Mage Wars > Spellbook Design and Construction

Version 2.0 Straywood

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Jbuzzsaw79:
Am going thru and updating books with new cards from druid and elementalist sets, so I wanted to put up so see what you all thought so far this is my favorite so I decided to start he first.

A Mage Wars Spellbook, built using the OCTGN SBB 2/21/2019 5:18 PM

Spellbook points: 120 used of 120 allowed

Key: Quantity - Spell Name - Spell Level - Spellbook Cost - Total Spellbook Cost

Beastmaster Stats
Beastmaster

---  Attack  ---
3 - Hurl Rock - 1 - 2 - 6
1 - Surging Wave - 1 - 2 - 2
1 - Acid Ball - 1 - 2 - 2

---  Conjuration  ---
1 - Corrosive Orchid - 2 - 2 - 2
1 - Elephant Grass - 2 - 2 - 2
1 - Lair - 4 - 4 - 4
1 - Mana Shard - 1 - 2 - 2
1 - Pillar of Righteous Flame - 2 - 4 - 4
2 - Tanglevine - 1 - 1 - 2
1 - Meredia's Blessing - 2 - 2 - 2
1 - Wall of Thorns - 1 - 1 - 1

---  Creature  ---
2 - Darkfenne Asp - 1 - 1 - 2
1 - Emerald Tegu - 2 - 2 - 2
1 - Izimbila, Daughter of Badgers - 2 - 2 - 2
6 - Thunderift Falcon - 1 - 1 - 6
2 - Timber Wolf - 2 - 2 - 4
1 - Steelclaw Grizzly - 4 - 4 - 4
1 - Slavörg, Fang of the First Moon - 4 - 4 - 4
2 - Bitterwood Fox - 1 - 1 - 2

---  Enchantment  ---
2 - Badger Frenzy - 1 - 1 - 2
2 - Bear Strength - 1 - 1 - 2
1 - Cheetah Speed - 1 - 1 - 1
2 - Dodge - 1 - 1 - 2
1 - Falcon Precision - 1 - 1 - 1
2 - Lion Savagery - 1 - 1 - 2
1 - Marked for Death - 1 - 2 - 2
2 - Nullify - 1 - 2 - 4
1 - Mongoose Agility - 1 - 1 - 1
1 - Regrowth - 1 - 1 - 1
1 - Rhino Hide - 1 - 1 - 1
1 - Rust - 1 - 2 - 2
2 - Tangleroot - 1 - 1 - 2
1 - Wolf Fury - 1 - 1 - 1
1 - Arcane Ward - 1 - 1 - 1

---  Equipment  ---
1 - Chitin Armor - 1 - 1 - 1
1 - Faith Healer's Staff - 1 - 2 - 2
1 - Eagleclaw Boots - 1 - 1 - 1
1 - Leather Chausses - 1 - 1 - 1
1 - Leather Gloves - 1 - 1 - 1
1 - Packleader's Cowl - 2 - 2 - 2
1 - Wychwood Ironvine - 1 - 1 - 1
1 - Wand of Ice and Fire - 1 - 2 - 2

---  Incantation  ---
1 - Call of the Wild - 1 - 1 - 1
2 - Disarm - 1 - 1 - 2
3 - Dispel - 1 - 2 - 6
1 - Dissolve - 1 - 2 - 2
2 - Force Push - 1 - 2 - 4
2 - Minor Heal - 1 - 2 - 4
1 - Purify - 1 - 2 - 2
1 - Remove Curse - 1 - 2 - 2
2 - Rouse the Beast - 1 - 1 - 2
1 - Teleport - 2 - 4 - 4

I open with moving down and casting mana shard in zone with lair in the middle of board since I don't want harmonize since easy dispel and can't play flower and lair same turn.  Turn 2 is snake from lair and then pants and or enchant myself to ease mana up for turn 3 then fine.  I only plan out 2 or 3 turns cause after that I find planning depends on the board state too much.

Freeborn42:
I'm wasted on beastmaster advice but on first glance I like it quite a bit. Creature selection is really good imo with a lot of flexibility available.
I would consider adding a colossal crab perhaps, grappling with a pet crab is just too much fun

Jbuzzsaw79:
Thanks man even if u don't play certain mages yourself, there are always things that people do or play against u that was good or bad still helpful to me imo.  I would not add crab in here due to space and points but the crap is real good if u are fighting zombies since auto damage, I added a few other cards to help deal with instead otherwise I would.

Jbuzzsaw79:
79 views so far but no more replies.  :'( Unless it means that everything is awesome  ;D

Reddicediaries:
I will reply tomorrow.

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