Arcane Wonders Forum

Mage Wars => Strategy and Tactics => Topic started by: Fentum on June 23, 2013, 09:51:50 AM

Title: I'd like to Give Huginns a hug, but I need help
Post by: Fentum on June 23, 2013, 09:51:50 AM
I have been running an Air Wizard. Pretty basic control build. Teleport wand, lightning wand, arcane creatures.

I'd like to use Huggins as he is thematic and he is in my book. I just never seem to find a good time to play him. Am I missing something? What would be good uses of Huggins in an Air Wizard control build, or, in fact, in any build?
Title: Re: I'd like to Give Huginns a hug, but I need help
Post by: jmoodie on June 23, 2013, 10:10:10 AM
Teleport. Teleport. Teleport. Dispel. Dissolve. He gives you an extra action and he's really hard to hit.
Title: Re: I'd like to Give Huginns a hug, but I need help
Post by: Fentum on June 23, 2013, 10:17:35 AM
I like the idea of the extra action, but I usually have something better to do at the point when I could bring out Huggie Bear.

In this build, I have teleport on a wand as I will use it multiple times. I just can't get it into mt head that Huggie is worth bringing out for the Dispel, Dissolve, etc actions. I could well be wrong, and I may just try him out regardless next time. I did bring him out once (with a minor heal) and he got killed next turn by a Flameblast!
Title: Re: I'd like to Give Huginns a hug, but I need help
Post by: tarkin84 on June 23, 2013, 11:53:40 AM
Unavoidable spell attacks, knockdown, any effect which can slam and falcon precission on a flyer will also make your bird toast :D
Title: Re: I'd like to Give Huginns a hug, but I need help
Post by: Fentum on June 23, 2013, 11:56:48 AM
Unavoidable spell attacks, knockdown, any effect which can slam and falcon precission on a flyer will also make your bird toast :D

I'm with you. Huggins seems a vulnerable mana sink to me right now. I am hoping that better players can help to give ideas as to how he can be used well.
Title: Re: I'd like to Give Huginns a hug, but I need help
Post by: sdougla2 on June 23, 2013, 02:26:22 PM
He's nice for supporting slow creatures, since he can cast Teleport/Force Push to force your opponent to engage, which leaves you free to do other things to lock them down like Force Hold and Nullify/Jinx. I like to do that with Iron Golems and Earth Elemental with my Earth Wizard build. He can also Force Push people through passage attack walls that they're on the other side of. Add the ability to deal with enchantments/equipment, and he can be pretty versatile. Vulnerable certainly, but versatile.
Title: Re: I'd like to Give Huginns a hug, but I need help
Post by: MrSaucy on June 23, 2013, 03:54:56 PM
I don't like playing him because he is vulnerable, spells don't bind to him, and 11 mana is kinda steep for something that can get killed in one turn and is only there to provide an extra turn advantage.
Title: Re: I'd like to Give Huginns a hug, but I need help
Post by: Fentum on June 23, 2013, 04:50:43 PM
I don't like playing him because he is vulnerable, spells don't bind to him, and 11 mana is kinda steep for something that can get killed in one turn and is only there to provide an extra turn advantage.

That is where my head is at right now.
Title: Re: I'd like to Give Huginns a hug, but I need help
Post by: Fentum on June 23, 2013, 04:52:24 PM
He's nice for supporting slow creatures, since he can cast Teleport/Force Push to force your opponent to engage, which leaves you free to do other things to lock them down like Force Hold and Nullify/Jinx. I like to do that with Iron Golems and Earth Elemental with my Earth Wizard build. He can also Force Push people through passage attack walls that they're on the other side of. Add the ability to deal with enchantments/equipment, and he can be pretty versatile. Vulnerable certainly, but versatile.

These all sound good options, but I find that by the time I want to do those things, I have a more pressing need for the mage's action than to summon Huggie. Do you summon him 'early' and put him on standby?
Title: Re: I'd like to Give Huginns a hug, but I need help
Post by: nitrodavid on June 23, 2013, 07:04:38 PM
from memory of mythology that bird is supposed to have a brother or twin not sure. I just know one bird belongs on somebody's right shoulder and the other left. I can't wait to see what the other bird does. maybe enchantments and he might be able to dispel them.
Title: Re: I'd like to Give Huginns a hug, but I need help
Post by: jmoodie on June 23, 2013, 08:36:46 PM
Like most mana producers, I think an early summon is key to value. Yes an unavoidable ranged attack is a problem for him, but short of that, he's a real nuisance.

He needs to be kept back when possible, but he's more than worth it. If your opponent doesn't get rid of him, they will rue it. He can teleport your Mage out of trouble and his teleports are more powerful because he had Los over walls. He makes you so versatile.

Spotting hidden enchantments is also incredibly worthwhile.

I initially felt the same way you do. He seemed too expensive. But as long as he's out he gives you a mana and ap advantage. I tend to favor him in my wizard builds.

With that said, he doesn't make sense in every wizard build. If you're not reliant on tons of meta magic, he's probably not a great play.



Title: Re: I'd like to Give Huginns a hug, but I need help
Post by: sdougla2 on June 23, 2013, 10:00:12 PM
I don't usually play Huginn immediately, but I need to experiment with that.
Title: Re: I'd like to Give Huginns a hug, but I need help
Post by: Wildhorn on October 18, 2013, 07:42:19 AM
Flying + Teleport = Teleport over walls. This bring a huge control of the board advantage.
Title: Re: I'd like to Give Huginns a hug, but I need help
Post by: Wiz-Pig on October 18, 2013, 02:46:30 PM
from memory of mythology that bird is supposed to have a brother or twin not sure. I just know one bird belongs on somebody's right shoulder and the other left. I can't wait to see what the other bird does. maybe enchantments and he might be able to dispel them.

Huggin and Munnin. Thought and Memory. They were Odin's ravens in Norse mythology.
Title: Re: I'd like to Give Huginns a hug, but I need help
Post by: wtcannonjr on October 18, 2013, 03:23:24 PM
Has anyone tried enchanting him with Bull Endurance? This might give him enough life so that the opponent doesn't want to spend two actions to take him down and thereby extend his staying power.

Just a thought...
Title: Re: I'd like to Give Huginns a hug, but I need help
Post by: Fentum on October 26, 2013, 03:57:42 AM
Has anyone tried enchanting him with Bull Endurance? This might give him enough life so that the opponent doesn't want to spend two actions to take him down and thereby extend his staying power.

Just a thought...

Yes. I tested out buffing him up for a while.

Three words...

Dead mana sink
Title: Re: I'd like to Give Huginns a hug, but I need help
Post by: Qube on October 27, 2013, 10:36:22 AM
I made a deck around Fellela a week or two ago.  I included the temple of the dawnbreaker and a bunch of other units with defenses (sosruko, cervere, and bobcats).  Fellela ended up surviving all game (after casting bull's endurance and a healing charm on herself).  It was a more of a 'for fun' deck, and has a glaring weakness vs unavoidable attacks.. But, it WAS fun and (although I lost) it was a close game even after my opponent 1-hit-killed cervere in the early game with crazy roll.

Might try a  wizard deck with dawnbreaker, huggin, and some blue gremlins & moonglows.  So many unavoidable attacks these days though... :-\