Mage Wars > Mages

Rise of the Necromancer.

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drmambo23:
Cloak + tanglevine makes it hard for someone to rush the mage and ignore zombies.  Then you're caught in the hoard.

Im interested to hear from skeleton necro players. I dont play them so i cant input too much but i am curious to playstyles from them and their thoughts on the rise of necros using skeletons

MrBubu:
Has anyone ever done some calculations on how much more likely you are to overkill resilient creatures? Eperience and some back on the envelope stuff suggest to me, that one point that makes resilient so strong is the higher variance in the damage you throw, together with the lower mean damage, thus leading to higher overkills.
I have not done anything concrete however. Would be interesting to put a number on it.
So you effectively waste dice on zombies. And it makes it hard(er) to plan the turn, when you cannot really say if a creature is going to die or not.

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