Mage Wars > Spellbook Design and Construction

The Brutemaster

(1/4) > >>

Freeborn42:
[spellbook]
[spellbookheader]
[spellbookname]Brute Master[/spellbookname]
[mage]A Forcemaster Stats Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[mage]A Forcemaster Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Enchantment[/spellclass]
[mwcard=PSE03]2 x Chant of Rage[/mwcard]
[mwcard=MW1E01]1 x Bear Strength[/mwcard]
[mwcard=MW1E24]1 x Magebane[/mwcard]
[mwcard=MWSTX2FFE07]1 x Rust[/mwcard]
[mwcard=MWAFME08]3 x Redistributed Power[/mwcard]
[mwcard=MW1E31]2 x Poisoned Blood[/mwcard]
[mwcard=LG01E05]1 x Summoning Circle[/mwcard]
[mwcard=FWE05]1 x Forcefield[/mwcard]
[mwcard=MWAFME09]3 x Repulsion Field[/mwcard]
[mwcard=FWE04]1 x Force Crush[/mwcard]
[mwcard=MWAFME05]1 x Lesser Invisibility[/mwcard]
[mwcard=MW1E34]2 x Reverse Attack[/mwcard]
[mwcard=MWA01E02]1 x Arcane Ward[/mwcard]
[mwcard=MWSTX2FFE03]1 x Arcane Corruption[/mwcard]
[mwcard=FWE08]1 x Mind Shield[/mwcard]
[mwcard=MWAFME07]1 x Mind Seize[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=MWAFMQ06]2 x Symbiotic Orb[/mwcard]
[mwcard=MW1Q23]1 x Regrowth Belt[/mwcard]
[mwcard=FWQ03]1 x Force Ring[/mwcard]
[mwcard=MW1Q08]1 x Elemental Wand[/mwcard]
[mwcard=FWQ04]1 x Galvitar, Force Blade[/mwcard]
[mwcard=PSQ05]1 x Leviathan Scale Armor[/mwcard]
[mwcard=FWQ07]1 x Psi-Orb[/mwcard]
[spellclass]Attack[/spellclass]
[mwcard=MWAFMA01]1 x Force Daggers[/mwcard]
[mwcard=DNA01]1 x Acid Ball[/mwcard]
[mwcard=MWAMKA06]2 x Projected Palm[/mwcard]
[mwcard=FWA02]2 x Force Hammer[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J22]1 x Tanglevine[/mwcard]
[mwcard=LG01J04]2 x Mind's Eye[/mwcard]
[mwcard=PSJ06]1 x Pillar of Righteous Flame[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC22]2 x Zombie Brute[/mwcard]
[mwcard=FWC16]1 x Thoughtspore[/mwcard]
[mwcard=MWAFMC04]2 x Force Gremlin[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I24]1 x Seeking Dispel[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[mwcard=DNI08]3 x Dissolve[/mwcard]
[mwcard=FWI17]1 x Force Push[/mwcard]
[mwcard=MW1I06]3 x Dispel[/mwcard]
[mwcard=MW1I26]1 x Sleep[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

so here is the zombie brute Forcemaster book that I have now played some version of in 3 matches now against some very good players on OCTGN.
The result have been generally unsuccessful in the sense that they have all been losses, but they have also been very competitive matches. Leaving me in a spot of wondering; is the book the problem or is it my play? The answer is probably a little of both, but I'd love to hear some thought on the book and its general strategy.

---

The idea here is aggressively position my Brutes very early with the combination of mind's eye and summoning circle, making my opening look something like this.

T1:- move one space and cast Mind's eye FC
- QC magebane on opponent
T2: QC Summoning circle and summon brute.

from there I buff them and support them through the mind's eye while building my mage up and keep creeps away from me with CoR back to brutes and eventually force crush and other DoT dmg along with the brutes I win through control and more power.

---

at least that's the theory, but the results have been pretty damn mixed.
Redistribute power on the Brutes might be a clever idea but is possibly too action intensive and possibly unnecessary as it is.
the brutes have been taken down very quickly in almost all the games to this point and I actually just abandoned even summoning the 2nd one against Bilbo's Paladin.
the sbps for the brutes leaves my mage a little under powered imo it seems. I really struggle to lay down a lot of damage quickly which is weird for a FM, but it has been the case to this point.


I am all ears for advice on the book and ideas for improving my play.

Puddnhead:
Hi Freeborn!
Love that you're experimenting with the best mage!

This book looks like it might suffer a little bit from lack of focus. Your opening is very similar to one that I run. In that book the purpose is to keep cycling the kinds of damage the enemy is facing so that they just can't keep up with them all.  It looks like it might be tough to keep the pressure up when you're buffing your own creatures using inefficient actions.  A better buff to 2 brutes might be a single marked for death.

With Forcemaster you need to prioritize action efficiency. You have plenty of mana to use once the fight engages. A single Steal Equipment is better than an Elemental Wand and a Dissolve (or 2 vs a War Mage). Often times people will run the resist armor that's in school for them.  This is excellent, because it will resist the damage they are capable of inflicting. For one action you can strip their defense and enhance your own.  These are the efficiencies you seek.  Another excellent example of action efficiency is Mind Control. For one quick action you have eliminated a threat for at least one round (two if they didn't prepare a dispel on the turn you reveal mind control)...and you've used up a precious dispel that they won't have to get rid of Force Crush or Forcefield (not to mention additional copies of any of these spells!) Best case scenario, you've spent fewer spellbook points than they have and curbed their offensive capabilities and added to yours! If only you could utilize Drain Life! Alas.  By the logic of action efficiency it might be better to make space for an Explode spore instead of a Dissolve one.  Blow up that leather for 8 mana and get some damage to boot.

By your play logs it looks as though you are both trying to keep your brutes alive long enough to benefit from buffs AND trying to use them to soak up attacks via Chant of Rage.  Zombie Brute is good, but far from invincible. It might be better to interpose some Force, Construct creatures to guard your brutes from retaliation. Replacing a gremlin and a Redistributed Power with a Tomb Guardian can provide a couple turns of "block" for your Brutes to do work. A Force Golem would be able to Stagger, reducing dice amounts from the enemy mage or his creatures.

The important thing is that you are on a clock and you will succumb to longer game mages if you don't play your actions more efficiently.  It doesn't matter how many spells you have left in your book at the end if the opponent is dead.  You should be looking to play about 60-90% of your book by the end of the game. Your greatest asset is that you have unparalleled prowess in the positioning game. You should be able to hit what you want to hit when you want to hit it and anything that prevents you from doing so is wasted book space. For that reason, I question Zombie Brute. Yes, 6 dice on a 10 health, resilient, under-costed creature is good, but you MUST attack a damaged target and that can be manipulated. Other contenders for good buddies are out there and they all have their drawbacks as well. Just make sure you are fully aware of what your chosen damage sources drawbacks are and mitigate them.

I'm interested to see how you tweak and experiment. I've got a lot of versions of FM and there are tons I haven't tried yet. Keep growing!

Arkdeniz:
Hey Puddnhead

Just wanted to say that I don’t as a rule work well with Forcemasters, but there is some good advice here for most mages in general. Thanks!

Puddnhead:

--- Quote from: Arkdeniz on April 15, 2019, 07:59:55 AM ---Hey Puddnhead

Just wanted to say that I don’t as a rule work well with Forcemasters, but there is some good advice here for most mages in general. Thanks!

--- End quote ---

Glad to help!

Freeborn42:
Thanks for the reply Puddinhead, lots to chew on there.

I think you're absolutely right about the lack of focus and general inefficiency at play here.

I choose the brutes for a few reasons for this book.
-I've never played them in any book so wanted to try something new
-choosing a buddy for the FM is always an interesting process but a general rule (for me at least) is using creeps that don't need a lot of support
-The FMs positioning prowess seems like a natural fit for the brutes biggest weakness (lumbering and kind of bloodthirsty)

It obviously remains to be seen what the overall effectiveness they have with the FM is (at least from my limited perspective), but you (and a few others) have already pointed out how I'm not very effectively taking advantage of the brutes strengths.

I'm curious how you're similar opening functions, or at least what similarities they share. Do you open with a circle and brute like I wrote above, or where do these strategies depart?

I'm also curious on your thoughts regarding action generators for the FM. More specifically, what factors do you tend to deliberate on when deciding between going battleforge or thoughtspore, or is going both ever really much of a consideration? Not asking you to build my book for me, its just that i often cant decide which would be more effective.

Ty

Navigation

[0] Message Index

[#] Next page

Go to full version