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Spells / Re: steelclaw family
« on: December 30, 2015, 05:52:11 PM »
I have always admired bear hunters more than those that hunt deer; it seems more sporting to afford the hunter a chance to die with honor.
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I don't see what's changed. Whether you reveal within the step, after the roll, or you reveal after the step, either way you are revealing after the roll. Meaning both ways we would have the same problem and I'd be making the same arguments. Can it affect a roll that has already occurred? If it was yes, it is still yes. If it was no, it is still no. You say it was yes, but I can find no support for that answer. I would be perfectly fine with that answer if we had an official source on it, but we don't seem to and saying no to it seems easier and cleaner to me.
The player with the initiative acts first during the Action Stage, and goes first whenever you must determine the order of events.
You always choose the order in which events that affect your creatures and objects occur during this phase. In the rare case that a timing issue occurs, the player with the initiative decides the order.
Example: You control a Highland Unicorn with the Regenerate 2 trait that has a Burn marker on it. Since the creature has a lot of damage on it, the Burn effect could destroy it. You can choose to resolve the Regenerate trait first or the Burn condition first.
Revealing Enchantments
Important: Hidden Enchantments have no effect as long as they are hidden! You may choose to reveal an enchantment immediately after any action or event, even if it is your opponent’s turn! This is a “free action” that does not require you to activate a creature or flip an action marker (See sidebar “When Can You Reveal?”).
Enchantments cannot affect an event that occurred before it was revealed. For example, you cannot reveal a Rhino Hide enchantment after the enchanted creature takes damage from an attack, to reduce the amount of damage it received.
When Can You Reveal?
You can reveal an enchantment immediately after any action or event in the game:
• At the end of any Phase of the game round. Example: An Essence Drain can be revealed at the end of the Reset Phase, so that it will take effect during the Upkeep Phase.
• Immediately after a creature is activated, before it chooses its actions for the turn.
Example: You could reveal Chains of Agony when your opponent activates his creature. If the creature moves that turn, it will take damage.
• Immediately after a creature completes its move action, but before it takes a quick action.
Example: After a creature moves into a zone, but before it can make an attack, you could reveal Sacred Ground.
• At the end of any of the eight steps of an attack or three steps of casting a spell.
Example: After the Avoid Attack Step of an attack, you could reveal the Rhino Hide enchantment on
your creature to reduce the amount of damage it will take from that attack.
• You can reveal an enchantment immediately after it is cast, right after the Resolve Spell Step.
When an enchantment is “resolved” it is placed face down as a hidden enchantment. Then, immediately after it has resolved, you may choose to reveal it at the end of that Step.
• You cannot interrupt an event to reveal an enchantment.
Example: You cannot reveal an enchantment on a creature in the middle of its Move Action, or in the middle of rolling dice during an attack. You would have to wait until that “event” (step or action) has finished.
If a mandatory or single use enchantment is revealed at any time other than the event for which it is supposed to trigger, it has no effect and is immediately destroyed and discarded. You cannot hold the revealed spell, to use its effect at a later time. For example, if a Block spell is revealed when there is no attack, it has no effect and is destroyed and discarded instead.
I really don't see what the steps have to do with it at all. It's merely a question of what a reroll is and is it changing the past? If a reroll is changing the roll, then it has to happen when the roll happens because the game doesn't allow you to change the past. If it's not changing the past, and rather is a brand new occurrence, then it doesn't matter when it happens or when the enchantment is revealed as long as you can still make use of the dice somehow.
His face also looks like the face of the academy wizard. The resemblance is uncanny.
You mean Rhino Hide?Ayep. That'll teach me to write on my 10min break.
if you re-do, you have to un-do (or you will have 2 dice rolls!).
here i would prefer if the official answer would treat the global problem (how far in the past an enchantment can have effect when it's revealed) and not only the A's favor problem. i prefere a unique global rull than 30 exceptions.
Why does it have to be done within a step?
Yes, you need to reveal after a phase, step, or action. Yes, some enchantments must be revealed before they can be used rather than as a surprise. This is how I had thought it had always been, and I think a lot of this thread is just about people being upset about these facts.