Arcane Wonders Forum

Mage Wars => Player Feedback and Suggestions => Topic started by: Alexander West on January 24, 2014, 05:46:55 PM

Title: Cards Needed to Flesh out Exisitng Mages
Post by: Alexander West on January 24, 2014, 05:46:55 PM
There are a few cards I keep wanting to build with but finding don't exist:

1) A "Reforge" spell.  Maybe Fire or War?  I want to "resurrect" dead equipment.  It's too book intensive to play multiple copies of each equipment, since you can't always predict which one your opponent will destroy.  It would be nice to have a spell that put them back together once they Dissolved, Corroded, or Exploded.

2) A level 2 "vanilla" Light creature like skeletal sentry or orc butcher.

3) A level 3 War school soldier.  (This is my favorite ratio of cost:power:time in creatures, and it's brutal having to pay x2 for Knights of Westlock or Undead Knights.)

4) A level 3-4 flying (and elusive?) non-legendary demon to build a solo-ish Warlock in the vein of the Forcemaster.  I want something that makes a good Blood Reaper while having a useful ability to avoid swarms and prey on a specific target.  (I want an Invisible Stalker analog for my Warlock.)
Title: Re: Cards Needed to Flesh out Exisitng Mages
Post by: Aylin on January 24, 2014, 05:53:51 PM
3. Isn't Dwarf Kriegspiel a level 3 Soldier in the War school?
Title: Re: Cards Needed to Flesh out Exisitng Mages
Post by: jacksmack on January 24, 2014, 07:08:32 PM
3. Isn't Dwarf Kriegspiel a level 3 Soldier in the War school?

9 HP for a level 3. is unbearable for me.

I finnd that his low hp and high armor doesnt fit well into the style of the Warlord... all the following overextends his armor:
standard bearer
veteran marker
fortified position
War shout - guard

i'd rather have him 12 hp and 1 armor or 11 hp and 2 armor.
Title: Re: Cards Needed to Flesh out Exisitng Mages
Post by: Alexander West on January 25, 2014, 12:05:59 AM
@Aylin:  You're completely right.  I should be more specific!

I agree with Jack about defense.  Warlord has a lot of defense buffs, so I'd rather get more HP.  2 armor would be perfect, but just 1 would also be fine.  I also want a soldier with a good damage output for their cost.  3 damage on a level 3 is anemic.  Panzergarde is a useful roleplayer, but it's not something I want an army of to battle my opponent with.  I want to get 5 damage like Knight of Westlock or Undead Knight.
Title: Re: Cards Needed to Flesh out Exisitng Mages
Post by: Aylin on January 25, 2014, 01:19:08 AM
???

The Dwarf has 1 less HP. Why is 10 ok but 9 too low?
Title: Re: Cards Needed to Flesh out Exisitng Mages
Post by: silverclawgrizzly on January 25, 2014, 01:36:40 AM
I agree whole heartedly with Point 2. I would also like to see Point 3.
Title: Re: Cards Needed to Flesh out Exisitng Mages
Post by: Drac on January 27, 2014, 07:40:55 PM
As for point 4, I would rather see a level 2 demon to round out his usefulness.  Maybe then the pentagram/gate strategy would actually see some play.