Mage Wars > Spellbook Design and Construction

PALadin v1

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Arkdeniz:
Well, one of my group challenged me to create a Paladin for a match with another of the group.

I am not usually a Holy mage player.

This is what I have quickly come up with.

[spellbook]
[spellbookheader]
[spellbookname]PALadin[/spellbookname]
[mage]A Paladin Spellbook[/mage]
[mage]built by http://www.spellbookbuilder.com[/mage]
[/spellbookheader]
[spells]
[spellclass]Equipment[/spellclass]
[mwcard=MWSTX1CKQ03]1 x Colossus Belt[/mwcard]
[mwcard=FWQ01]1 x Dancing Scimitar[/mwcard]
[mwcard=pvs_equipment2]1 x Dawn's Bastion[/mwcard]
[mwcard=MW1Q27]1 x Dawnbreaker Ring[/mwcard]
[mwcard=MW1Q07]1 x Elemental Cloak[/mwcard]
[mwcard=MW1Q09]1 x Enchanter's Ring[/mwcard]
[mwcard=MW1Q11]1 x Gauntlets of Strength[/mwcard]
[mwcard=pvs_equipment4]1 x Helm of Justice[/mwcard]
[mwcard=pvs_equipment7]1 x Radiant Breastplate[/mwcard]
[mwcard=pvs_equipment11]1 x Signet of the Dawnbreaker[/mwcard]
[mwcard=MWPROMO51]1 x Spiked Armor[/mwcard]
[mwcard=lg5]1 x Spiked Buckler[/mwcard]
[mwcard=pvs_equipment12]1 x Steadfast Boots[/mwcard]
[mwcard=pvs_equipment13]2 x Sword of Radiance[/mwcard]
[mwcard=awl3]1 x Tempered Faulds[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J08]1 x Hand of Bim-Shalla[/mwcard]
[mwcard=pvs_conjurations6]1 x Malakai's Basilica[/mwcard]
[mwcard=pvs_conjurations7]1 x Pillar of Righteous Flame[/mwcard]
[mwcard=FWJ08]1 x Renewing Spring[/mwcard]
[mwcard=MW1J24]1 x Temple of Light[/mwcard]
[mwcard=MWBG1W01]1 x Wall of Force[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=pvs_creatures2]1 x Artemis, Dawnbreaker's Eye[/mwcard]
[mwcard=MWAPRC01]1 x Aurora Lucere, Dawnbreaker's Chosen[/mwcard]
[mwcard=pvs_creatures12]1 x Eligor Larington[/mwcard]
[mwcard=FWC04]1 x Goblin Builder[/mwcard]
[mwcard=lg20]1 x Messenger of Bim-Shalla[/mwcard]
[mwcard=awl18]1 x Straywood Scout[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MWSTX1CKE01]1 x Armor Ward[/mwcard]
[mwcard=MW1E01]1 x Bear Strength[/mwcard]
[mwcard=MWAPRE02]1 x Blessed Focus[/mwcard]
[mwcard=MW1E03]1 x Bull Endurance[/mwcard]
[mwcard=lg6]1 x Circle of Light[/mwcard]
[mwcard=lg8]2 x Critical Strike[/mwcard]
[mwcard=MW1E11]1 x Divine Intervention[/mwcard]
[mwcard=MW1E12]1 x Divine Protection[/mwcard]
[mwcard=pvs_enchantments5]2 x Eye for an Eye[/mwcard]
[mwcard=afm20]2 x Galvanize[/mwcard]
[mwcard=MWA01E07]2 x Gator Toughness[/mwcard]
[mwcard=MWAPRE05]1 x Glancing Blow[/mwcard]
[mwcard=MWSTX1CKE03]1 x Healing Charm[/mwcard]
[mwcard=pvs_enchantments8]2 x Knight's Courage[/mwcard]
[mwcard=pvs_enchantments9]1 x Life Link[/mwcard]
[mwcard=MW1E29]2 x Nullify[/mwcard]
[mwcard=MW1E30]2 x Pacify[/mwcard]
[mwcard=MWAPRE06]1 x Paladin's Valor[/mwcard]
[mwcard=MWAPRE07]1 x Restore[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=MW1I02]1 x Battle Fury[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=MW1I07]2 x Dissolve[/mwcard]
[mwcard=MW1I14]1 x Heal[/mwcard]
[mwcard=MW1I17]1 x Minor Heal[/mwcard]
[mwcard=MWAPRI05]1 x Remove Curse[/mwcard]
[mwcard=FWI07]1 x Repulse[/mwcard]
[mwcard=MWAPRI06]1 x Reveal Magic[/mwcard]
[mwcard=MW1I24]1 x Seeking Dispel[/mwcard]
[mwcard=pvs_incantations5]1 x Smite[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[spellclass]Attack[/spellclass]
[mwcard=MW1A01]1 x Blinding Flash[/mwcard]
[mwcard=pvs_attacks1]3 x Luminous Blast[/mwcard]
[mwcard=lg12]2 x Sunfire Burst[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]

The basic plan is to throw down the builder on T1, Eligor on T2, and then march with Eligor straight up the board to the enemy mage, putting out equipment and/or buff enchantments each turn, while the builder starts the temple set up behind me.

Once in melee range, start smacking. If Eligor gets taken out, put out a replacement (Aurora if I encounter a swarm, Artemis if there are flyers).

So, nothing complicated.

Thoughts on the build and/or the approach welcomed. Weaknesses are of particular interest. 

Biblofilter:
:)

Looks like you could hit quite hard with him and get some work out of Spiked Armor/Buckler.

I like Goblin Builder. I´ve been dissing Elingor Larrinton, but i never tried him or played against him.
Could work i guess.

I think your biggest weakness will be lack of actions.

You have a lot of equipment and enchantments but clearly want to engage up close.

Battle Forge seems to be the easiest fix, but you might even put Cassiel in to help with enchantments/incantations. Id change some of the nature buffs: Bull Endurance, Gator Toughness for other in school protection/novice spells: Brace Yourself, Divine Reversal, +1 Divine Reversal.
Or you could add some passive healing instead.

Ballista  ;D

More movement spells like lesser Teleport and Force Push, not as important as Battle Forge/Cassiel.

Do you have something vs Unavoidable?
You could go Sword of Radiance, Morning Star and Vorpal Blade rather than Sword of Radiance x2.

Finally let me just say i think Paladin can match Wizard in the Wand game with Champions Gauntlets. I know its not this deck.

Arkdeniz:
On Battleforge:

This build is quite similar in principle to a Warlock I bring out from time to time. The main difference is that the warlock employs two BFs and this Paladin uses none.

The main reason for not including it here is that I don't want to delay getting close by another turn. BF gets in the way of putting out the buddy until turn 3. Additionally, the best place for a BF is in the near middle zone, which is also the best place for the temple of light (or possible ballista)…

I take your point on the in school v out. Will look more closely at those.   

wtcannonjr:
Another option is to use Crusade Banner and then move forward saving your mana. By turn 3 you should be able summon two holy creatures of level 4 and level 3 for about 34 mana in total IIRC. This combo with your Paladin should be aggressive way to attack while your opponent may still be creating his economy.

Arkdeniz:

--- Quote from: wtcannonjr on October 15, 2018, 05:19:44 PM ---Another option is to use Crusade Banner and then move forward saving your mana. By turn 3 you should be able summon two holy creatures of level 4 and level 3 for about 34 mana in total IIRC. This combo with your Paladin should be aggressive way to attack while your opponent may still be creating his economy.

--- End quote ---

But wouldn't that be a false economy for me?

By putting out the banner and using it on T3 I have spent 7 mana to save 4.
The full round actions I save by having the banner summon the creatures (allowing the mage to move up) will be countered by needing to use full round actions to bring the creatures up to the front line.
And I miss the opportunity to buff the creatures in the meantime.

Or am I missing something?

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