry subtype
« Reply #13 on: February 02, 2014, 01:10:46 AM »
Anyway the matter is, if a stripped skeleton with just a femur is a soldier, why the skeleton with a full armor and a sword is not.
I concur he should have the soldier subtype. Someone asked why he would be like that (in the art) and that was my attempt to explain with flavor. The subtype in the Core set is only on three living creatures. So unlike like a couple of other cards in the DvN release that got an errata'ed added subtype, this one didn't. Why? I am not sure.
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ClockWork

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Re: Skeletal Sentry subtype
« Reply #14 on: February 19, 2014, 07:21:09 AM »
This errata would only help the warlord, right? Why no love for the Warlord? :'(
Siren is so cool