Arcane Wonders Forum

Mage Wars => Strategy and Tactics => Topic started by: Beldin on August 29, 2016, 08:39:10 PM

Title: Strategy Article - Outs
Post by: Beldin on August 29, 2016, 08:39:10 PM
Hi guys!

This article is in response to a question on here about what toolbox spells are needed, in the way of dispels et al, and I realised to answer it would require quite a long answer to do it justice and it would be better described as an article on the subject of outs.

What is an out?

An "Out" is the strategy used to change the board state from unfavourable to favourable, to allow a book to complete one of its paths to victory. Usually an out is applied when you are in a bad situation and have to stabilise before winning. It sometimes call for using cards in creative ways, such as applying an enchantment just for its curse sub-word or applying flying to a creature with regenerate 1. Also using a combination of cards to change the board state, so that the card(s) in the arena are no longer a threat to you can be classed as an Out. Lastly an out can be as simple as using Teleport to reposition a slow creature 4 zones on your first quick cast then take double move upon activation.

The Rules of Outs

Building to your outs

As a good friend of mine says: "Playing Mage Wars is just a small part of the hobby, the biggest part is building spellbooks."

And he is right. If you do not plan your outs, you can never play to them. This means working out how many spell points you need to beat your opponent with under optimum conditions, how many to have as a plan B, if that is no longer optimum (optional), and the rest makes up a toolkit of outs. This toolkit is shaped by the current Metagame (which could be an whole article to itself), however some cards are staples for any book. Dispel, Dissolve, Disarm, Crumble, Teleport are all staple cards. The number of each depends on the book I am building, which schools that mage is trained in, and how much of a problem I feel a certain situation will be to me.



I hope this helps, and as always thanks for reading.
Title: Re: Strategy Article - Outs
Post by: farkas1 on August 31, 2016, 09:46:17 AM
Good read.  As far as other spells that can play as outs that I like to use.  knockdown, tanglevine, walls, force push, or jet stream.  A combo of two of these cards can lead to stabilizing the field and help turn the game. 

What spells do others use as outs?
Title: Strategy Article - Outs
Post by: Sailor Vulcan on August 31, 2016, 10:53:08 AM
Neither disarm nor crumble  are staples. And I would argue that most so-called staples are only "near-staples"; cards that are necessary for most books but not all. I have a warlord that doesn't use any non-novice arcane spells whatsoever except elemental cloak, and as far as I can tell his biggest fears are

1. To be enfeebled by an opponent with superior mobility after gurmash has died (gurmash can cast charge instead of Mage).

I have brace yourself, heal, and hand of bin shalla to help gurmash stay alive, and I have a second copy of gurmash in the book.

2. Lots of enemy piercing

There currently is no way to reduce piercing directly. You just have to destroy the source of the piercing attack trait.

I don't think he cares that much about other specific enchantments. He has harsh forge plate and harsh forge monolith, so opponent will pay extra for enchants on him.