Arcane Wonders Forum

Mage Wars => Mages => Topic started by: pepapape on December 29, 2015, 03:20:07 PM

Title: Necromancer doubt
Post by: pepapape on December 29, 2015, 03:20:07 PM
Hi, it is my first post in this nice forum :).
I have a doubt about the necromancer mage. Is he alive or not?

The idol of pestilence card affect to the Necromancer? That conjuration say 'During the upkeep phase, EACH living creature receive 1 poison damage', but all mage are alive, right?
Title: Re: Necromancer doubt
Post by: Laddinfance on December 29, 2015, 03:29:03 PM
The Necromancer is alive. All current Mages are alive.

However, the Necromancer has poison immunity and so he won't take damage from Idol of Pestilence.
Title: Re: Necromancer doubt
Post by: exid on December 29, 2015, 03:48:59 PM
current

 :) hey!  :)
Title: Re: Necromancer doubt
Post by: Laddinfance on December 29, 2015, 03:53:18 PM
current

 :) hey!  :)

Just leaving my self room for the future. Right now I don't see it ever happening, but I could be wrong.
Title: Re: Necromancer doubt
Post by: pepapape on December 29, 2015, 04:06:46 PM
ahhh, ty, i didnt remember that necromancer is inmune to the poison damage...
Title: Re: Necromancer doubt
Post by: Sailor Vulcan on December 29, 2015, 07:31:17 PM
No nonliving mages? Does that mean there will never be any race of sapient magical automatons in Etheria? So dissapointing... :(
Title: Re: Necromancer doubt
Post by: Puddnhead on December 29, 2015, 08:34:46 PM
There could be, but they won't necessarily be Mages.
Title: Re: Necromancer doubt
Post by: Laddinfance on December 29, 2015, 08:59:37 PM
No nonliving mages? Does that mean there will never be any race of sapient magical automatons in Etheria? So dissapointing... :(

With everything Etheria has to offer, I wouldn't be disappointed because we don't have Mage Robots. Also, we're a long way off from anything like that. There is a lot of world to cover first.
Title: Re: Necromancer doubt
Post by: Sailor Vulcan on December 29, 2015, 09:30:40 PM

There could be, but they won't necessarily be Mages.

If that were the case that would mean that the Mage academies are discriminating against them. Anybody up for a magic robot rebellion? :P
Title: Re: Necromancer doubt
Post by: Sailor Vulcan on December 29, 2015, 09:38:40 PM

No nonliving mages? Does that mean there will never be any race of sapient magical automatons in Etheria? So dissapointing... :(

With everything Etheria has to offer, I wouldn't be disappointed because we don't have Mage Robots. Also, we're a long way off from anything like that. There is a lot of world to cover first.

Ikr! I once estimated how many years of Arena mages we have left at the minimum if Etheria is about the size of Earth, if we don't include extraterrestrial mages and if the approximate number of countries is the same.

In the real world there are about 200 countries. Geographically Etheria is a LOT like Earth. If each country got one Mage, and  we got four mages introduced each year, then we would have 50 years of Mages for Arena.

Who needs a whole multiverse when you can get that much out of just one world? Am I right?
Title: Re: Necromancer doubt
Post by: Kaarin on December 30, 2015, 07:02:09 PM
No nonliving mages? Does that mean there will never be any race of sapient magical automatons in Etheria? So dissapointing... :(
Nonliving mage just like soldier mage would be hard to get right mechanically.
Title: Re: Necromancer doubt
Post by: Laddinfance on December 31, 2015, 08:45:37 AM
No nonliving mages? Does that mean there will never be any race of sapient magical automatons in Etheria? So dissapointing... :(
Nonliving mage just like soldier mage would be hard to get right mechanically.

For note, I originally pushed quite hard to make the Warlord a Soldier.
Title: Re: Necromancer doubt
Post by: rant on December 31, 2015, 09:29:00 AM
No nonliving mages? Does that mean there will never be any race of sapient magical automatons in Etheria? So dissapointing... :(
Nonliving mage just like soldier mage would be hard to get right mechanically.

For note, I originally pushed quite hard to make the Warlord a Soldier.

That sure would have made their abilities a whole lot better.
Title: Re: Necromancer doubt
Post by: Halewijn on December 31, 2015, 09:45:10 AM
yeah... Would be a HUGE upgrade for the warlords.

[mwcard=MWSTX2FFI04]Flank Attack[/mwcard] with a buddy
[mwcard=FWJ02]Archer's Watchtower[/mwcard]

[mwcard=MWSTX2FFI02]Conquer[/mwcard]

[mwcard=MXSTX2FFJ02]Altar of Carnage[/mwcard]

Hidden tunnels
[mwcard=MWSTX1CKI02]Akiro's Battle Cry[/mwcard]

[mwcard=FWE09]Standard Bearer[/mwcard]

Their own command spells.

And even though I love the orc, his verteran ability is probably the worst ability in the game. Would be awesome that he could become one himself  ::)

too bad it didn't come trough. But some of these, like standard bearer, the warlord's commands and the watchtower probably would also need some kind of nerf..
Title: Re: Necromancer doubt
Post by: wtcannonjr on December 31, 2015, 03:01:07 PM
current

 :) hey!  :)

Just leaving my self room for the future. Right now I don't see it ever happening, but I could be wrong.

What?

No Incorporeal mages? I am devastated...

Why not use this trait for the Archmage?
Title: Re: Necromancer doubt
Post by: Laddinfance on January 01, 2016, 11:39:27 AM
What?

No Incorporeal mages? I am devastated...

Why not use this trait for the Archmage?

Because he's not incorporeal. :)