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Messages - Ravepig

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196
Now that the match has been declared, thought I would post the outcome. So, there were two unplanned variables that changed the nature of the game. 1) my buddy brought a Beastmaster book when I was expecting a Warlord book, and 2) he brought a friend with a wizard book asking if we could play a 3 player arena match. Fortunately, I had changed my strategy from my original posted book and went with a garden-variety druid. Lots of plant and vine creatures. Much less focus on equipment. I stayed back in a defensive position expanding my garden and doing some serious damage with plant combos. The wizard thought he was being clever by casting poison gas cloud in a zone where I had three of my strongest plant creatures. I snatched both enemy mages into that zone and held them there with all my stuck, tanglevine and snatch abilities. With regen and vampiric traits, my plants had no issue with the poison- it wound up hurting the beastmaster more than anything. When all was done and said, I made easy work of the beastmaster within an hour of play. The wizard was a little more difficult- between sapping mana, and upkeep costs, I was basically down to channeling 4 mana per turn, but by that point I had a massive garden in place. His hydra who stole my bear strength caused some problems, but in the end, the druid is just ridiculously hard to kill. I am still undecided on Togorah- though he is ultimately what rid the board of the hydra (actually they rid the board of each other).

On the flip side, I think Kralathor is my new favorite creature- holy cow that thing is crazy strong. The Beastmaster did take him out, but with the effort it took, it freed up my smaller plants to focus soley on his mage.

The wizard finally decided to call it. Druid is bad a$$ and maybe my new favorite mage! Thanks again for all the suggestions!

I do have another match scheduled for Tuesday. I plan to tweek the book a bit more and give the druid a second play.

197
Spellbook Design and Construction / Re: Too Cool for Skulls
« on: April 08, 2016, 08:07:40 PM »
I actually had great luck with Alter of Skulls, but for a different reason. I got the alter in play very soon, which then forced my opponent to rush prematurely. I was able to get a swarm on the board while he was focused taking the alter out. By time he destroyed the alter, my skeletal minions rushed taking out his mage quite easily. Don't know that I would use that same book a second time, but it was fun.

198
Druid is absolutely my favorite mage.  A strategy that I find very effective is running several plant creatures - I personally prefer vine snappers and thornlashers - with an altar of the iron guard.  I normally pack one or two larger nature creatures as well.  Having a garden of guarding plants can be very aggressive and intimidating and cost effective with the vine tree! The thornlashers are obviously used to pull the enemy creatures closer to you or away from you while the vine snappers deal the heavy dice damage. Plus your plants regenerate so if you pack a few brace yourselves you are increasing their staying power and effectiveness. I like to include five tanglevines because they are such a great spells- you are essentially giving your enemy something to deal with instead of pursuing his main strategy which is killing your mage. Plus if you have a guarding plant in the zone with a tanglevined creature - that creature is forced to deal with your plant and can't attack the tanglevine.  I don't think that a battle forge is necessary if you utilize the in--school enchantments such as rhino hide, brace yourself, regrowth, or bark skin as well as your treebond.  My druid likes to hide in the background until forced to attack. Another effective attack for the timid druid is burst of thorns which bypasses blocks, reverse attacks, retaliates, etc.  Its better than you would imagine. Since the druid is able to use level 1 water spells, I also find that is important to include a couple rusts and acid balls to really break the enemy down and make them easier to deal with. And then the corrosive orchid is the best way to dissolve armor and bypass nullifies.  I have been very successful utilizing this strategy and hope it was helpful.  :)

Thanks for the reply! What are your thoughts on the use of Togorah?

199
Projected release time for Paladin vs Siren.  Siren is rumored to be a water based mage which suggests some new hydro attacks.

I would like to point out, however, that Hydro Immunity means that you cannot hit Togorah with a Surging Wave.  Surging Wave is mostly used to get rid of guard markers and does work on Guardian Angel.  Also Rooted means you can't force push him either which is another way of getting rid of guards.  So his guard marker is much more potent than other creature's guard marker.


But if I pay the two mana to uproot Togorah, then he can be forced push, correct? Also, if I don't pay the 2 mana to uproot, and decide to teleport Togorah, I assume he is then still rooted in the new zone?

200
DEFENCE
regen 2 > regen when guarding
fire +2, hydro immunity < aegis 1 (although hydro immunity might get better in november  ::) )

What happens in November?

201
A lot of good advice- I think I'm going to try Togorah. Since it's my first game, he just looks too bad a$$ to not try him out- and if he doesn't work well, then I know for next time!

I did think about using one or two pods to get the Life Tree/Togorah out. I may add at least one to see how it works out.


Thank you all!

202
Thank you both for the feedback!

203
lightning spells are in my pov not the best, take acid balls and a surging wave, maybe even a boulder and a rock
I would take meditation amulet and the vinewhip staff
drop the lightning ring, and drop gauntlets if you drop the staff

why force wave?

and astral anchor with the stranglevine is defenitly nice, also 4 wards migth be an overkill

BF are 6 points not sure if you really have the mana for all

no dissolve? no crumble, no acid ball? only 1 orchid?

I'm not a huge tagorath fan, maybe a grizzly or raptor vine instead?

also the butterfly might not be perfect, a mana flower can achieve the same mana gain, is more durable and gets leaf ring discount.

who gets the bulls endurance?
2x harmonize? what for?

if you go vine (strangle and tanglevine) heavy you might want 1-2 agony and tangleroots.

I was thinking forcewave to push a potential swarm through bloodspine. Not a good idea?

Good call on Arcane Ward and Battleforge- appreciate the confirmation.

I do have one dissolve- I got sidetracked and forgot to include it.

Grizzly is looking like a good option. That's a good call.

The one reason why I was hesitant on mana flower was this opponent goes straight after any mana channels. So, was thinking he may not be so aggressive against the butterfly if it was difficult to get to by staying in the corner with Vinetree.

bull endurance: 1 on mage and 1 on tank (in this case Tagorath or possibly grizzly)

harmonize- 1 on mage and 1 on Battleforge. Bad idea?

good call on the agony and tangleroots- didn't even cross my mind.

Thanks for the feedback!

204
Never played a druid before, and am actually still very new to MW Arena (my absolute new favorite game). I have a match this Saturday against a Warlord. Looking for feedback from veteran mages. Below is my list with a brief rationale for certain cards.

Equipment

Dragonscale Hauberk x1
Druid's Leaf Ring x1
Eagleclaw boots x1
Elemental Cloak x1
Elemental Wand x1
Gauntlets of Strength x1
Leather Chausses x1
Lightening Ring x1
Meditation Amulet x1
Veteran's Belt x1
Vinewhip Staff x1
Mage Wand x1

Attack Spells

Lightening Bold x1
Electrify x1 (for zone attack)

Incantations

Burst of Thorns x1
Dispel X3
Force Push x1
Force Wave x1
Minor Heal x1
Seeking Dispel x1
Rouse the Beast x2 (thought it would be fun to immediately activate by QCing after Vinetree's newly summoned creatures)
Bloodspine wall x2
Corrosive Orchid x1
Etherian Lifetree x1
Mana Flower x 1
Stranglevine x 2
Tanglevine x4
Vine Tree x 1
Battle Forge x1 (this is the one I'm undecided on. I have a lot of equipment in this list, but 6 points is a hefty cost to have it added to my book)

Enchantments

Barkskin x1
Bear Strength x2
Hawkeye x1
Harmonize x2
Nullify x2
Rhino Hide x2
Rust x2
Bull Endurnace x1
Arcane Ward x4 (initially I had Reverse Magic, but I think 4 AW's go a lot further than 1 RM).
Blur or Astral Anchor- undecided on the last 2 spell points.

Creatures

Tataree x1 logic is obvious here- keep tied to Vinetree to crank out mana
Thornslasher x2
Vine Snapper x2
Kralathor x1
Togorah x1 so this one I'm undecided on. I like that this guy has intercept and vigilant. With Etherian Lifetree boost and a few enchantments, this guy is going to be difficult to take down. My strategy for him is pure defense while my mage makes ranged attacks with a spellbound Lightening bolt (buffed) and melee attacks with a buffed vinewhip staff.

If I get into trouble I can bind minor heal to mage wand, or if I want to be thematic and have fun, thought of binding Burst of Thorns. Of course, the purpose of the AWs is to protect the equipement.

Ok, let's have a good, honest critique. Again, keep in mind, I'll be going against a textbook warlord (my buddy is also a newbie and isn't all that interested in building his own book just yet).



205
General Discussion / Re: Enchantments on Enchantments
« on: April 06, 2016, 11:23:59 AM »
As I'm reading through these various posts, it would help a lot of the online SBB was updated to include Domination and Academy cards.

206
General Discussion / Re: Enchantments on Enchantments
« on: April 06, 2016, 11:18:29 AM »
Newbie question: can somebody please give an example where I would want to have an enchantment on an enchantment? I could see Nullify attached to a weapon, but Nullify indicates the target must be a corporeal creature.

arcane ward is kind of like nullify and it is non-mage object. so you can counter that dispel

Ah gotcha- that makes total sense. Thank you!

207
General Discussion / Re: Enchantments on Enchantments
« on: April 06, 2016, 11:05:45 AM »
Newbie question: can somebody please give an example where I would want to have an enchantment on an enchantment? I could see Nullify attached to a weapon, but Nullify indicates the target must be a corporeal creature.

208
Website Support and Feedback / Re: Academy Spellbook Builder.
« on: April 06, 2016, 10:42:19 AM »
any update when SBB online will be updated with Domination and Academy cards?

209
Spells / Druid Leaf Ring and Vine Markers
« on: April 06, 2016, 10:06:05 AM »
I think I know the answer to this, but want to be sure. With Druid leaf ring equipped, am I able to deploy one additional vine Marker (from Vine Tree), for zero mana? Is the Vine Marker a spell? And if so, is it considered a plant spell?

Fairly new to this game, and have never played as a druid, so appreciate any help.

210
Spellbook Design and Construction / Re: Cursesmith
« on: April 05, 2016, 12:46:12 PM »
So, once the forge's are set up, do you then just take every turn to move to the enemy mage/attacking enemy mage? I'm fairly new to this game so I'm still learning strategy. This book looks interesting to me because I've only played maybe ten times now and I wouldn't have ever thought to create a spell book without the use of creatures.

Also, which weapons do you typically cast first and/or find most useful with this book?

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