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Player Feedback and Suggestions / Teleport nerf necessary ?
« on: March 11, 2014, 06:53:36 AM »
Dear Arcane Wonders,
I’m sure I’m not the first to mention this to you but imo the Teleport spell is currently wrecking gameplay.
A card that ends up being a “must include” in nearly every spellbook is indicative there may be something wrong with the card.
Dispel/Dissolve are staples as well but these cards are of a much more “defensive” nature and potentially even useless if the opponent doesn’t play any dispel/dissolve-worthy spells.
Teleport on the other hand is mostly played “offensively” thereby destroying any well laid opposing defensive plans with just ONE spell.
Therefore I think Teleport is currently overpowered and making a lot of strategies unplayable and therefore should be nerfed to be able to Target only FRIENDLY creatures.
Note : Allowing to target enemy creatures except the enemy mage would still not be a good solution as that way a number of strategies relying on one or two big creatures would still suffer from it and become unplayable.
Releasing a counter card also doesn’t seem to be a good idea IMO as you’d just create another “must incude” card that way.
I hope something will be done to the card soon as I have to admit … it takes the fun out of the game for me.
I’ll take a break and see what’s happened in a few months.
I’m sure I’m not the first to mention this to you but imo the Teleport spell is currently wrecking gameplay.
A card that ends up being a “must include” in nearly every spellbook is indicative there may be something wrong with the card.
Dispel/Dissolve are staples as well but these cards are of a much more “defensive” nature and potentially even useless if the opponent doesn’t play any dispel/dissolve-worthy spells.
Teleport on the other hand is mostly played “offensively” thereby destroying any well laid opposing defensive plans with just ONE spell.
Therefore I think Teleport is currently overpowered and making a lot of strategies unplayable and therefore should be nerfed to be able to Target only FRIENDLY creatures.
Note : Allowing to target enemy creatures except the enemy mage would still not be a good solution as that way a number of strategies relying on one or two big creatures would still suffer from it and become unplayable.
Releasing a counter card also doesn’t seem to be a good idea IMO as you’d just create another “must incude” card that way.
I hope something will be done to the card soon as I have to admit … it takes the fun out of the game for me.
I’ll take a break and see what’s happened in a few months.