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Mages / The Wizard discussion
« on: August 07, 2015, 01:34:01 PM »
So I was going to reply in the "Weighted Training Clothes" thread, but then I realized it's probably a derailment and would be better placed here. So, without further adieu:
Hanma said:
I see both sides to this argument, but I want to ask something before I delve more into it. Out of curiosity, what do you consider to be the best familiar?
I do agree that the wizard has some pretty nice advantages, but I would be wary of any large change to the mage. Part of what I like about Mage Wars is that not every mage has to have things that do the same as every other mage. In reference to Wizard's Tower, I think it's fine that no other mage has access to something quite like it. It brings character to the wizard, and not every mage should have the same answer (for example, I don't believe that Warlocks need a "Volcano" that could have fire attack spells attached in the same manner as the wizard's tower. They have other ways of attacking, operating, etc.) Keep in mind, I hate wizards so this isn't a favoritism thing. They are my least favorite mage in the game, but I don't believe they're too ridiculously out of line. They have somewhat of an upper-hand, but I feel like they aren't far above the rest.
I have some ideas I'd like to play test sometime (that I haven't gotten around to doing yet) to see if they work. (For those interested in helping, the ideas are: The wizard has 31 life instead of 32 (maybe even as far as 30) and make voltaric shield cost 4 instead of 2. I can explain the thought process behind those in a PM or in this thread if anyone's interested in continuing this discussion line)
Hanma said:
Quote
Assume you don't take tournament evidence into account, just look at the cards. I think it's obvious. He has 10 channeling, great defense on stat card, an answer to incorporeal built in, at cost spell book points to all meta spells and at cost access to another school of his choice(making him the most versatile), has the best spawnpoint, 2nd best familiar, and most important a card that NO OTHER mage has...Wizard's Tower.
I see both sides to this argument, but I want to ask something before I delve more into it. Out of curiosity, what do you consider to be the best familiar?
I do agree that the wizard has some pretty nice advantages, but I would be wary of any large change to the mage. Part of what I like about Mage Wars is that not every mage has to have things that do the same as every other mage. In reference to Wizard's Tower, I think it's fine that no other mage has access to something quite like it. It brings character to the wizard, and not every mage should have the same answer (for example, I don't believe that Warlocks need a "Volcano" that could have fire attack spells attached in the same manner as the wizard's tower. They have other ways of attacking, operating, etc.) Keep in mind, I hate wizards so this isn't a favoritism thing. They are my least favorite mage in the game, but I don't believe they're too ridiculously out of line. They have somewhat of an upper-hand, but I feel like they aren't far above the rest.
I have some ideas I'd like to play test sometime (that I haven't gotten around to doing yet) to see if they work. (For those interested in helping, the ideas are: The wizard has 31 life instead of 32 (maybe even as far as 30) and make voltaric shield cost 4 instead of 2. I can explain the thought process behind those in a PM or in this thread if anyone's interested in continuing this discussion line)