Arcane Wonders Forum

Mage Wars => Events => Topic started by: Schwenkgott on May 27, 2015, 09:21:19 AM

Title: Octgn Thunderdome I.
Post by: Schwenkgott on May 27, 2015, 09:21:19 AM
OCTGN Thunderdome I.
Two mages enter,
one mage leaves!

The second installment of the OCTGN Mage Wars tournament is taking place on July. It is called Thunderdome I. because the last tournament was merely a beta test for us.

For more information and registration visit http://challonge.com/ThunderdomeOne
Title: Re: Octgn Thunderdome I.
Post by: DaveW on May 28, 2015, 04:17:40 PM
Does anyone play on Octgn without promos? I was pretty disappointed when I started to watch the videos and found spells that I had never seen before.
Title: Re: Octgn Thunderdome I.
Post by: sIKE on May 28, 2015, 04:48:24 PM
Does anyone play on Octgn without promos? I was pretty disappointed when I started to watch the videos and found spells that I had never seen before.
I run books of books of both. Most players will have a book without promo's. If you tell someone you are testing your book for an official tournament and would like to play against tourney legal books, most players will be happy to oblige. You might not get their best book but it will meet your request.
Title: Re: Octgn Thunderdome I.
Post by: SharkBait on May 28, 2015, 05:27:07 PM
The only books I make on OCTGN are books that I physically have (and upkeep with each change).
Title: Re: Octgn Thunderdome I.
Post by: Puddnhead on May 28, 2015, 09:28:41 PM
Everything I make on OCTGN is tournament legal.  When Schwenkgott originally set up this tournament the promos were specifically included in the legal card pool.
Title: Re: Octgn Thunderdome I.
Post by: gw on May 30, 2015, 04:06:21 AM
I also find it very irritating to include promos into a tournament environment.
 :)
Title: Re: Octgn Thunderdome I.
Post by: Schwenkgott on May 30, 2015, 04:23:53 AM
Why? Only because all tournaments that happened until now were without promos? Maybe playing _with_ promos will be the new standard?

Keep in mind, that playing with promos is more challenging for the players and that's exactly what we want on Octgn.
Title: Re: Octgn Thunderdome I.
Post by: Boocheck on May 30, 2015, 08:15:07 AM
I think its cool that we are able to play with promos.

1) you can test your book long time before you can actually get your hands on them (if you will ever get your hands on them :) )

2) By playing them, you "playtest" promo cards and test them, if they are not epicly broken to be used in standard game.

3) Balista is manualy corrected and seems to work fine :)

4) Making it this tournament really original ;)
Title: Re: Octgn Thunderdome I.
Post by: Sailor Vulcan on May 30, 2015, 08:54:30 AM
It's not like in real life where you have to have access to the actual promo cards to use them. The reasons that real life tournaments don't allow promo cards that have not yet been released in a set don't apply to OCTGN play.

And it's probably a good thing that octgn tournaments don't completely mimic real life ones. So octgn has full card access in game, but it lacks the face-to-face interaction, setting and overall feel of real life tournaments. Swiss has an advantage over single elimination in tournaments because more people get to play more games, so luck with matchups plays less of a role, not to mention that if player A beats player B and player B beats player C that doesn't mean that player A will beat player C, and single elimination doesn't allow us to find out, and possibly even creates the illusion that we already would know the outcome of that hypothetical matchup--that player A is better at the game than player C, since they progressed farther in the tournament. Unfortunately, swiss tournaments just don't work on OCTGN, and single elimination has the added advantage of greater tension and drama for viewers.

Some other differences between octgn play and real life include the fact that octgn is worldwide while real life mage wars tournaments are not, being much more limited by geography, and for the most part only being held in conventions in the US. I'm really hoping that we eventually get some mage wars computer games that work on both mac and pc without having to go through the long, complicated, and difficult process of installing wine and getting it to work, which is arguably impossible for a layperson with no computer programming expertise, even WITH all the instructions. Believe me, I tried, and so did my sister. This is one of the major barriers that prevents her from playing against people other than me.

Anyways, just thought I'd give my two V'tar while we're on the subject. Also, I'm not positive whether I'll be able to participate or not, since it will be during summer semester and I have a biology class I will be taking then. Granted, the tournament is on the weekend, but I have no idea yet what my homework load will look like. Should I just sign up for it now and then cancel my participation later if it doesn't work out? I probably won't know until maybe a few weeks before hand.
Title: Re: Octgn Thunderdome I.
Post by: Puddnhead on May 30, 2015, 08:57:30 AM
Promos was fine.  Anything that was thought too over-powered (Ballista) was dealt with at the beginning. All the players had access to the same card pool and the rules were clearly communicated from the start.  I made a "tournament legal" book that included promos because promos were considered legal for this tournament. 

Schwenkgott did an excellent job running this tournament...I should have planned more carefully for more wind wizards due to the promo pool.

My one request for the future is to nail down the exact times for the matches a little bit earlier.  That would ensure that people could plan on when they needed to be available further in advance before they signed up to play.  It didn't matter for me this time, but if I had gone farther in the tournament I would have had schedule conflicts.
Title: Re: Octgn Thunderdome I.
Post by: Schwenkgott on May 30, 2015, 09:08:00 AM
@Sailor_Vulcan
There are players that run Octgn successfully on Mac. Maybe one of them could write a tutorial how to bring Octgn on Mac to life.

@Puddnhead
I think we will use the same times like in the last tournament. That should work out ok for both areas, Europe and America.
Title: Re: Octgn Thunderdome I.
Post by: Coshade on May 31, 2015, 08:10:36 AM
This is awesome! I can't wait to see the great games! Major props Schwen :D
Title: Re: Octgn Thunderdome I.
Post by: DaveW on May 31, 2015, 07:03:34 PM
I think we will use the same times like in the last tournament.

I guess that makes three reasons for me not be participate... unfamiliarity with (not lack of access to) the promos that are legal, unfamiliarity with Octgn in general, and inability to make the Sunday time slot.

I think I've given up on trying to learn how to play on Octgn now.
Title: Re: Octgn Thunderdome I.
Post by: Intangible0 on May 31, 2015, 07:39:03 PM
I think we will use the same times like in the last tournament.

I guess that makes three reasons for me not be participate... unfamiliarity with (not lack of access to) the promos that are legal, unfamiliarity with Octgn in general, and inability to make the Sunday time slot.

I think I've given up on trying to learn how to play on Octgn now.

My friend, Learning OCTGN is only one sent message away. There are many players who would gladly show you how to use the platform if you asked.

I didn't feel that the promos made such a difference that those without them were really at a disadvantage. "promo" for MW doesn't mean that it's over powered. It simply means that it hasn't made it into an expansion or that they are unsure of its use in the game currently.

As far as the inability to make it there, well, that's a shame. If things change around for you, please join in the tournament. Don't let this experience drive you away from another opportunity to play Mage Wars, use it to strengthen your resolve and help the community grow.  :)
Title: Re: Octgn Thunderdome I.
Post by: ben_tyrer on June 01, 2015, 02:07:43 AM
In the early rounds, would it be possible for us to arrange our own time slots with our opponents? The later time slot is fine for me but the early one, with me having a family, is more problematic. No problem if not, just thought i'd get my request in early.

If no to the above, could I request the later time slot for my matches?
Title: Re: Octgn Thunderdome I.
Post by: Schwenkgott on June 01, 2015, 05:54:44 AM
Yes we can work something out.
Title: Re: Octgn Thunderdome I.
Post by: Schwenkgott on June 08, 2015, 11:28:48 AM
14/16 :)
Title: Re: Octgn Thunderdome I.
Post by: V10lentray on June 08, 2015, 04:00:28 PM
How did you fix balista in OCTGN?
Title: Re: Octgn Thunderdome I.
Post by: DaveW on June 08, 2015, 10:13:55 PM
I think it was made Epic (Unique?).
Title: Re: Octgn Thunderdome I.
Post by: sIKE on June 08, 2015, 10:17:25 PM
I think it was made Epic (Unique?).
Unique, which I think is a shame....
Title: Re: Octgn Thunderdome I.
Post by: V10lentray on June 09, 2015, 07:47:55 AM
Talk about neutering a card that didn't need to be neutered in the first place.

Just kill it with fire!!!  Seriously...

I'm glad I don't play on OCTGN, sound like a bunch of babies. Either play with Promos or don;t play with promos, but dont decide to play with promos and then nerf them.

It's like playing with staff of storms, and saying, you only get to remove one charge counter when you use it.
Title: Re: Octgn Thunderdome I.
Post by: Schwenkgott on June 09, 2015, 09:04:11 AM
Talk about neutering a card that didn't need to be neutered in the first place.

Just kill it with fire!!!  Seriously...

O rly? You are welcome to join us on Octgn. Maybe we can enlighten you, why the Ballista nerf is absolutely nessessary  ;)
Title: Octgn Thunderdome I.
Post by: Sailor Vulcan on June 09, 2015, 11:56:01 AM
Talk about neutering a card that didn't need to be neutered in the first place.

Just kill it with fire!!!  Seriously...

I'm glad I don't play on OCTGN, sound like a bunch of babies. Either play with Promos or don;t play with promos, but dont decide to play with promos and then nerf them.

It's like playing with staff of storms, and saying, you only get to remove one charge counter when you use it.

Ahahahaha! You have no idea. I don't know what's got you so grumpy and rude today, but there's no need to take things out on the rest of us. Of course maybe I'm wrong and what's actually happening is that you've decided to take up trolling, in which case...no. Just stop.
Title: Re: Octgn Thunderdome I.
Post by: V10lentray on June 09, 2015, 12:30:03 PM
A wall completely bestroys balista. Problem solved.

A fire spell completely wrecks Balista.
Title: Re: Octgn Thunderdome I.
Post by: sIKE on June 09, 2015, 12:45:59 PM
A wall completely bestroys balista. Problem solved.

A fire spell completely wrecks Balista.
Moving into the same zone as Balista makes for a bad day too.....
Title: Re: Octgn Thunderdome I.
Post by: Intangible0 on June 09, 2015, 03:17:33 PM
A wall completely bestroys balista. Problem solved.

A fire spell completely wrecks Balista.

I somewhat disagree. A wall is going to be a mana sink to hold ballista off, yes, but for how long? A wall against one ballista is affective, but against two, or three?

A fireball is statistically going to come 2 damage short, then the burn token has a decent chance of taking the construct down, but it isn't definite. How many fireballs are you going to run if you're not a firewizard/warlock?

Either way, 4 ballistas (worse case scenario) are hard to argue with. That many make it hard to keep anything on the field, as a creature is cast it's shot multiple times and then it still has to deal with your creatures. If you don't one-shot the ballistas they're going to make it very hard for you to make any progress.

So yes, Ballista is definately a card that can be dealt with, but it becomes increasingly difficult with more than one on the field. 

That being said, I just want more war machines so we can see this type of construct deck.
Title: Re: Octgn Thunderdome I.
Post by: V10lentray on June 09, 2015, 03:59:02 PM
If you're going to "Fix" Balista by making it Unique, why not "fix" Akiro's War Hammer by giving it Indirect?
Title: Re: Octgn Thunderdome I.
Post by: Laddinfance on June 09, 2015, 04:29:38 PM
Talk about neutering a card that didn't need to be neutered in the first place.

Just kill it with fire!!!  Seriously...

I'm glad I don't play on OCTGN, sound like a bunch of babies. Either play with Promos or don;t play with promos, but dont decide to play with promos and then nerf them.

It's like playing with staff of storms, and saying, you only get to remove one charge counter when you use it.

There is no need for name calling. Schwenkgott has put a lot of work into making this an enjoyable event for the players. Obviously this is not you, so no need to complain about his decisions. Regardless, we shouldn't be trying to pick apart the members of the community.
Title: Re: Octgn Thunderdome I.
Post by: sIKE on June 09, 2015, 06:40:13 PM
A wall completely bestroys balista. Problem solved.

A fire spell completely wrecks Balista.

I somewhat disagree. A wall is going to be a mana sink to hold ballista off, yes, but for how long? A wall against one ballista is affective, but against two, or three?

A fireball is statistically going to come 2 damage short, then the burn token has a decent chance of taking the construct down, but it isn't definite. How many fireballs are you going to run if you're not a firewizard/warlock?

Either way, 4 ballistas (worse case scenario) are hard to argue with. That many make it hard to keep anything on the field, as a creature is cast it's shot multiple times and then it still has to deal with your creatures. If you don't one-shot the ballistas they're going to make it very hard for you to make any progress.

So yes, Ballista is definately a card that can be dealt with, but it becomes increasingly difficult with more than one on the field. 

That being said, I just want more war machines so we can see this type of construct deck.
I've ran 4 against Charmyna and never managed to come out ahead. The mana required to get two out and the actions needed almost always telegraphs your intent, even if you cast both at the end of you Actions during the other mages Initiative. Most of the time coming out of the following First QC I only had one left and got the shot off. Then it is another two upkeeps away from firing again, and the second one never made it that far. So two rounds after you dropped the first two you can drop the 2nd two and go through the same disappointing process.

But of course if you drop them on someone that is unprepared or never played against them they are devastating.
Title: Re: Octgn Thunderdome I.
Post by: Puddnhead on June 09, 2015, 07:52:39 PM
I have never fought against Ballista spam, but I imagine it might be difficult.  It seems that when they are properly protected they are very strong.  They would help quite a lot against armor stacking.

For the record, I think that "it didn't work against Charmyna" is not a strong argument.  Charmyna is legendarily good at this game.  I have no doubt that Ballista can be dealt with effectively and that he of all people would barely blink an eye at them.
Title: Re: Octgn Thunderdome I.
Post by: sIKE on June 10, 2015, 01:09:45 AM
The argument by using Charmya is that he has been one of the best at figuring out corner cases and combinations that flowed the best in the game the quickest and by doing this making him the legend that he is.

In the end they are Action Intensive mana sinks that might get a total of 10 attack dice out (and that is a pair of them), I would rather have a flock of birds with a tree buffing them any day.
Title: Re: Octgn Thunderdome I.
Post by: Schwenkgott on June 14, 2015, 06:56:55 AM
16/16  8)

We are full atm. But as you might know, you still can apply for the tournament (waiting list)
Title: Re: Octgn Thunderdome I.
Post by: Halewijn on June 20, 2015, 01:23:37 PM
Something I believe could be fun (or maybe for a future tournament):

randomly assign a mage to every player (in private) before the match. That way you

1) can force someone not to play with his 1 extremely powerfull deck, but maybe come up with a new strategy
2) currently there are 12 mages --> 4 double mages and 8 unique mages. There will be more diversity in the tournament.

Title: Re: Octgn Thunderdome I.
Post by: Schwenkgott on June 20, 2015, 01:32:05 PM
I will think about it after the tournament, if it lacks diversity.
Title: Re: Octgn Thunderdome I.
Post by: ringkichard on June 20, 2015, 05:33:42 PM
I am kinda interested in an Aviary book that uses Ballista as birds #s 7 through 10. They have that Quick Action Synergy, and the things that are good against Birds are not quite the same things that are good against Ballistas. Gotta figure a way to make the mana work though.
Title: Octgn Thunderdome I.
Post by: Sailor Vulcan on June 20, 2015, 07:13:51 PM
Why use your mage's action to summon a ballista when you already have a lair in play that can deploy? Besides, ballista is house ruled as unique in octgn tournaments.
Title: Re: Octgn Thunderdome I.
Post by: ringkichard on June 20, 2015, 10:45:17 PM
Because its easy to run out of birds.
Title: Re: Octgn Thunderdome I.
Post by: Intangible0 on June 23, 2015, 12:19:04 AM
I could see throwing a ballista in an Aviary deck. It would help ping things out of the sky so your birds are unhindered.
Title: Re: Octgn Thunderdome I.
Post by: V10lentray on June 23, 2015, 12:45:58 PM
Gravikor kills birds. Plain and simple.

Here is a sticky wicket - Thunderrift Falcons have fast. If they lose flying shouldn't they lose fast. Birds dont run very well.
Title: Re: Octgn Thunderdome I.
Post by: iNano78 on June 23, 2015, 02:30:33 PM
Gravikor kills birds. Plain and simple.

Here is a sticky wicket - Thunderrift Falcons have fast. If they lose flying shouldn't they lose fast. Birds dont run very well.

Does everyone run Gravikor?  Seems like it's a waste of usually 4 sbp* to have Gravikor when the vast majority of opposing mages aren't running birds, and there are other ways to deal with small numbers of flyers (like Maim Wings or ranged attack spells or zone attacks or reach or Knockdown or creatures with ranged attacks or... you get the picture).

Only 2 sbp for Warlords and Earth Wizards.

Regarding flightless birds not being fast:

(https://upload.wikimedia.org/wikipedia/pt/f/fb/Roadrunner.gif)

Beep beep!
Title: Re: Octgn Thunderdome I.
Post by: Intangible0 on June 23, 2015, 02:45:29 PM
Yeah Ray, you've obviously never heard of the terror bird!
Title: Re: Octgn Thunderdome I.
Post by: V10lentray on June 23, 2015, 03:31:24 PM
Actually a Coyote's top speed is 43 Mph, while a Roadrunner's top speed is 20MPH.

Your childhood is ruined.

And yes in the book I played when filming the Battlegrounds video, I ran a Gravikor. And in any book I feel I have a weakness to flying I will throw in one of my Signed Promo Stamped Gravikor. On a side note, I own the original art for Gravikor.
Title: Re: Octgn Thunderdome I.
Post by: iNano78 on June 23, 2015, 03:35:10 PM
Actually a Coyote's top speed is 43 Mph, while a Roadrunner's top speed is 20MPH.

Your childhood is ruined.

And yes in the book I played when filming the Battlegrounds video, I ran a Gravikor. And in any book I feel I have a weakness to flying I will throw in one of my Signed Promo Stamped Gravikor. On a side note, I own the original art for Gravikor.

O RLY?!

(http://emu.no/emu.gif)
Title: Re: Octgn Thunderdome I.
Post by: V10lentray on June 23, 2015, 03:56:55 PM
(http://i160.photobucket.com/albums/t197/rm-slover/truestory.jpg) (http://s160.photobucket.com/user/rm-slover/media/truestory.jpg.html)
Title: Re: Octgn Thunderdome I.
Post by: Intangible0 on June 23, 2015, 03:57:40 PM
It's not about your top speed!



It's about what's in the ACME box...
Title: Re: Octgn Thunderdome I.
Post by: iNano78 on June 23, 2015, 04:02:49 PM
It's not about your top speed!



It's about what's in the ACME box...

Heh.  Yeah, I was thinking "the coyotes around here don't do 43 mph; maybe 43 km/h... even that sounds high.  Maybe if it were strapped to a rocket..."

In any case, google tells me an emu can hit 50 km/h and an ostrich can run at a sustained 50 km/h = ~ 31 mph and can reach a maximum of 70 km/h (~ 43 mph), which finally matches your jacked-up coyote's 43 mph.

...

Are you sure that isn't the critical velocity of a coyote falling from an arbitrarily high cliff?

*edit* Congrats on the original Gravikor art and signed cards.  That's some pretty sweet card art.

*edit again* You might want to test your local coyotes for anabolic steroids.  Or maybe stop giving them Red Bull.  Or just tell them to take it easy and slow down.  What's the hurry, anyway?
Title: Re: Octgn Thunderdome I.
Post by: Intangible0 on June 23, 2015, 04:10:16 PM
Is that the same artist who did our Zombie Brute Print, Ray?
Title: Re: Octgn Thunderdome I.
Post by: V10lentray on June 24, 2015, 10:13:42 AM
No.

The artist who did Zombie Brute, also did Fumble, stumble, Goblin Bomber, Tataree and the new Slaknir - Goblin Chieftain. As well as the goods for Sheriff of Nottingham.

The Artist for Gravikor also created Generals Signet Ring, Fog bank, Wall of Thorns, Archers Watchtower, Staff of Arcanum and Elemental Wand.

I own the original art for - Elemental Wand, Wall of Thorns, Gravikor, Archers Watchtower, and Fog Bank.

I will be in contact with the Artist of Slaknir to preorder some prints to pick up and GenCon.
Title: Re: Octgn Thunderdome I.
Post by: Intangible0 on June 24, 2015, 10:39:03 AM
I own the original art for - Elemental Wand, Wall of Thorns, Gravikor, Archers Watchtower, and Fog Bank.

I will be in contact with the Artist of Slaknir to preorder some prints to pick up and GenCon.

That's a great idea, I'd like to pick up a few as well. I need to find her site though...

Perhaps we should continue this discussion elsewhere? As in, not in this thread, Lol
Title: Re: Octgn Thunderdome I.
Post by: V10lentray on June 24, 2015, 10:57:52 AM
http://www.lorillustration.com/
Title: Re: Octgn Thunderdome I.
Post by: Schwenkgott on July 03, 2015, 05:02:28 AM
To all the players:

Please make sure to send me your deck for the tournament. That way you will confirm your participation.
Title: Re: Octgn Thunderdome I.
Post by: Schwenkgott on July 06, 2015, 08:28:16 AM
The tournament has started!
Sadly some players did not answer my call for the tournament deck and were ruled out. We have 13 parcipitants left, what means, that 3 of them were randomly chosen to get advance to the Round of 8 without a fight.

You can see the tournament grid here.
http://challonge.com/ThunderdomeOne

To all the players of Round of 16. Please make sure, that you make contact with your opponent via Octgn to check for possible time frames for your game and send the information to Intangible (arcaneduels@gmail.com) and me (schwenkgott@web.de), so we can get up the stream in time. The games of Round of 16 have to be finished by sunday, the 12th July.

Lets get started!
Title: Re: Octgn Thunderdome I.
Post by: Schwenkgott on July 06, 2015, 09:18:16 AM
Now the grid is up. We had a problem with one player not beeing added.
Title: Re: Octgn Thunderdome I.
Post by: Schwenkgott on July 06, 2015, 03:18:42 PM
We will probably have 16 Players, there are some of them coming to the tournament a bit late, but in the end i will accept it, because we will have more games :)
The grid has been updated again. I think we wont have any wild cards for players, so every one should have to play his Round of 16 Match during the week.
Keep looking for updates on the grid. If you already have an opponent, that will not change and you can start the first match.
Title: Re: Octgn Thunderdome I.
Post by: Intangible0 on July 06, 2015, 03:33:49 PM
Still looking for one players! It's first come first serve. If you're unfamiliar I will personally teach you how to use it tonight. Please message myself or Schwenkgott ASAP.
Title: Re: Octgn Thunderdome I.
Post by: Intangible0 on July 06, 2015, 07:05:53 PM
Alright, the slot has been filled. We're good to go. For everyone else, we'll be putting the videos up at some point spook.
Title: Re: Octgn Thunderdome I.
Post by: theasaris on July 07, 2015, 12:31:54 AM
Hey I registered on Challonge but my account but it looks like I can't officially join the tournament as it's already started. Can you guys add me manually?

Awesome that we did manage to fill all slots!
Title: Re: Octgn Thunderdome I.
Post by: Schwenkgott on July 07, 2015, 01:57:58 AM
We are full now, 16 Players :)
I had to add the last players manually, they are not linked to an email address.

For finding a time to play in the round of 16, just contact your opponent via this forum (search for his name in send message area) or via octgn (if he is online you'll see his name in users list).

Title: Re: Octgn Thunderdome I.
Post by: Hairypoppins on July 09, 2015, 02:59:05 PM
Good game to JonSnow123!
Title: Re: Octgn Thunderdome I.
Post by: Coshade on July 09, 2015, 11:22:19 PM
Good game to JonSnow123!
Congrats on your win!
Title: Re: Octgn Thunderdome I.
Post by: Schwenkgott on July 10, 2015, 05:44:55 PM
Jonsnow123 vs HairyPoppins
or .... how Brogan wins your the prize!

https://www.youtube.com/watch?v=FI9U-6NF9LA (https://www.youtube.com/watch?v=FI9U-6NF9LA) (in german of course  8) )
Title: Re: Octgn Thunderdome I.
Post by: Intangible0 on July 11, 2015, 11:47:25 PM
You guys... I saw some of the crazies matches today. Congratulations to all players, you were fantastic!
Title: Re: Octgn Thunderdome I.
Post by: theasaris on July 12, 2015, 05:09:53 AM
Thanks for an incredible match gdieckhaus! :) Despite its length I hope people will enjoy watching it with commentary soon!
Title: Re: Octgn Thunderdome I.
Post by: Schwenkgott on July 12, 2015, 05:33:23 AM
Halewijn vs Keejchen
Will the Champion of the last tournament fall in the first round?

https://www.youtube.com/watch?v=OzHdZ-c3N1Q
Title: Re: Octgn Thunderdome I.
Post by: Halewijn on July 12, 2015, 07:18:47 AM
Too bad I don't understand German. Would love to hear your commentary.  ;D
Title: Re: Octgn Thunderdome I.
Post by: Schwenkgott on July 12, 2015, 12:42:31 PM
MrWhiskers vs gw
There can be only one (Necromancer)! Army of Darkness in your face!

https://www.youtube.com/watch?v=msslaGLtbMk
Title: Re: Octgn Thunderdome I.
Post by: gdieckhaus on July 13, 2015, 10:23:42 AM
Thanks for an incredible match gdieckhaus! :) Despite its length I hope people will enjoy watching it with commentary soon!
I had a great time, and thanks for such a good game.  Crazy Die Rolls on both sides and each of us down to 1 life at different points.

Yes it was too long but hopefully people will enjoy and the moderators will be kind!
Title: Re: Octgn Thunderdome I.
Post by: Schwenkgott on July 13, 2015, 11:39:49 AM
We're almost done with the Round of 16. Yesterday we had two matches, that we could not record.

El_Titan' Forcemaster played against the Ben_Tyrer's Warlock in a match over 13 rounds. At the end, the Forcemaster could prevail together with her Crimson Deadeye and Battleforge Backup, using Spells like Force Crush, Force Hammer and the usual Forcemaster melee stuff.

For the second match, I hope Intangible can provide some short information.
Title: Re: Octgn Thunderdome I.
Post by: Sailor Vulcan on July 13, 2015, 12:15:34 PM
Forcemaster with Grimson and a forge? How does that work?
Title: Re: Octgn Thunderdome I.
Post by: Schwenkgott on July 13, 2015, 03:22:12 PM
Ok here are the times for the next weekend ....

Ro8 on Saturday, that will be 4 matches

5 p.m. german time (utc+2)
Keejchen vs Arxiducs
Gdieckhaus vs Strandigel

8 p.m. german time (utc+2)
gw vs HairyPoppins
Ranek vs El_Titan

Ro4 on Sunday, that will be 2 matches both at 4 p.m german time (utc+2)

Bronze Match will start at 6:30 p.m. (utc+2)

Final should start at 9 p.m. (utc+2)
Title: Re: Octgn Thunderdome I.
Post by: gw on July 14, 2015, 08:36:24 AM
  :)

great job. thx for running the tourney !
Title: Re: Octgn Thunderdome I.
Post by: Intangible0 on July 14, 2015, 02:17:34 PM
I'm little late on this but unfortunately due to technology gremlins the last match I recorded disappeared into oblivion. Sorry for the two involved in the match, it was a good one.

So here's the breakdown!
Ranek ran onto the board with a Straywood Beastmaster while the ever-so-clever Puddnhead lit things up with the Adramalech Warlock.

An aggressive start from the Beastmaster saw the Adramalech out numbered quickly. Curses flew around and in time a falcon died, but not before the combined efforts of the beasts dealt a decent amount of damage.

While the Beastmaster played excellent zone control, it took awhile to pin the now elusive/fast Warlock down. This gave the corrupted mage time to tear her opponent down with curse after curse.

In the end the fun came to an end the Warlock ran out of mobility and creatures of different varieties descended upon her.

Congrats on you win Ranek. Congrats on a great game to both players.
Title: Re: Octgn Thunderdome I.
Post by: keejchen on July 15, 2015, 02:14:15 AM
Will the weekends games be streamed like last time?
Title: Re: Octgn Thunderdome I.
Post by: Schwenkgott on July 15, 2015, 10:04:11 AM
Yes they will be streamed with a 5 min delay
Title: Re: Octgn Thunderdome I.
Post by: keejchen on July 15, 2015, 11:28:54 AM
Could you put up the links like last time? I wanna distribute them to my local mage wars gang so they can watch :)
Title: Re: Octgn Thunderdome I.
Post by: Schwenkgott on July 15, 2015, 12:36:10 PM
Of course. Will show them on Saturday
Title: Re: Octgn Thunderdome I.
Post by: Schwenkgott on July 18, 2015, 07:36:31 AM
One of the games will be played a bit later:

Ranek vs El_Titan at about 10:30 p.m. german time (utc +2)

Title: Re: Octgn Thunderdome I.
Post by: Schwenkgott on July 18, 2015, 08:11:31 AM
Here are the streams where todays games can be watched.

http://www.twitch.tv/coshade1
Gdieckhaus vs Strandigel  at 5 p.m. german time (utc+2)
Ranek vs El_Titan  at 10:30 p.m. german time (utc+2) 

http://www.twitch.tv/schwenkgott
Keejchen vs Arxiducs  at  5 p.m. german time (utc+2)
gw vs HairyPoppins  at 8 p.m. german time (utc+2)

Title: Re: Octgn Thunderdome I.
Post by: Coshade on July 18, 2015, 09:34:27 AM
Just letting you guys know we are going live in 30 minutes. Here is a link to my stream if you want to check it out while it happens!

http://www.twitch.tv/coshade1
Title: Re: Octgn Thunderdome I.
Post by: Hairypoppins on July 19, 2015, 12:22:18 AM
Best of luck to GW in the semifinals and beyond!
Title: Re: Octgn Thunderdome I.
Post by: Schwenkgott on July 19, 2015, 04:44:20 AM
https://www.youtube.com/channel/UC8SKmwEEoM9v2M51GnH3urg

New Matches from Round of 8, as always in german. Check out Arcane Duels for the rest of these crazy matches.
Title: Re: Octgn Thunderdome I.
Post by: Schwenkgott on July 19, 2015, 03:55:41 PM
The first official Thunderdome tournament is over.

http://challonge.com/ThunderdomeOne

Although we had some problems with streaming and players not playing, we had fun and we hope all the players had a good time too.
We learned a lot about organisation and tournament setup, next time will be even better.
Expect to see the next tournament on September/October and prepare yourselfs, because we might have a special surpriese guest on the Thunderdome II. :)

Big thanks to Coshade and Intangible for their assistence.

See you next time ... in the arena!
Title: Re: Octgn Thunderdome I.
Post by: gw on July 20, 2015, 03:38:28 AM
Thanks again to Schwenkgott for the organization and video coverage of the tourney - of course also to Coshade and Intangible. Thx a lot guys. it was lots of fun and I am already looking forward to the next one!

I am not sure whom to thank for the Mage Wars interface on OCTGN apart from Sike --- but ..seriously...it's frig**** aweesome work !

 :D
Title: Re: Octgn Thunderdome I.
Post by: Sailor Vulcan on July 20, 2015, 06:50:21 AM

Thanks again to Schwenkgott for the organization and video coverage of the tourney - of course also to Coshade and Intangible. Thx a lot guys. it was lots of fun and I am already looking forward to the next one!

I am not sure whom to thank for the Mage Wars interface on OCTGN apart from Sike --- but ..seriously...it's frig**** aweesome work !

 :D

acg
Title: Re: Octgn Thunderdome I.
Post by: sIKE on July 20, 2015, 08:55:25 AM
There are several who have worked on this over the last couple of years. Cosworth (not to be confused with Coshade) who was the original Dev. of the module, there is still alot in there that you would call his. lettucemode did a whole lot of work once Cosworth stepped away from the project. ACG is the latest addition to the team and has added so much to the project, the Battle Calculator being (IMHO) one if the two greatest improvements to the module, the other of course is the card attachment logic which I had the very very basics done when ACG came on board. Then of course there is little ole me. I have been since the beginning focused on the card data and the data entry involved around them. I have added basic bits here and there along the way to the code too.

I have watched several of the games played in this tourney and I have to say I am mighty pleased with the player base online growing as fast as it is and many of the fantastic players! We are all lucky to have players who love the game as much as Schwenkgott, the original playtester for the OCTGN module and inspiration for many many improvements to overall module. He has taken his own time to organize this, referee, record and comment on these matches. A big big hand goes out to him!

The Arcane Duels team of Intangible0 and Coshade who have been making fantastic videos helping all players both Online and IRL. They have taken their personal time and refereed these games, recorded the videos, and the live color commentation has been fantastic and had many great observations of what and why players were doing what they are doing.

Finally we have to thank Arcanus (the man himself Brian) for creating such wonderful games along with the crew of Toxiq and Laddinfance and all of the others involved behind the scenes. Literally we wouldn't be able to do this with out them! Thanks guys!
Title: Re: Octgn Thunderdome I.
Post by: Intangible0 on July 20, 2015, 12:44:28 PM
Wow Sike, that was incredibly elegant. I'm just going to make you write out scripts for all our videos now, that's way better than the improvised stuff we do.  ;)
Title: Re: Octgn Thunderdome I.
Post by: Laddinfance on July 20, 2015, 12:55:00 PM
Yea, he's quite a statesmen.
Title: Re: Octgn Thunderdome I.
Post by: Sailor Vulcan on July 20, 2015, 01:06:35 PM

There are several who have worked on this over the last couple of years. Cosworth (not to be confused with Coshade) who was the original Dev. of the module, there is still alot in there that you would call his. lettucemode did a whole lot of work once Cosworth stepped away from the project. ACG is the latest addition to the team and has added so much to the project, the Battle Calculator being (IMHO) one if the two greatest improvements to the module, the other of course is the card attachment logic which I had the very very basics done when ACG came on board. Then of course there is little ole me. I have been since the beginning focused on the card data and the data entry involved around them. I have added basic bits here and there along the way to the code too.

I have watched several of the games played in this tourney and I have to say I am mighty pleased with the player base online growing as fast as it is and many of the fantastic players! We are all lucky to have players who love the game as much as Schwenkgott, the original playtester for the OCTGN module and inspiration for many many improvements to overall module. He has taken his own time to organize this, referee, record and comment on these matches. A big big hand goes out to him!

The Arcane Duels team of Intangible0 and Coshade who have been making fantastic videos helping all players both Online and IRL. They have taken their personal time and refereed these games, recorded the videos, and the live color commentation has been fantastic and had many great observations of what and why players were doing what they are doing.

Finally we have to thank Arcanus (the man himself Brian) for creating such wonderful games along with the crew of Toxiq and Laddinfance and all of the others involved behind the scenes. Literally we wouldn't be able to do this with out them! Thanks guys!

You forgot to thank your parents, since if they didn't give birth to you you wouldn't be here to work on the OCTGN module. You also forgot to thank Tolkein for inventing the modern fantasy genre, and wotc for creating the first customizable strategy game. And while you're at it, you might as well thank the meteor that wiped out the dinosaurs, without which humanity, and therefore mage wars, wouldn't exist.

The question that was being asked was specifically about octgn mage wars, not the game as a whole. But other than that I completely agree with the sentiment. Mage wars is awesome and I'm thankful for it.

This is being said a few months early though...
Title: Re: Octgn Thunderdome I.
Post by: sIKE on July 20, 2015, 01:09:38 PM
Oh yeah, forgot to thank Imaginator for his snarkyness. Truly I mean it.

There have been a lot of new faces lately and I thought that a good write up was due. :)
Title: Re: Octgn Thunderdome I.
Post by: Sailor Vulcan on July 20, 2015, 01:17:16 PM

Oh yeah, forgot to thank Imaginator for his snarkyness. Truly I mean it.

There have been a lot of new faces lately and I thought that a good write up was due. :)

1. Didn't intend to be rude, just thought it was kind of funny. I meant it as just friendly ribbing, I really didn't mean to make you feel bad.

2. I agree, I just thought it seemed a bit out of the blue, especially since the actual question being asked was specifically about octgn mage wars, not mage wars in general. And it seemed like this coming thanksgiving is now a missed opportunity. Still, a good write up was due, and you did an excellent job. :)
Title: Re: Octgn Thunderdome I.
Post by: sIKE on July 20, 2015, 01:26:48 PM
I was being snarly too ;), I've always have enjoyed reading your posts, and playing you that time on OCTGN.  8)
Title: Re: Octgn Thunderdome I.
Post by: gw on July 21, 2015, 04:36:05 PM
Seems there is some interest into the Necro's spellbook.
So here is the tournament version, which actually is not the current version of my book :

[spellbook]
[spellbookheader]
[spellbookname]Necro tourney version[/spellbookname]
[mage]A Necromancer Spellbook[/mage]
[mage]built by the OCTGN SBB[/mage]
[/spellbookheader]
[spells]
[spellclass]Attack[/spellclass]
[mwcard=MW1A12]1 x Ring of Fire[/mwcard]
[mwcard=DNA01]1 x Acid Ball[/mwcard]
[mwcard=MW1A06]2 x Flameblast[/mwcard]
[spellclass]Conjuration[/spellclass]
[mwcard=MW1J04]1 x Battle Forge[/mwcard]
[mwcard=MW1J19]1 x Deathlock[/mwcard]
[mwcard=MW1J11]1 x Idol of Pestilence[/mwcard]
[mwcard=DNJ11]1 x Tanglevine[/mwcard]
[mwcard=MWPROMO8]1 x Gravikor[/mwcard]
[mwcard=DNW02]2 x Wall of Bones[/mwcard]
[spellclass]Creature[/spellclass]
[mwcard=DNC22]4 x Zombie Brute[/mwcard]
[mwcard=DNC19]4 x Venomous Zombie[/mwcard]
[spellclass]Enchantment[/spellclass]
[mwcard=MW1E20]1 x Harmonize[/mwcard]
[mwcard=MWSTX2FFE04]2 x Brace Yourself[/mwcard]
[mwcard=MW1E02]1 x Block[/mwcard]
[mwcard=MW1E36]1 x Rhino Hide[/mwcard]
[mwcard=MW1E08]1 x Death Link[/mwcard]
[mwcard=MW1E19]2 x Ghoul Rot[/mwcard]
[mwcard=MW1E31]1 x Poisoned Blood[/mwcard]
[mwcard=MW1E09]2 x Agony[/mwcard]
[mwcard=MW1E25]1 x Maim Wings[/mwcard]
[mwcard=MWSTX2FFE07]1 x Rust[/mwcard]
[mwcard=MW1E29]1 x Nullify[/mwcard]
[spellclass]Equipment[/spellclass]
[mwcard=DNQ05]1 x Libro Mortuos[/mwcard]
[mwcard=DNQ10]1 x Meditation Amulet[/mwcard]
[mwcard=MW1Q06]2 x Dragonscale Hauberk[/mwcard]
[mwcard=DNQ01]2 x Cloak of Shadows[/mwcard]
[mwcard=MW1Q15]1 x Leather Boots[/mwcard]
[mwcard=MW1Q16]1 x Leather Gloves[/mwcard]
[mwcard=DNQ07]1 x Veteran's Belt[/mwcard]
[mwcard=MW1Q23]1 x Regrowth Belt[/mwcard]
[mwcard=MW1Q19]1 x Mage Wand[/mwcard]
[mwcard=MW1Q08]1 x Elemental Wand[/mwcard]
[spellclass]Incantation[/spellclass]
[mwcard=FWI13]1 x Seeking Dispel[/mwcard]
[mwcard=MW1I06]2 x Dispel[/mwcard]
[mwcard=MW1I07]2 x Dissolve[/mwcard]
[mwcard=MW1I25]1 x Shift Enchantment[/mwcard]
[mwcard=MW1I12]2 x Force Push[/mwcard]
[mwcard=MW1I28]1 x Teleport[/mwcard]
[mwcard=DNI06]1 x Zombie Frenzy[/mwcard]
[mwcard=MWSTX1CKI01]1 x Drain Soul[/mwcard]
[/spells]
[cost]Total cost: 120 pts[/cost]
[/spellbook]





Title: Re: Octgn Thunderdome I.
Post by: sIKE on July 21, 2015, 05:12:42 PM
So what did you change coming out of your experience in the tournament? What did you feel was your greatest strength/asset and you weakness/deficiency?

Title: Re: Octgn Thunderdome I.
Post by: Sailor Vulcan on July 21, 2015, 07:22:27 PM
Just to be clear, since I haven't seen the final match yet, but gw was the winner, correct?
Title: Re: Octgn Thunderdome I.
Post by: sIKE on July 21, 2015, 07:34:59 PM
http://forum.arcanewonders.com/index.php?topic=15571.msg53235#msg53235 (http://forum.arcanewonders.com/index.php?topic=15571.msg53235#msg53235)
Title: Re: Octgn Thunderdome I.
Post by: Sailor Vulcan on July 21, 2015, 09:37:13 PM
It wasn't stated there explicitly.
Title: Re: Octgn Thunderdome I.
Post by: sIKE on July 21, 2015, 09:40:20 PM
It wasn't stated there explicitly.
There is a link right in the middle of the post, that you click on, and it will take you to the page that shows the winner of the final bracket, you really need someone to say GW won in addition to that?
Title: Re: Octgn Thunderdome I.
Post by: Sailor Vulcan on July 21, 2015, 09:43:29 PM
Oh. Thought that link was to a video of a match. Oops.
Title: Re: Octgn Thunderdome I.
Post by: sIKE on July 21, 2015, 09:59:32 PM
Sorry I let the snark out again. :o
Title: Re: Octgn Thunderdome I.
Post by: gw on July 22, 2015, 02:24:32 AM
I started to change some things even prior to the OCTGN tourney - played a RealLife tourney about a month ago but
didn't have time to really playtest stuff so I decided to send in the "old" verson.

Some changes:

1. creature base and minor opening adjustment :

I usually plan 2 different opening strategies for each spellbook (for the Necro it's a "normal situation" build up and a defensive stance as an alternative).A minor inconvenience was that my turn2 [mwcard=DNQ05]Libro Mortuos[/mwcard] deployment cannot be a [mwcard=DNC22]Zombie Brute[/mwcard] (not enough mana) but the [mwcard=DNC19]Venomous Zombie[/mwcard] has the pest trait, which is suboptimal.
-> Inserted [mwcard=DNC12]Shaggoth-Zora[/mwcard], who can also grow on damaged Venomous Zombies later.

2. strengthened the pit dynamic

[mwcard=MW1E23]Jinx[/mwcard] is one of those cards which was added to and removed from the deck several times but it really needs to be in.
3 [mwcard=DNW02]Wall of Bones[/mwcard] are just so much better than 2 when it comes to shaping the arena because you are able to cut the board in half without any hole.

So, basically a [mwcard=MW1Q19]Mage Wand[/mwcard] with [mwcard=MW1I28]Teleport[/mwcard] is the core pit setup and [mwcard=MW1E23]Jinx[/mwcard] , [mwcard=MW1E29]Nullify[/mwcard], [mwcard=DNW02]

Wall of Bones[/mwcard] help to freeze the board situation.
Removed [mwcard=MW1J22]Tanglevine[/mwcard] and [mwcard=MW1E25]Maim Wings[/mwcard] because [mwcard=MW1E16]Force Hold[/mwcard] is just a too awesome card.

3. other changes
There are some meta-induced changes in the equipment section, copies of cards, etc. which might be interesting but I don't want to go over it all.I think most are pretty obvious.

4. Current problems / work in progress
- Mirror matches and matches vs non-living in general.

During the tourney I was convinced that I would lose against Keejchen's Elemental wizard in the semi-finals because it looked like the Necro's bane and nemesis and I was quite sure that Keejchen knew. The Fire Elemental is ... wtf! U mad ?
Got lucky that he chose a fancy play strat instead where he counted on the [mwcard=MW1Q32]Suppression Cloak[/mwcard] / Bloodthirsty dynamic and that it backfired.

- too few options to create a poison condition for the plague master ability.

- would like to insert a 3rd Nullify

5. Current strength

can pursue a "clock" strategy and force the opponent to come closer.



The games all were interesting to be honest :

The mirror match showed the function of the walls very nicely.
https://www.youtube.com/watch?v=msslaGLtbMk

The game vs HairyPoppins was interesting because it showed the idea and theme of the deck (clock : [mwcard=MW1J11]Idol of Pestilence[/mwcard] and maybe [mwcard=MW1J19]Deathlock[/mwcard]) in the clearest way.
https://www.youtube.com/watch?v=OMtAaDc2ZgM

Also the above mentioned game vs Keejchen was nice because I think it was the one where I did play best - not making sloppy plays, mistakes.
https://www.youtube.com/watch?v=urSp-4YQpgw

The final vs Gdieckhaus was another Priestess. Actually, the Necro was designed as an answer to the question "How can one possibly kill a defensive 4 GA Priestess ?", so I was quite optimistic here :)
https://www.youtube.com/watch?v=VhrKG1Ybo-A
and
https://www.youtube.com/watch?v=_QafnHsDVOA   (English version)


Thx for the interest :)
Title: Re: Octgn Thunderdome I.
Post by: Intangible0 on July 22, 2015, 11:51:26 AM
Good write up!

I didn't realize the only "illegal" card you used was Gravikor (only for a bit longer).

You might want to make a SB thread for your book if you haven't yet. Get people talking about it.
Title: Re: Octgn Thunderdome I.
Post by: V10lentray on July 22, 2015, 12:40:03 PM
Chitin Armor is also not legal.

This has been the 2nd or 3 OCTGN winning tournament book that has included that card in it's build.

Title: Re: Octgn Thunderdome I.
Post by: gw on July 22, 2015, 01:20:00 PM
Chitin armor was not in the tournament deck (see first post). It is in my current version of it (second post)  :) .

Chitin Armor is also not legal.

This has been the 2nd or 3 OCTGN winning tournament book that has included that card in it's build.
Title: Re: Octgn Thunderdome I.
Post by: Laddinfance on July 22, 2015, 01:20:45 PM
Chitin Armor is also not legal.

This has been the 2nd or 3 OCTGN winning tournament book that has included that card in it's build.

Then clearly I need to get in printed in a set as soon as I can.
Title: Re: Octgn Thunderdome I.
Post by: V10lentray on July 22, 2015, 01:49:30 PM
as well as Balista  8)
Title: Re: Octgn Thunderdome I.
Post by: Schwenkgott on July 22, 2015, 02:07:03 PM
That would be very cool. But plz change it to unique.
Title: Re: Octgn Thunderdome I.
Post by: Halewijn on July 22, 2015, 02:16:14 PM
definitely unique, maybe even war mage only.
Title: Re: Octgn Thunderdome I.
Post by: V10lentray on July 22, 2015, 03:37:24 PM
Not unique, but maybe it will make the warlord a viable mage.
Title: Re: Octgn Thunderdome I.
Post by: sIKE on July 22, 2015, 03:53:45 PM
Argh not this again!
Title: Re: Octgn Thunderdome I.
Post by: Halewijn on July 22, 2015, 03:55:24 PM
Since fif I feel the warlord is viable... you have the dispell/ teleport handicap but you can manage that problem.

Many different creatures, very strong earth magic, amazing equipment, conjurations, command spells ...
 
Title: Re: Octgn Thunderdome I.
Post by: Intangible0 on July 23, 2015, 12:41:39 PM
Since fif I feel the warlord is viable... you have the dispell/ teleport handicap but you can manage that problem.

Many different creatures, very strong earth magic, amazing equipment, conjurations, command spells ...
 

You're absolutely right. There are a few builds where Warlord (mostly Anvil) are actually "top tier" at the moment. They've been tested and they rock.

Argh not this again!


Agreed, I'm starting to feel like every forum post is spiraling into an argument about the same 5 topics. We need to try to stay focused here. This thread is about the last OCTGN tournament and how well the players did. The last related subject was about the winner of the tournament and the effectiveness of the deck, and instead we're arguing about Ballista... again.

Please, for the sake of the forums, can we try to move forward with this game instead of getting bogged down in this repetitive storm. We know there are some things that we would like changed in MW, we all care very much about it, but, at least for now, can we actually focus on the positive aspects?
Title: Re: Octgn Thunderdome I.
Post by: Halewijn on July 24, 2015, 10:55:46 AM
Adding this to the discussion, my bloodwave warlord just beat Schwenkgott's Johktari bm  8)

To be fair, my thorg did kill his wolf (7 life left) in one blow.  ::)
Title: Re: Octgn Thunderdome I.
Post by: Schwenkgott on July 24, 2015, 10:59:18 AM
Thorg mvp
Title: Re: Octgn Thunderdome I.
Post by: Coshade on July 24, 2015, 11:19:08 AM
Hey guys!

I don't think this ever got posted here. Here is the final match with English commentary for THUNDERDOME I

https://www.youtube.com/watch?v=_QafnHsDVOA
Title: Re: Octgn Thunderdome I.
Post by: V10lentray on July 26, 2015, 11:34:24 AM

You're absolutely right. There are a few builds where Warlord (mostly Anvil) are actually "top tier" at the moment. They've been tested and they rock.


If they can't win an arena match in an hour, they aren't viable. You won't advance at the gen con tournament going to time.
Title: Octgn Thunderdome I.
Post by: Sailor Vulcan on July 26, 2015, 11:38:04 AM
It's actually an hour and 15 min. You just need to win before time runs out.
Title: Re: Octgn Thunderdome I.
Post by: Halewijn on July 26, 2015, 11:39:01 AM
If they can't win an arena match in an hour, they aren't viable. You won't advance at the gen con tournament going to time.

Maybe not viable for Gen Con, but in general it is an unfair statement. I have no experience with Gen Con but it's really a niche of all the players. Geographically too far away from me.

Title: Re: Octgn Thunderdome I.
Post by: Intangible0 on July 26, 2015, 12:44:08 PM
If they can't win an arena match in an hour, they aren't viable. You won't advance at the gen con tournament going to time.

I took a Warlord to the tournament last year. I ran goblins and butchers with spawnpoints to boot.

Whether I won or lost, I never went to time.
Title: Re: Octgn Thunderdome I.
Post by: V10lentray on July 26, 2015, 09:46:56 PM
The only book I have that i'm comfortable with is my druid, and it'll never finish in under time.