Arcane Wonders Forum
Mage Wars => Creative => Topic started by: farkas1 on June 23, 2016, 10:09:21 PM
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Just like many others wonder and are curious how the frost mechanic will function in Mage Wars. I have read the forums, borrowed some ideas, and created a version of the Frost mechanic. I want to base this design on how I feel frost would function in the most thematic way possible. Let me know what you think.
Frost mechanic. Example: When hit with a frost attack trait: roll a d12 on a +7 add a frost marker .
Frost funtions this way. creature gains the slow trait and one direct frost damage. A creature with a frost marker attacks roll a d12: on a 7+ Creature may Attack
Secondly when frost stacks a second time, add another frost marker and creature receives one more direct damage. On a third frost add 1 direct damage and the creature is now frozen. Flip over both frost markers to frozen sides.
Frozen condition: creature is incapacitated gains +2 armor, upkeep 1 direct damage and remove only 1 frozen marker per upkeep.
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I was thinking something more in the lines of:
Creature is unable to attack or guard and also gains the restrained trait while having one or more frost condition markers on it. Instead of taking a move action the creature can remove a number frost condition markers from itself equal to its level.
defrost: Reduce the amount of damage dealt by this attack by the number of frost conditions on the target then remove frost conditons equal to the amount of damage rolled.